Page 727 of 869
Re: Rayman Origins
Posted: Sun Oct 21, 2012 12:03 pm
by Mammothphant 2
In the RO credits, Gabrielle Shrager was mentioned in voice actors. Does anyone know what character did she voice?
Re: Rayman Origins
Posted: Sun Oct 21, 2012 1:14 pm
by boomboleros7
Mammothphant 2 wrote:In the RO credits, Gabrielle Shrager was mentioned in voice actors. Does anyone know what character did she voice?
In an article on Rayman Origins from a French video games magazine, Jeux Vidéo Magazine, we can read that Gabrielle Shrager is the voice of Betilla and the Electoons.
I think she is the voice of Big Mama too, because they have the same tone.
Re: Rayman Origins
Posted: Sun Oct 21, 2012 1:19 pm
by Rulez
boomboleros7 wrote:
I think she is the voice of Big Mama too, because they have the same tone.
Perhaps Ancel was just the OLD voice of Big Mama?
Re: Rayman Origins
Posted: Sun Oct 21, 2012 1:20 pm
by Master
It's possible, Big Mama's cries differ from the trailer to the final product.
Re: Rayman Origins
Posted: Sun Oct 21, 2012 2:10 pm
by Haruka
I do believe that the Death Nymph is voiced by Shrager, just compare the dialogue with the first RO trailer narration.
I think that the shout of Ancel was only in E3, the final version sounds too feminine.
Re: Rayman Origins
Posted: Sun Oct 21, 2012 3:53 pm
by spiraldoor
Someone said in an interview that Héral's aunt sang Big Mama's lullaby.
Re: Rayman Origins
Posted: Sun Oct 21, 2012 3:55 pm
by Haruka
But that doesn't conclude if the scream matches with his aunt.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 1:30 am
by sergiomonty
35 minutes of Rayman Origins for 3ds:
http://www.youtube.com/watch?feature=pl ... HxogqGho#!
Interesting Aspects:
-Streetpass function available
-The game has achievements, they pop-up in the lower screen
-There's a small plant growing in the snoring tree. It's current purpose is unknown
-More Blue lums than usual. You can see them flying around. As seen in the demo, their only purpose is to add more 3d elements to the world.
Negative aspects:
-Less enemies, the console can't handle too many characters in the same screen. In compensation, Psychlops are bigger
-The music has the same errors from the demo, it constantly skips and changes the pace.
-You can't practice your movements during the loading screen. Instead, you can see a a cute yellow gear with the face of an electoon, spining.
-Considerably slower. Seeing an electoon medallion takes at least 10 seconds.
-Considerably easier. You can collect many lums.
-Like Rayman Advance, the maps were considerably simplified, some parts are even shrunk.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 2:00 am
by Adsolution
I can't believe UbiART is actually this intensive. Regardless, you also forgot to mention that the sound is severely unbalanced. The background music of the first level was far, far louder than the opening cutscene, and the moving-earth sound effect was way louder than the rest of the overly-quiet, almost inaudible sound effects.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 2:05 am
by Haruka
They didn't fix the problems that existed in the demo. Well, there you go.

Re: Rayman Origins
Posted: Mon Oct 22, 2012 2:36 am
by Disionity
I've seen most of the errors in the 3DS port anyhow, by watching Mr. Binouse's walkthroughs of the game on Youtube back in July. You should see The Land of The Livid Dead, then you really think "simplifed" and "compressed".

I still have my pre-order on the game though. Had it been specially optimized for 3DS instead of being ported over, it would have been much better. My country gets it on November 6th.
The 3DS probally would had a hard time properly running 'Origins anyway.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 4:18 pm
by Rulez
sergiomonty wrote:
-There's a small plant growing in the snoring tree. It's current purpose is unknown
I think it is purpose it to... wait what.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 5:30 pm
by stan423321
It's the microphone obviously.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 5:36 pm
by Rulez
No. It's the "tree" that Rayman's been eating the fruits of. Tree on a tree. Treeception.
The mic is on the left, on the flower, nearby the Deadman/Grim Reaper.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 5:37 pm
by sergiomonty
stan423321 wrote:It's the microphone obviously.
No, not that plant, there's some sort of beanstalk- like plant growing in the snoring tree, it's in front of the Deadman/Grim Reaper. Some kind of eggplant is growing from it.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 5:42 pm
by stan423321
You are all confused by the fact there is a fake microphone nearby. This is a decoy, and the true microphone is disguised as a tree!
kidding, really
Re: Rayman Origins
Posted: Mon Oct 22, 2012 6:29 pm
by sergiomonty
The microphone is only seen during the intro... the plant I'm talking about is seen in-game

Re: Rayman Origins
Posted: Mon Oct 22, 2012 6:36 pm
by Rulez
sergiomonty wrote:The microphone is only seen during the intro... the plant I'm talking about is seen in-game

No, the plant is also there where the characters are sleeping. I'm telling you it's the same one that Rayman has been eating the fruits from.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 7:36 pm
by Haruka
Nobody owns the 3DS version in here?
40€ is too much for a glitchy port.
Re: Rayman Origins
Posted: Mon Oct 22, 2012 7:44 pm
by Minor-T5
Haruka wrote:Nobody owns the 3DS version in here?
Nope. I don't own the 3DS verison...all I have is the windows version.