Re: Rayman emulation
Posted: Sat Jul 07, 2018 2:12 pm
Edit:nvm I fixed it. 
Here's the videoThe Jonster wrote:What version are you using and can you show a video?
It does that usually. It's not too much trouble, fortunately.Shadowrayman wrote:My version is 2.3.2.202 however I found a way to get the loading screen by enabling "Detect CPU write to the N64 frame buffer" but inside the hole of the loading screen, there is a ton of coloured pixels and a pixelated line on the bottom of the screen.
Oh that's what you're talking about. As R4Y said before, that's pretty normal for this game with Glide, considering that I recently used this exact line-up for my R2 walkthrough. You could switch to Jabo but that plug-in has problems of its own too with this game.Shadowrayman wrote:Here's the videoThe Jonster wrote:What version are you using and can you show a video?
The graphics plugin I'm using is Glide64
I might try Jabos plugin except in the widescreen options it won't let me select widescreen.The Jonster wrote:Oh that's what you're talking about. As R4Y said before, that's pretty normal for this game with Glide, considering that I recently used this exact line-up for my R2 walkthrough. You could switch to Jabo but that plug-in has problems of its own too with this game.Shadowrayman wrote:Here's the videoThe Jonster wrote:What version are you using and can you show a video?
The graphics plugin I'm using is Glide64
Or 10 more times because it's such a good gameElPrimordial wrote:Thanks for your greetings everyone!!
Actually, almost all these shaders look as good in motion as these snapshots. What better excuse to try the ones that caught your attention and replay Rayman just one more time?![]()
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