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Re: Rayman Legends

Posted: Thu Oct 24, 2013 10:46 pm
by Haruka
7th November? Alright :D! I'll ask my father's help next week to purchase it for my tablet.

EDIT: Wait, is the Land of the Livid Dead an island after all? I just checked the official website and it says this:
Beat all 3 new epic bosses to reach the dreaded Land of the Livid Dead Island!
It is true that in the RO map you see the place in a small island, but the intro of RO makes a person think it is situated underground, more or less in the same area of the Snorring Tree. This starts to get confusing, perhaps the RO LOTLD isn't really the same as the one of Rayman 3.

Re: Rayman Legends

Posted: Thu Oct 24, 2013 11:57 pm
by OCG
Maybe the Rayman 3 universe is different from RO/RL universe.
Bionichute wrote:I think the Windows 8 version is also coming out on November 7th, so don't worry.
Source please.

Re: Rayman Legends

Posted: Thu Oct 24, 2013 11:59 pm
by Master
The continuity migraine grows ever so more, I'm liking the dreams idea more and more.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:15 am
by Bradandez
The dreams idea is a very fascinating one, for me at least. Especially the whole who's a dream and who's a nightmare. It's separating at its finest. heh

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:32 am
by Electoon
I just tend to think of all Rayman games in separate spheres as opposed to trying to understand a continuity, it just makes more sense that way, as they have always been loose on continuity, so trying to make one is head hurting :P. The way I think of it, there are three continuities/Rayman series:

- Rayman 1 and related spin-offs
- Rayman 2 & Rayman 3 (not sure if that Rabbid minigame mess goes here or is on it's own :P)
- Rayman Origins & Legends

But hey, if anyone wants to try and make a comprehensible single Rayman continuity, I'm not going to stop them ;).

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:33 am
by Master
At this rate, the Zelda franchise is going to look like a straight road compared to the Wibbly-Wobbliness of the Rayman canon.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:35 am
by Bradandez
Didn't someone say the only reason the Glade keeps changing because of the Bubble Dreamer's dreams constantly becoming different and such?

Re: Rayman Legends

Posted: Fri Oct 25, 2013 4:42 am
by Bionichute
Haruka wrote:perhaps the RO LOTLD isn't really the same as the one of Rayman 3.
You don't say.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 6:23 am
by Rayrobi
Haruka wrote:
Beat all 3 new epic bosses to reach the dreaded Land of the Livid Dead Island!
It is true that in the RO map you see the place in a small island, but the intro of RO makes a person think it is situated underground, more or less in the same area of the Snorring Tree. This starts to get confusing, perhaps the RO LOTLD isn't really the same as the one of Rayman 3.
I'd say that this new Land is the Land of the Dead, and so the one in Rayman 3 should remain the Livid dead. Though i could never understand this kind of continuation.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 8:30 am
by Master
Hm, I used to go with the idea that R3 LOTLD was topside, and RO's was the dark underground, but if it's going to be expanded that RO LOTLD is meant to be the whole island top to bottom, then that idea doesn't seem to work anymore.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:13 pm
by Rayrobi
Incoherency is really the thing that confuses and annoys me in the Rayman series. Changing things and putting something new into a game is great,
but i hate it when everything or even just a little thing changes drastically, because it makes things look incoherent when you take a look at Rayman's world in whole.

Just think about collectibles. Rayman 1, Rayman 2 and 3 all had different collectibles: Tings, then Lums, then the jewels. So there might come up a question: Why did these change, and why wasn't any item seen in the other games?

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:17 pm
by Keane
I like to see the locations from Rayman 2 through Origins as one big island. I should draw out a map of where I think places are sometime. That Rayman 3's world is next to Rayman 2 is nothing impossible.

Ancel & friends don't seem to really care for making the Glade one thing, nor do I think they have any interest for expanding the universe much in terms of story, so we may as well make up our own things. If there is to be another Rayman game with a map of the Glade I'm sure it'll be completely different again.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 12:23 pm
by Haruka
Bionichute wrote:
Haruka wrote:perhaps the RO LOTLD isn't really the same as the one of Rayman 3.
You don't say.
Then instead of using sarcasm, why don't you explain your point of view? So far me and others believed that the RO's LOTLD was the same one as R3 except that in RO it is underground and in R3 it is on the surface, because it is what the intro of Origins gives us the idea. OK, the world map of RO shows the LOTLD in an island, but it could have been merely illustrative. Now with the description on RFR's website it only brought some doubts about our initial doubts. Hence why I am asking to the others what do they think about this.

