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Re: Rayman Origins

Posted: Thu Aug 09, 2012 11:31 pm
by Ray502
Livid Dead enemies are easy to beat. Especially those fat grannies :) The enemy that first appears in that place.

Re: Rayman Origins

Posted: Fri Aug 10, 2012 1:39 am
by Shrooblord
Livid Dead enemies are just as hard to beat as any other enemy: you smack them once and they're down. What are you talking about?

Re: Rayman Origins

Posted: Fri Aug 10, 2012 1:34 pm
by Ray502
The grannies wait a second to hit Rayman or his friends.

Re: Rayman Origins

Posted: Mon Aug 13, 2012 10:40 am
by Yoshidude99
Have the 9th Skull Key. Only 2 electoons away from the last Ticky Treasure before the Land of Livid Dead!

Re: Rayman Origins

Posted: Mon Aug 13, 2012 10:45 am
by Master
Yoshidude99 wrote:Have the 9th Skull Key. Only 2 electoons away from the last Ticky Treasure before the Land of Livid Dead!
Last Ticky Treasure eh? Maybe best you carry some pesticide to prevent yourself from an infestation.
Joking aside, good luck!

Re: Rayman Origins

Posted: Mon Aug 13, 2012 11:51 am
by Invisiblepulse
Hmm, consider that you might find the Land of the Livid Dead to be easier than you may think, after all if you do make it to that point you will have completed all of the tricky treasures (and therefore mastered the jumping controls) and said Livid Dead Land is not really that much of a jump in difficulty (imo), both compared to the last few tricky treasures and the harder sections of Moody Clouds. Well that was my case, anyway. I'd previously heard talk of how insane Livid Dead Land was in terms of difficulty but when I reached it myself, I was... not underwhelmed, that's not the word but rather,... I noticed. That said, I think it's one of the best levels in the game,if not the best. The music, the backgrounds, the awesome makes-you-feel-badass gameplay. It all worked really well for me, and I'm sure you'll find it to be a kick, if you don't find it to be unforgivably frustrating, of course.

Re: Rayman Origins

Posted: Mon Aug 13, 2012 1:35 pm
by Yoshidude99
Invisiblepulse wrote:Hmm, consider that you might find the Land of the Livid Dead to be easier than you may think, after all if you do make it to that point you will have completed all of the tricky treasures (and therefore mastered the jumping controls) and said Livid Dead Land is not really that much of a jump in difficulty (imo), both compared to the last few tricky treasures and the harder sections of Moody Clouds. Well that was my case, anyway. I'd previously heard talk of how insane Livid Dead Land was in terms of difficulty but when I reached it myself, I was... not underwhelmed, that's not the word but rather,... I noticed. That said, I think it's one of the best levels in the game,if not the best. The music, the backgrounds, the awesome makes-you-feel-badass gameplay. It all worked really well for me, and I'm sure you'll find it to be a kick, if you don't find it to be unforgivably frustrating, of course.
So far only Moody Clouds has made me frustrated.

Re: Rayman Origins

Posted: Mon Aug 13, 2012 2:17 pm
by Ray502
Good job. Its Tricky Treasure :wink:

Re: Rayman Origins

Posted: Tue Aug 14, 2012 8:35 pm
by Yoshidude99
I beat the game! The Final Tricky Treasure was really hard but got it eventually. The Land of Livid Dead was hard with Rayman 1 style difficulty. The boss was a bit tricky but I beat it. I died in the credits which was amusing. The game has taken me nine months to beat since I got it for christmas.

Re: Rayman Origins

Posted: Tue Aug 14, 2012 8:38 pm
by Master
Consider yourself lucky, I long for the days where I would take my time in the beating of games and didn't have as much skill as I do now, I 100%-ed RO within a month.

