Re: Rayman Legends
Posted: Wed Oct 30, 2013 2:16 pm
A cash-in title in other words.
What's the point? you have played that game like 3000 times at this point.Haruka wrote:I would rather see a R1HD remake now rather than a 3rd RO-alike game.
Same. Third RO-alike game would be probably good but like other said, it would get repetitive.Haruka wrote:I would rather see a R1HD remake now rather than a 3rd RO-alike game.
Just like Ducktales? I'll be honest... Rayman 1 was a blast, but just like Ducktales, it hasn't aged properly with modern gaming. I just imagine every website giving Rayman 1 HD scores from 5 to 7.5, just because it is too hard and unforgiving, and the bosses are unpredictable. And let's be honest. Rayman 1 had some cheap deaths too.Keane wrote:Because it's always stunning to see something old be put in new light.
Eh. Ducktales had those difficulties too. The problem also relies on the controls. Most of Rayman 1's controls weren't fluid enough compared to current platformers. If we exclude some sections of band land, Rayman 1 barely had momentum. Games like that nowadays get heavily criticized (games like The Cave). That's probably the reason why current 2d Rayman doesn't play like that at all.OldClassicGamer wrote:Thats why they should include different difficulty settings. Easy, Original, Normal, Hard like EWJ had.
EWJ had HD remake and if I remember correctly, all scores were good.
In the other hand... Maybe I could shove in Spiraldoor's face the fact that Mr Dark is not a shapeshifter thanks to the more specific cutscenes.OldClassicGamer wrote:Same. Third RO-alike game would be probably good but like other said, it would get repetitive.Haruka wrote:I would rather see a R1HD remake now rather than a 3rd RO-alike game.
What I want to see for R1HD is complete rework, adding extra cutscenes and never before seen content and perhaps tell a bit more about The Valley and The Great Protoon.

Since I am also against shapeshifting theory and I wish so much I could edit shapeshift mentioning out of the wiki, I would love the cutscene with that as well. I was thinking of cutscene being played like for example Mr. Dark can't be bothered to waste time with Rayman and he has to do some "more important things", so he sends fused bosses and tells them to finish Rayman off. They start walking slowly towards Rayman while Rayman looks scared. End of cutscene and rest is same.sergiomonty wrote:In the other hand... Maybe I could shove in Spiraldoor's face the fact that Mr Dark is not a shapeshifter thanks to the more specific cutscenes.
HUEHUEHUEHUE.
That would be delicious.
Yeah. Sure, there are many things that need to be explained, but i think not everything should be, at least in this HD remake.Master wrote:debating theories aside
First, Rayman 1-3 were all good games, and there was coherency, it was not indeed a big one, but there sure was, like how Rayman 3 continued with the same characters and mostly same elements as Rayman 2.sonicbrawler182 wrote: Firstly, I think it would be fitting - if this could be a trilogy, it'd feel really complete. One thing that bugs me a little about Rayman 1-3 is that there is no coherency. They are all worthwhile games in their own rights, but they all felt like they were just trying to start something that never went anywhere.
Let's see what if we do not count "Back to Origins" in Legends:Secondly, Legends feels like a PROPER sequel - retains what made it's predecessor great, but expands upon it.
That's right, and is a great addition.Origins didn't have musical levels.
True, but Legends does not have Moskito levels and Tricky Treasures. And do keep in mind, that the PSVita version of Origins had such function as Murfy, seeing you could collect bubblized items and pop bubblized enemies to get more lums, plus collect Relics ALL using the touchscreen, so this whole Murfy thing is NOT new.Origins didn't have Murfy.
Right.Origins didn't have online challenges. Origins didn't have Kung Foot. Origins didn't have Lucky Tickets. Origins didn't have the Creatures.
That is a problem that Rayman Legends does have an open ended progression system. It sure feels like you are not forced to do things in a specific order, and that's the only reason why it is better. But in Origins, it felt like it has a little bit of story, because you start from a jungle, then you have to go through all the worlds to reach Moody clouds, then you have to free 4 kings and go back to Moody Clouds to stop the Magician. Optionally you can enter the Land of the Livid Dead, but only if you have all skull teeth, otherwise the guard won't let you get in.Origins didn't have an open-ended progression system. And there are a lot more things to find in Legends compared to Origins. Even the "Back to Origins" levels feel like a new experience, especially with all of the added Murfy interaction on Wii U and Vita. And each world in Legends is like a darker version of a world from Origins, which is especially noticeable after playing through Back to Origins. It ties in with the "100 years have passed" story.
