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Re: Rayman Origins

Posted: Fri Sep 28, 2012 8:35 pm
by Rayrobi
spiraldoor wrote:
Rayrobi wrote:100 % bitches.
I don't suppose anything actually happened when you collected all of the teeth?
Yes, nothing special happened.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 9:46 pm
by boomboleros7
Rayrobi wrote:boomboleros, what device do you have btw? :P
A simple Asus tablet. :)

Congratulations for the 100 %!

I haven't played today because I was busy by my school work... :?

Re: Rayman Origins

Posted: Fri Sep 28, 2012 11:23 pm
by Shrooblord
Master4lyf1 wrote:For some odd reason the touch is being extremely non-sensitive, and the game is nigh-unplayable because of it.
I'm assuming I'm the only one with this problem.
EDIT: After doing a little bit of experimenting, I have discovered it's the same problem that I have with Angry Birds, where the touch is wacky and I need to touch another spot individually to get touch commands through.
Maybe your screen is greasy and it's picking up signs of touch where there are none. If it's heat sensitive (like most iDevices), it may be that something warm is near your hand when you touch the screen, making the screen think you're touching it in two places at the same time, making it freak out.

Re: Rayman Origins

Posted: Fri Sep 28, 2012 11:48 pm
by Droolie
As I said I would post stuff here:
The Rayman Jungle Run assets: http://www.mediafire.com/?33nz5ch54o61nyb
Look for png and dds files for the images, ogg files for audio (note the new land of the dead track) and various other formats for various other stuff! :p
If anyone wants to look at the source code, download this and use the program in the rar file to open the jar file: http://www.mediafire.com/?naa85ar8g2wc8kv

Re: Rayman Origins

Posted: Sat Sep 29, 2012 1:04 am
by Hunchman801
Haven't they obfuscated the source code?

Re: Rayman Origins

Posted: Sat Sep 29, 2012 1:05 am
by Rayfist
I am seriously DYING to play Rayman Jungle Run it's a shame my ipod touch is a gen 2... :beurk:
It can hardly run rayman 2 for crap, but perhaps it could play Jungle Run good, not to mention it runs out of battery in like 5 minutes even on full charge :(
I definetly intend to get a better ipod in the future, and purchasing my first game as RJR :D

Re: Rayman Origins

Posted: Sat Sep 29, 2012 2:09 am
by saerleiya
Rayfist wrote:I am seriously DYING to play Rayman Jungle Run it's a shame my ipod touch is a gen 2... :beurk:
It can hardly run rayman 2 for crap, but perhaps it could play Jungle Run good, not to mention it runs out of battery in like 5 minutes even on full charge :(
I definetly intend to get a better ipod in the future, and purchasing my first game as RJR :D
Well, at least u have a smartphone XD...

Re: Rayman Origins

Posted: Sat Sep 29, 2012 2:54 am
by Minor-T5
Rayfist wrote: it's a shame my ipod touch is a gen 2...
I got the iPad gen 2...which means I can play Rayman Jungle Run! MUAHAHAHAHAHA!!!! :hinhinhin: :hinhinhin: :hinhinhin:

Re: Rayman Origins

Posted: Sat Sep 29, 2012 4:45 am
by Adsolution
Rayfist wrote:I am seriously DYING to play Rayman Jungle Run it's a shame my ipod touch is a gen 2... :beurk:
It can hardly run rayman 2 for crap, but perhaps it could play Jungle Run good, not to mention it runs out of battery in like 5 minutes even on full charge :(
I definetly intend to get a better ipod in the future, and purchasing my first game as RJR :D
The 2nd Gen should be able to run Jungle Run without much issue. I might even go as far as to say that Rayman 2 is more intensive.

