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Re: Rayman Legends
Posted: Fri Oct 25, 2013 4:52 pm
by Master
Hm, in terms of the Lums, I consider the RO Lums to be of their own type compared to the ones in the Heart of the World.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 4:59 pm
by Droolie
Master wrote:Hm, in terms of the Lums, I consider the RO Lums to be of their own type compared to the ones in the Heart of the World.
In terms of the Lums, I consider the RO Lums to be the UbiArt team's ignorant reimagining of the ones in the Heart of the World.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 5:06 pm
by OCG
It would make much more sense if they used Tings in RO/RL.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 5:52 pm
by Master
Drolpiraat wrote:Master wrote:Hm, in terms of the Lums, I consider the RO Lums to be of their own type compared to the ones in the Heart of the World.
In terms of the Lums, I consider the RO Lums to be the UbiArt team's ignorant reimagining of the ones in the Heart of the World.
To each their own, what's up?
Re: Rayman Legends
Posted: Fri Oct 25, 2013 5:54 pm
by OCG
I remember in earlier posts others suggested that these could be wild lums.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 5:57 pm
by TheTempurmental
I always felt that the RO/RL Lums were just ordinary, wild Lums, and the "Heart of the World" ones from R2 were sacred, more powerful Lums.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 5:58 pm
by OCG
I wish to ask some questions to developers.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 6:18 pm
by Rayrobi
OldClassicGamer wrote:I wish to ask some questions to developers.
I'm sure many people do. The wild lums idea is something that might be right.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 6:27 pm
by sonicbrawler182
In terms of the Lums, I consider both the Rayman 2 and Origins/Legends Lums to be the McGuffins of their respective games.
Plus, I never found them all that different to each other.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 6:52 pm
by OCG
Lums in RO/RL have much bigger number.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 6:54 pm
by Droolie
Master wrote:Drolpiraat wrote:Master wrote:Hm, in terms of the Lums, I consider the RO Lums to be of their own type compared to the ones in the Heart of the World.
In terms of the Lums, I consider the RO Lums to be the UbiArt team's ignorant reimagining of the ones in the Heart of the World.
To each their own, what's up?
Ah, I wasn't specifically aiming that at you only so maybe I shouldn't have quoted you.
To be honest, people here think about these things too much. As if the developers were thinking that the Lums in Rayman Origins were different Lums than those in Rayman 2. As if they were inspired by Rayman 3's LOTLD for anything more than the name for RO's LOTLD.
Some people here try to find continuity for the sake of having a somehow coherent image of the series in their minds, while in reality, there has been very little continuity since Rayman 2 discarded the events from Rayman 1 apart from one little mention in the manual. I think Rayman 3 and Rayman Legends are the only real sequels in the series: to Rayman 2 and Origins respectively. The other games are all reboots.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 6:57 pm
by OCG
I agree with Droolie.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:00 pm
by Master
Hm, I agree that the continuity is convoluted as heck, and for consistencies sake, we might as well do as you said, but I do like to think of the series as a whole. Convoluted mess and the dev's lack of care notwithstanding, there's something about coming up with ideas on how to tie things together that I find enjoyable, in the long run, it doesn't make sense, but it keeps me occupied and happy.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:13 pm
by Rayrobi
While i mostly agree with you Droolie, if you'd take a look at Rayman's world as a whole, you'd expect it to be coherent, but you can only see - as Master said - a convoluted mess, because of the lack of care about continuation and the absence of any kind of coherency between the things that exist in Rayman's world, and basically that is why many people come up with questions as for why do the devs keep constantly changing things, therefore making things even more messy? And that is why we come up with ideas to make things look more connected and logical. I'm not saying that it is bad if you change something in a sequel, but try to maintain the main things about the games.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:22 pm
by sonicbrawler182
I'd compare Rayman to a cartoon show that does something completely different each episode. It just wants to entertain, and it doesn't need a consistent world to do so.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:26 pm
by Stoney!
Going back to the subject of rayman's timelines and stuff.
I think the Origins and legends are different worlds/universes from Rayman 2, as the lums in RO/RL can have no heart of the world, since its not mentioned in those games.
Rayman 3 does not have any yellow lums, meaning the lums are back at the heart of the world and connecting it to Rayman 2.
If I had a penny for every time someone mentioned the great protoon outside anything Rayman 1 related...I'd be a hobo....
I think lums not only replaced tings but also electoons, since the great protoon is gone, theres no reason for electoons, I think the only reason why the electoons are in origins is because they wanted to goto raymans roots or something...
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:28 pm
by OCG
Well, all games take place in Glade of Dreams.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:29 pm
by Keane
In my opinion it stopped making sense when Origins arrived. R2 and R3 both have a world that are heavily based around nature and it could make perfect sense that the locations from both games are connected. R1's world is a separate place with other kinds of things like Picture City and such. I'd make more sense if Origins and Legends took place in The Valley.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:31 pm
by Stoney!
OldClassicGamer wrote:Well, all games take place in Glade of Dreams.
They could be different glade of dreams, much like the LOTLD in rayman 3 and origins, though unlike the LOTLD, the glade of dreams doesn't change.
Re: Rayman Legends
Posted: Fri Oct 25, 2013 7:33 pm
by Dart
Stoney! wrote:Going back to the subject of rayman's timelines and stuff.
I think the Origins and legends are different worlds/universes from Rayman 2, as the lums in RO/RL can have no heart of the world, since its not mentioned in those games.
Rayman 3 does not have any yellow lums, meaning the lums are back at the heart of the world and connecting it to Rayman 2.
If I had a penny for every time someone mentioned the great protoon outside anything Rayman 1 related...I'd be a hobo....
I think lums not only replaced tings but also electoons, since the great protoon is gone, theres no reason for electoons, I think the only reason why the electoons are in origins is because they wanted to goto raymans roots or something...
they are there because they make up mass of the benevolent, according to rayman's death scenes in the original game.