sonicbrawler182 wrote:
By coherency, I mean the game mechanics. Each game is completely different. This is not inherently a bad thing, but the problem was that none of the styles of gameplay got a chance to be refined (each of them had problems). I like the idea of the RO style being given a chance to be refined/offer more.
But even in story aspects, the first three are not that coherent. Rayman 3 kept Rayman, Globox, and Murfy, but besides one or two cameos, nothing else was really kept. It's as much of a reboot as Rayman 2 was following Rayman 1.
Also, I never said Rayman 1-3 were bad games. Rayman 1 is extremely flawed, though.
You have the point.
Actually, the new thing that Murfy brought was asymmetrical multiplayer - something that Origins Vita DID NOT DO. Understand the point of Murfy's addition before you claim he was not a new feature.
And I know you said not to count Back To Origins, but that's damage controlling - Legends DOES have Moskito and Tricky Treasure levels. They are there, playable, on the game disc. You can't go ignoring that to "help" your point.
The way Murfy controls is not anything new, though you have the point on the multiplayer it brought to the game. That kind of Multiplayer is present only on Wii U however, and on PSVita in case you have to of them. And the reason why i ignored Moskito and Tricky treasures was because Legends mainly copied 60% of Origins into itself, and that's where are the Moskito and Tricky Treasure levels. The moskito and tricky treasure levels are just COPIES of an already made game with elements from this game, plus Back to Origins is basically Origins, the other worlds are Legends and in the Legends part, there are NO such levels.
Yeah, feels like SUCH a compelling story in Origins. (...) The story is minimal in both games. Plus, saving Nymphs and Kings is no different to saving Teensies.
It is indeed different. The aim of the games ( how i think ) and whether they are part of the story or not:
In Origins
Collect Lums - To get Electoons
Free Electoons
( part of the story ( Electoon levels, go through them to reach new worlds )-> open new worlds and tricky treasure levels
Free Nymphs
( part of the story )
Defeat Bosses
( part of the story in both )
Tricky Treasures to get Skull Teeth -> get into LotLD
( LotLD is part of the story, final boss fight is here )
Time Trials - free more Electoons and get speed trophies
In Legends ( in the same order )
Collect Lums -> unlock Heroes
Free Teensies
( NOT part of the story ) -> open new worlds
Free Princesses
( NOT part of the story again ) indirectly, none of them actually appear in any level - unlocked by Teensies
Defeat Bosses plus Dark Teensies
( part of the story in both )
No tricky Treasures, free teensies to unlock LotLD
( LotLD is NOT part of the story, no boss fight or final level )
Invasions - Get more teensies
Rayman Origins may not have a complex or great story, but as you can see from these five points, it still had more of a story than Legends does. These are the most important ones though.
Are you kidding me? The Legends worlds are all different. Structured the same, yes. But so were the Origins worlds (a few levels, one moskito level, and a tricky treasure in each world). As I said before, the Legends worlds are basically darker versions of Origins worlds (I will post screenshots that prove this sometime in the future. I can't right now, due to a Parental Control issue on my Wii U). This gives a sense of world building, that a third game could do more with.
At least there was a variety in the order of the levels.
In the first 4 worlds, it starts off with the nymphs, then there are normal levels , then the Electoons world and a moskito.
World 5 has first a nymph, then normal levels, then an Electoon world and endawith a boss fight
Worlds 6-9 start with normal levels, continue with a moskito level, then normal levels again and a boss fight.
World 10 starts with a moskito level, continues with normal levels, then ends with a chase after the Magician.
WHILE
Rayman Legends' world are MOSTLY the same, they have 3-4 normal levels, then you chase after the Magician copy, then he summons monsters, then you have a boss fight, and a musical level. Inbetween the levels there are the princess rescues, and that's it. You can apply this to any Legends world except the last one, which is a bonus world, that's the only different in the Legends worlds.