Re: Rayman Origins

Posted: Tue Aug 14, 2012 9:17 pm
by Yoshidude99
Master4lyf1 wrote:Consider yourself lucky, I long for the days where I would take my time in the beating of games and didn't have as much skill as I do now, I 100%-ed RO within a month.
I don't normally take very long to 100% games. I 100% Crash 2 in a few weeks. RO just took me a long time due to it being a long game.

Re: Rayman Origins

Posted: Tue Aug 14, 2012 9:34 pm
by Adsolution
Yoshidude99 wrote:with Rayman 1 style difficulty.
No.
Master4lyf1 wrote:Consider yourself lucky, I long for the days where I would take my time in the beating of games and didn't have as much skill as I do now, I 100%-ed RO within a month.
Ahah, consider yourself lucky, I long for the days where I had the time to take my time beating a game.

Re: Rayman Origins

Posted: Tue Aug 14, 2012 9:47 pm
by Master
And consider myself lucky I shall.

Re: Rayman Origins

Posted: Tue Aug 14, 2012 10:36 pm
by Haruka
I took around 3 weeks to beat Rayman Origins 100% for the first time, but I think if I wasn't so busy with school at the time, I would have taken much less time.

Re: Rayman Origins

Posted: Wed Aug 15, 2012 1:32 am
by Shrooblord
I purposefully stretched out my gameplay of RO to limit myself to a max of three levels per day - that way I'd enjoy it more, I thought.
Especially the first part of the LotLD got me; before getting used to how mean that level is - do something a split second off the required timing and you die - I had to go through a lot of repetitive deaths. The music kept me entertained though, but I do recall calling the grandmas names. ^^'
As soon as the snake sequence started and I got used to the level's difficulty scale, I could do it quite easily. Did anyone else experience this? Also, I noticed in the snake sequence that the level seemed to be designed to coincide with the music; if you time all your actions exactly right - make one mistake and you destroy the effect - then the music coincides perfectly with what you see on screen. Maybe that's what inspired the LotLD part of Legends.
The lava was something else to get used to... pfft. It wasn't all that hard in the end, but it did try me when I found out that you not only have to avoid hitting it, but you should also drop down fast enough to not get caught by one of the dark tentacles. Big Mama wasn't hard, but again more of the precision. I was running around in circles far more often than I should have required, had I been paying more attention to the subtle hints that clue you on how to attack her exactly right.
Overall, I loved it, every single bit. Even though I got really frustrated at times, it was worth it.

Re: Rayman Origins

Posted: Wed Aug 15, 2012 9:53 am
by Adsolution
Shrooblord wrote:but I do recall calling the grandmas names. ^^'
Like "stupid asshole motherfucker," "bitch who won't stop getting the fuck in my way," "bitch who won't get the fuck out of the way," "god damn retard cocksucker" and "big fat fucking piece of Jesus shit?"

Re: Rayman Origins

Posted: Wed Aug 15, 2012 11:50 am
by Rulez
RayFan9876 wrote:
Shrooblord wrote:but I do recall calling the grandmas names. ^^'
Like "stupid asshole motherfucker," "bitch who won't stop getting the fuck in my way," "bitch who won't get the fuck out of the way," "god damn retard cocksucker" and "big fat fucking piece of Jesus shit?"
Still not as annoying as the John Lennon missiles from Rayman Revolution :tssk:

Re: Rayman Origins

Posted: Wed Aug 15, 2012 12:54 pm
by Haruka
I think Ubisoft should have included more Land of the Livid Dead levels. Before these kind of levels would be bought with Lums, but the final version only gave a free one.

The conclusion I can arrive after beating the Land of the Livid Dead four times, is that after you knowing its structure, you can beat it in 10 minutes.

Re: Rayman Origins

Posted: Wed Aug 15, 2012 1:16 pm
by Master
Haruka wrote: after you knowing its structure, you can beat it in 10 minutes.
Same could be said for most of the levels.

Re: Rayman Origins

Posted: Wed Aug 15, 2012 1:55 pm
by Haruka
Indeed.

Oh well, it is only "challenging" in the beginning.