I actually played Origins more than Legends and noticed more physics bugs in Legends, so i would not say such thing.And the physics of Legends are improved from Origins.
If the next game is going to be 2D again, then it should offer many new things to not feel repetitive or boring, seeing in Legends, you have to play the same 5 challenges for a long time to reach the last rank, and with only 13 game modes in these combined, it feels damn repetitive and boring.I think a third game to wrap it all up would be perfect. I can think of tons of things this style of Rayman has yet to offer (primary one being an open ended Metroidvania game, with a chapter select for when you want to revisit levels or do Time Trials. Also, the addition of a level creator would be ENOUGH reason to make a third RO style game, seeing as UbiArt as an engine does not appear to be going open source anytime soon, as it was supposed to).
All played to death? Did you think about it before you actually wrote this down?And it's ironic how you guys say a third RO style game would be "probably be repetitive with not much new", and then say the next step for the franchise should be to remake a game that you've all played to death and is already on many systems.
That is far from being the idea of the final game, sure it would be repetitive if only the visuals and the difficulty would change, if there will be a remake, it would be remastered in a way that it would fit in with the current generation, yet maintain the original feeling and atmosphere the game had. But if that is the case, ask yourself this: doesn't Rayman 3 HD feel repetitive, as we have all played it to death, and no damn thing has changed, except that the visuals are actually worse and there are more bugs than in the original?And based off of the discussion I've already had in the Rayman 1 topic regarding a Rayman 1 HD...you guys seem really picky about what gets added or changed. Ye basically summed it up as "HD visuals, and a difficulty select". Seriously, that sounds way more repetitive than a game that could potentially wrap up a trilogy, and would probably be a new experience.
We were not saying that, but some of us like it better than the newer games, and you gotta accept that. Also, Legends requires us to play a lot constantly to complete it 100%, reach the last Awesomeness and unlock the final hero, it feels like you're playing it because you are forced to, and not because you want to be entertained, that's why it feels so much boring.And honestly, Rayman 1 isn't the holy grail of gaming. Origins and Legends were much better designed, and were free of hit box issues, and cheap difficulty. I'd rather another game like that than the barely changed Rayman 1 HD you guys want.
Origins didn't have musical levels.
and I really wish he was customizable, but whatever.Origins didn't have Murfy
I prefer origins. the legends physics are rather floaty.And the physics of Legends are improved from Origins.
so you want rayman 3-2D? the time trials weren't that good. if by open ended you mean like a Zelda world, then i'd have to disagree. I'd prefer Rayman Pomegranates to play more like R1 & origins in game play, with difficult to find baby Globoxes in the cages or adding something like the tricky treasure so the non-stop running feels legit. oh, and a intimidating villian (here's to you andre and reflux!)I think a third game to wrap it all up would be perfect. I can think of tons of things this style of Rayman has yet to offer (primary one being an open ended Metroidvania game, with a chapter select for when you want to revisit levels or do Time Trials. Also, the addition of a level creator would be ENOUGH reason to make a third RO style game, seeing as UbiArt as an engine does not appear to be going open source anytime soon, as it was supposed to).
By coherency, I mean the game mechanics. Each game is completely different. This is not inherently a bad thing, but the problem was that none of the styles of gameplay got a chance to be refined (each of them had problems). I like the idea of the RO style being given a chance to be refined/offer more.First, Rayman 1-3 were all good games, and there was coherency, it was not indeed a big one, but there sure was, like how Rayman 3 continued with the same characters and mostly same elements as Rayman 2.
Actually, the new thing that Murfy brought was asymmetrical multiplayer - something that Origins Vita DID NOT DO. Understand the point of Murfy's addition before you claim he was not a new feature.True, but Legends does not have Moskito levels and Tricky Treasures. And do keep in mind, that the PSVita version of Origins had such function as Murfy, seeing you could collect bubblized items and pop bubblized enemies to get more lums, plus collect Relics ALL using the touchscreen, so this whole Murfy thing is NOT new.