Until you prove that I will think Legends has more fun and versatile physics tweaks. You can't just go saying "oh yeah, I noticed more bugs in this game", and not elaborate.
I can tell you many examples.
The last rank is optional. The Challenge Mode was not made for completionists, it was made for competitive players.
Players who want to reach the last awesomeness rank sure find it boring to have the same challenges coming back after weeks or months, because the 13 constantly repeating game modes. I know you played Legends a lot, but did you think about that people - who don't like the game as much as the biggest fans but want to get to the last rank - would get sick of the game if they need to get 1500 point by 5-10 points playing the same 13 challenges?
Don't even TRY to say Jungle Run and Fiesta Run are "sequels" to Origins/Legends.
Seriously: When the fuck did i say that Jungle Run and Fiesta run are SEQUELS?
Yeah I did. I said "you all played Rayman 1 to death", referring specifically to the people saying there should be a Rayman 1 HD as opposed to a new UbiArt game, within this topic. Because the SPECIFIC people I was referring to HAVE played the game to death. Some have even done walkthroughs on YouTube.
Why do you even care about these people? They might want a remake because they still find the game fun and entertaining.
Well, people are certainly saying it would be a better step than a new 2D game like Legends.
It would not be the "next step" in the franchise, only a HD remaster.
And if you want to fix Rayman 1's cheap and unfair difficulty for inexperienced gamers, you'd actually have to take a lot of cues from Origins/Legends anyway (infinite lives, clear hit boxes, having all powers from the beginning like in Legends, better sense of momentum). But when I made those VERY suggestions on this VERY forum, with the VERY people asking for Rayman 1 HD in this topic, I was told "that would be tampering too much with the original game". Knowing how people are with classic games, Ubisoft would never be able to please people with a Rayman 1 HD remaster. They could easily please many with a new RO style game, though.
Doing those things together would indeed be too much tampering with the game, for example it does not have to be infinite lives like in Legends, the health system there has actually been done very poorly, basically if you get hit, you get back to the last checkpoint, two if you have a heart. This sometimes seems a bit hard when there are only 1-3 checkpoints in a level, e.g Moskito levels. I thought a health bar or a number of health points would be good enough, if you lose all your health, you get back to the beginning of the area, but you are not limited on lives ( this is just an idea ). Having all powers from the beginning is not a good idea though, because half of the game was about the retrieve your powers ( it was also based on the story ( just think: You lost your powers because the Great Protoon was stolen, but now you have all your powers in the remake? ) I don't want to talk about this more here, else this discussion will get really long.
Again, Ubisoft would not be able to please people with that kind of tall order for a remake.
HD remasters are given to games that are objectively really good, because all that needs to be improved are the graphics. Rayman 1 would require much more than that.
My only experience with Rayman 3 is with the HD remaster. I've never played the original (and see no need to). I didn't encounter any glitches. And the original game must of HAVE ( sorry, this mistake annoyed me ) been quite solid, because so was the HD remaster. That backs up my previous point - HD remasters are for games that don't need a huge load of changes.
That's why i mostly call it a remake and not a HD remaster.
I accept that people like Rayman 1 more than Origins/Legends just fine, but the idea that a HD remake of Rayman 1 would be better for the franchise than a finale game for the RO style is objectively wrong, and I've already proven that. As I initially said, you guys are just assuming that a Legends sequel would add nothing new, even though Legends added tons that Origins didn't have.
We're assuming that because we get used to these new things, they are not as groundbreaking as Origins was to the franchise, for example.
If you have a greedy mindset of "I MUST HAVE EVERY SKIN EVEN THOUGH I WON'T PLAY THE GAME AFTER I GET THE FINAL ONE", that's your fault, not the developers).
It was not my mindset at all. But as soon as the same challenges came one after another, and i still did not have the last skin and last rank, i soon started to get bored, i'm sure that's why many people thought they won't play the game as soon as they reach Level 11th or unlock Rayomz.