Re: Rayman Origins

Posted: Sat Sep 29, 2012 8:13 am
by Master
schmooky.luke wrote:
Rayfist wrote: it's a shame my ipod touch is a gen 2...
I got the iPad gen 2...which means I can play Rayman Jungle Run! MUAHAHAHAHAHA!!!! :hinhinhin: :hinhinhin: :hinhinhin:
Ok, fine, we get it, you're loaded with iDevices.
Shrooblord wrote:
Master4lyf1 wrote:For some odd reason the touch is being extremely non-sensitive, and the game is nigh-unplayable because of it.
I'm assuming I'm the only one with this problem.
EDIT: After doing a little bit of experimenting, I have discovered it's the same problem that I have with Angry Birds, where the touch is wacky and I need to touch another spot individually to get touch commands through.
Maybe your screen is greasy and it's picking up signs of touch where there are none. If it's heat sensitive (like most iDevices), it may be that something warm is near your hand when you touch the screen, making the screen think you're touching it in two places at the same time, making it freak out.
I didn't explain that properly, the problem is that the screen won't register touches with one finger, I have a similar problem with Angry Birds, however other apps and Android work just fine, so I'm sure it's not the touch screen.
The work-around to this problem is to touch one point the screen and hold, while touching the right command.

Re: Rayman Origins

Posted: Sat Sep 29, 2012 10:27 am
by Droolie
Hunchman801 wrote:Haven't they obfuscated the source code?
It looks like only part of it is obfuscated, and I think most of Pastagames' port of Rayman Origins' engine (RO1mobile as they call it) isn't.

Re: Rayman Origins

Posted: Sun Sep 30, 2012 11:22 am
by Newray
I finished Rayman Jungle Run now. Not very hard for the most part. The 2 last Land of the Livid Dead levels took me some retries.

I played on an Asus Transformer Pad TF300 and experienced no problems at all. :)

Re: Rayman Origins

Posted: Mon Oct 01, 2012 2:35 pm
by Haruka
I've tried out Rayman Jungle Run in a lent Samsung Galaxy SIII, and I must say it looks pretty cool. :D

Is it normal that Rayman is running "kinda slow"? If you guys know what I mean.

Re: Rayman Origins

Posted: Mon Oct 01, 2012 5:16 pm
by Master
Since Rayman can only run, and as such the worlds are designed around this, it would be natural that running would be the "normal" speed.

Re: Rayman Origins

Posted: Mon Oct 01, 2012 5:26 pm
by Rayrobi
Sometimes i experience the same thing Haíuka. It's called lag.

anyway can someone link me the achievement list? i can't see them inside the game, but i see that i got 13 of them in he game.

Re: Rayman Origins

Posted: Mon Oct 01, 2012 6:46 pm
by Master
Rayrobi wrote:Sometimes i experience the same thing Haruka. It's called lag.
On an S3? Highly unlikely.

Re: Rayman Origins

Posted: Mon Oct 01, 2012 7:05 pm
by Adsolution
Rayrobi wrote:Sometimes i experience the same thing Haíuka. It's called lag.
*Haruka
Haruka wrote:Is it normal that Rayman is running "kinda slow"? If you guys know what I mean.
Nay, an S3 should have absolutely no trouble running UbiART five times over. But I'm not technically very experienced with Android, so I can't say why.

Re: Rayman Origins

Posted: Mon Oct 01, 2012 7:40 pm
by Haruka
Unless that's the native framerate, because the music plays normally... I don't know.

Ubisoft is lazy by the way, the portuguese is the brazilian one, despite of the PT-PT coding. They didn't bother. Pffff!

Re: Rayman Origins

Posted: Mon Oct 01, 2012 7:43 pm
by stan423321
Byu the way, how many differences are there? Is it obvious like Polish with Russian letters or more like British English vs Australian English?

Re: Rayman Origins

Posted: Mon Oct 01, 2012 8:05 pm
by Rayrobi
RayFan9876 wrote:
Rayrobi wrote:Sometimes i experience the same thing Haíuka. It's called lag.
*Haruka
typo.

An S3 should happily run a game like this, without noticable lags, but it also lags on my tab 2, howewer it's not better than the s3.

anyone found the Achievement list btw?