@Rayrobi One thing I disliked in Rayman Origins and Rayman Legends is how Lums suddenly became super common items.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 1:19 pm
by Rayrobi
Haruka wrote:Now with the description on RFR's website it only brought some doubts about our initial doubts. Hence why I am asking to the others what do they think about this.
I can barely imagine the two as parts of one place. Like i said, i'd rather consider RO's as Land of the DEAD ( it is actually written like that in Rayman Jungle Run! ), while R3's should remain as it is.
Haruka wrote:@Rayrobi One thing I disliked in Rayman Origins and Rayman Legends is how Lums suddenly became super common items.
Yeah, and how they actually changed compared to Rayman 2.
What i really don't know is, how is it possible that when yellow lums dance, they turn into red in RO, but purple in Legends? Was it really necessary to change the color? Moreover, in Legends, they all dance on their own, and not after you collect the lum king. But all this lum-multiplication idea bothers me, and kinda reminds me to the scoring in Rayman 3, only it has been done very well in Rayman 3, putting such thing in a game like RO or Legends is just dumb though. In legends you even have to collect lums in a specific order to get ×2 lums, which sometimes requires lot of dexterity.

Also, when it comes to ending a level, i can't imagine why it was so necessary to obtain cups in an orderly system. For example, you can collect 500 lums in a level, and instead of the Gold cup is earned at 400 lums, or 450, it is earned at 300 lums. But when you can hardly obtain 310 lums in a level like Dungeon Dash, the Gold Cup can be obtained at 300 lums... -_____- That level is a specific one which was optimized more for Wii U and PSVita, you can tap the cockroaches, skeletons, and tickle enemies to get more lums ( around 350-370 ) which is not a problem, but then please put in more oppurtunities to get lums on Xbox

And finally, it annoys me how you get a ridiculous amount of lums for performing boringly easy task. For example, you slide down a chain in Creepy Castle and there is a skull coin above it, you only need to jump to get 25 lums. :pfff: Seriously, skull coins supposed to be on HARDER or at least secret locations... and instead of giving 25 lums for a damn jump, why not give only 5 or 10? 25 is just way too many, plus the fact that i have more than 3.350.000 lums, and in Rayman 2 i supposed to have only 1000 in total!

These are all small things, but altogether they make sense and can be annoying.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 1:24 pm
by Keane
To be honest I don't really care either way. I think I like 1000 lums better for the concept of them holding the Glade together and all that but in neither RO/RL or R2 do I really care much for collecting them. In Rayman 2 going back to find lums isn't really that fun and when you miss just one and have to restart a whole level again it's just tedious. In RO/RL there's at least a bit more fun to collecting them but I only get enough to unlock Electoons.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 1:32 pm
by Haruka
I liked the Lums as mysterious little "fireflies" that are responsible for the cohesion of the universe, and above of all, as rare, respectful and precious beings. There were only 1000 Yellow Lums, that stabilized the Heart of the World. I'm sure I wasn't the only one that when played Rayman 2 for the first time (all versions excluding the PS1) felt some revolt when Razorbeard was eating a Yellow Lum and seeing the counter dropping to 999. In RO/RL they are in infinite number, they look dumb and suddenly they are dancers and singers that change colour.

https://raymanpc.com/wiki/en/File:Yello ... fLight.jpg > https://raymanpc.com/wiki/en/File:LumsArtwork.jpg

Re: Rayman Legends

Posted: Fri Oct 25, 2013 2:00 pm
by Bionichute
It's almost like they decided to make getting Lums fun instead of annoying and adjusted them to fit the style of the game! Why on earth would they do that?

That kind of stuff works for 3D games, maybe, but for a 2D game like Origins and Legends, that shit just doesn't fly. It's basically like complaining that there aren't a finite amount of Tings in the original game. It's also not like the Lums had big grinning faces on them before, right?

Image

I'm starting to remember why I left this forum in the first place now.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 2:26 pm
by Haruka
Bionichute wrote:It's almost like they decided to make getting Lums fun instead of annoying and adjusted them to fit the style of the game! Why on earth would they do that? That kind of stuff works for 3D games, maybe, but for a 2D game like Origins and Legends, that shit just doesn't fly.
Of course it was done in purpose in order to fit the game style, everybody noticed it. Afterall, even Polokus' personality in RO is nothing related with R2 (And yes, I know there are in-game reasons for such).
It's basically like complaining that there aren't a finite amount of Tings in the original game.
Tings were never said to be finite in first place, so I don't see what kind of comparasion is that.
It's also not like the Lums had big grinning faces on them before,right?[/img]
The Super Yellow Lums did have that attribute (and I have nothing against that), but they hadn't superior and inferior limbs. (And curiously enough, in Rayman Revolution, Super Yellow Lums were scrapped, and I actually defend that this makes more sense)
I'm starting to remember why I left this forum in the first place now.
It is funny that you're still wandering around here now that you mention that.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 3:58 pm
by Bradandez
The Lums are as good as the are now. I see no reason to complain.

Re: Rayman Legends

Posted: Fri Oct 25, 2013 4:41 pm
by SegaNintendoUbisoft
I love the Rayman series to death, but when it comes to continuity, it's a complete fucking mess. While it's not a big deal, inconsistent continuity is a REALLY big pet peeve of mine.