Yeah, feels like SUCH a compelling story in Origins.That is a problem that Rayman Legends does have an open ended progression system. It sure feels like you are not forced to do things in a specific order, and that's the only reason why it is better. But in Origins, it felt like it has a little bit of story, because you start from a jungle, then you have to go through all the worlds to reach Moody clouds, then you have to free 4 kings and go back to Moody Clouds to stop the Magician. Optionally you can enter the Land of the Livid Dead, but only if you have all skull teeth, otherwise the guard won't let you get in.
This is a problem in Legends, because every world is basically the same, there is nothing special, there are 6-7 levels normal levels and a musical level, and aside, you have to complete another 2 to free princesses which are NOT EVEN FOUND in the levels, and plus you can run through the invasions to free more teensies. And of course, there is a copy of the Magician in every world, first he kidnaps a female teensies, secondly he summons some monsters and you have to run away from them and then defeat the boss and the copy of the Magician, and that's it. No fucking extra or special, but at least you can't do the levels in a wrong order. ( you can decide which one is better ) And also, you basically open levels by freeing teensies, it just does not make sense for me. For example, why would you need 400 teensies to enter the Land of the Livid Dead? Why couldn't you access it before? If the Teensies actually were doing something, like gathering energy to open a passage to the Land, i would say it is OK, but this way it just does not make sense, they seem more like some dumb people who do nothing, than the original Teensies who watch over the passages of the glade.
As for the worlds, they are not so much unique anymore. The castle in world one is not unique, the idea world 2 is basically taken from a fairy tale, world 3 is like a general fiesta, world 4 is taken from stealth-action based games, and world 5 is taken from the greek mithology. They are all great, but not unique, we could see these world before and not in Rayman. In conclusion, the only unique world would be the Living Dead Party, if there were more levels than 1 that actually is from that world.
Until you prove that I will think Legends has more fun and versatile physics tweaks. You can't just go saying "oh yeah, I noticed more bugs in this game", and not elaborate.I actually played Origins more than Legends and noticed more physics bugs in Legends, so i would not say such thing.
The last rank is optional. The Challenge Mode was not made for completionists, it was made for competitive players.If the next game is going to be 2D again, then it should offer many new things to not feel repetitive or boring, seeing in Legends, you have to play the same 5 challenges for a long time to reach the last rank, and with only 13 game modes in these combined, it feels damn repetitive and boring.
Basically, it has been 3 2D games from this generation and there is going to be a fourth one soon ( Fiesta Run ) and both Jungle Run and Fiesta Run didn't show or going to show anything new, even though, as you say, Rayman has many new things to offer. If there really are, why did not they show us yet?
Yeah I did. I said "you all played Rayman 1 to death", referring specifically to the people saying there should be a Rayman 1 HD as opposed to a new UbiArt game, within this topic. Because the SPECIFIC people I was referring to HAVE played the game to death. Some have even done walkthroughs on YouTube.All played to death? Did you think about it before you actually wrote this down?
Many players did not actually complete the game because it was so damn hard, therefore not many people played it. That's why would we want to integrate a difficulty setting, or just make the game easier, to make the game accessible to people who are not so much experienced in gaming, and would not want to spend a lifetime completing the game, and to not make them throw the controller into the TV because of the unforgiving difficulty. Also, we're not saying this should be the next step.
Again, Ubisoft would not be able to please people with that kind of tall order for a remake.That is far from being the idea of the final game, sure it would be repetitive if only the visuals and the difficulty would change, if there will be a remake, it would be remastered in a way that it would fit in with the current generation, yet maintain the original feeling and atmosphere the game had. But if that is the case, ask yourself this: doesn't Rayman 3 HD feel repetitive, as we have all played it to death, and no damn thing has changed, except that the visuals are actually worse and there are more bugs than in the original?
I accept that people like Rayman 1 more than Origins/Legends just fine, but the idea that a HD remake of Rayman 1 would be better for the franchise than a finale game for the RO style is objectively wrong, and I've already proven that. As I initially said, you guys are just assuming that a Legends sequel would add nothing new, even though Legends added tons that Origins didn't have.We were not saying that, but some of us like it better than the newer games, and you gotta accept that. Also, Legends requires us to play a lot constantly to complete it 100%, reach the last Awesomeness and unlock the final hero, it feels like you're playing it because you are forced to, and not because you want to be entertained, that's why it feels so much boring.