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Re: Rayman Origins

Posted: Thu Sep 27, 2012 7:00 pm
by Rayrobi
Shrooblord wrote:
Rayrobi wrote:So it got released, i just don't know WHAT THE FUCK did ubisoft do within this week? i'm sure it wasn't optimization.
Optimisation's got to do with how well the game runs during play; it has nothing to do with how well it installs or downloads.
Ubi said they want it to run well on all devices, but some devices can't even install it.

Re: Rayman Origins

Posted: Thu Sep 27, 2012 8:30 pm
by Master
At the end of the day, no matter how hard Ubi tries, there will be those who are disappointed, the huge variety of Android devices do pose a bit of a problem when coming to app support.
Also of interest, the trailer does not mention tablets, perhaps Ubi are making a "HD" release for Android tablet devices.

Re: Rayman Origins

Posted: Thu Sep 27, 2012 8:32 pm
by Adsolution
I don't see the point of an 'HD' release, UbiART already scales.

Re: Rayman Origins

Posted: Thu Sep 27, 2012 8:38 pm
by stan423321
Technically yes, practically no because of the various types of mess hidden from you in Android.

Re: Rayman Origins

Posted: Thu Sep 27, 2012 9:30 pm
by boomboleros7
I've bought Jungle Run one hour ago, and I've already complete the ten levels of the first world.

This game is awesome. Pretty graphics and video quality (you'd think you play on a console with your tablet), cool music of Rayman Origns and a lot of challenges (the first level of the Land of the Livid Dead is already a nightmare :))

If you have an Android tablet, buy this game, you will not regret it.

Re: Rayman Origins

Posted: Thu Sep 27, 2012 9:48 pm
by Rayrobi
Since i cant purchase it because it's incompatible i tried to download he app and the sd card data, and it IS WORKING! IT IS SO FUCKING AWESOME GAME! :fou:

Re: Rayman Origins

Posted: Thu Sep 27, 2012 11:13 pm
by Droolie
So I downloaded the data of the Android version of the game as well on my PC, and decompiled it. I now have the source code of Rayman Jungle Run and I would be able to make it run on PC if I had the time to get port all the Android-specific stuff to PC stuff - but it's just not worth it. That would change if Rayman Legends is ever released on Android...

You can easily get the textures from downloading the SD card data - I'll post the images here tomorrow in any case.

Re: Rayman Origins

Posted: Thu Sep 27, 2012 11:39 pm
by Adsolution
Can you upload Jungle Run so some of us non-android users can look at it?

Re: Rayman Origins

Posted: Fri Sep 28, 2012 12:23 am
by Haruka
I know this is kinda off-topic, but today I tried out a Samsung Galaxy Note 10.1 tablet. I can imagine RJR on it...

Re: Rayman Origins

Posted: Fri Sep 28, 2012 1:58 am
by Ray502
RayFan9876 wrote:Can you upload Jungle Run so some of us non-android users can look at it?
That is I want. Can someone also upload Jungle Run for a iPhone simulator?

Re: Rayman Origins

Posted: Fri Sep 28, 2012 4:23 am
by Adsolution
Rayman502 wrote:
RayFan9876 wrote:Can you upload Jungle Run so some of us non-android users can look at it?
That is I want. Can someone also upload Jungle Run for a iPhone simulator?
That's not even remotely close to what I was suggesting. That was not what you wanted.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 9:45 am
by Droolie
RayFan9876 wrote:Can you upload Jungle Run so some of us non-android users can look at it?
It's not playable on PC (not unless I port the Android-specific Java code to PC-specific Java code, which would take months) but I'll upload the data later today. It's unencrypted - you can directly access the images, sounds, etc.
Strangely enough, the Android version features more music than the iPhone version, including a completely new (and lesser) version of "Chasing a Dream" alongside the old version - I'll post the new version on RayTunes as soon as I can.
I'll post the source code along with the data too.
Rayman502 wrote:Can someone also upload Jungle Run for a iPhone simulator?
No, iPhone simulators only "simuate" the iPhone, they don't "emulate" it. You would need to port the whole thing to Flash for it to work. That's simply not possible.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 5:01 pm
by Rayrobi
100 % bitches.

Image

Also, i made a shitload of screenshot, i'll upload them soon.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 5:11 pm
by Master
For some odd reason the touch is being extremely non-sensitive, and the game is nigh-unplayable because of it.
I'm assuming I'm the only one with this problem.
EDIT: After doing a little bit of experimenting, I have discovered it's the same problem that I have with Angry Birds, where the touch is wacky and I need to touch another spot individually to get touch commands through.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 5:33 pm
by Rayrobi
Anyway, does anyone know what are the achievements for the game? Because i can't see the achievements menu in the android version, but i see them achievements popping up.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 5:39 pm
by Haruka
Nice, Rayrobi! :o

The screenshots can be quite useful for Raywiki. :D

Re: Rayman Origins

Posted: Fri Sep 28, 2012 6:48 pm
by sergiomonty
Rayrobi wrote:100 % bitches.
Suddenly, update with swimming levels.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 7:52 pm
by Rayrobi
sergiomonty wrote:
Rayrobi wrote:100 % bitches.
Suddenly, update with swimming levels.
and when?

boomboleros, what device do you have btw? :P

Re: Rayman Origins

Posted: Fri Sep 28, 2012 8:03 pm
by spiraldoor
Rayrobi wrote:100 % bitches.
I don't suppose anything actually happened when you collected all of the teeth?

Re: Rayman Origins

Posted: Fri Sep 28, 2012 8:26 pm
by sergiomonty
Spoiler: Nothing freaking happens.