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Re: Rayman Legends

Posted: Wed Feb 19, 2014 1:19 am
by Master
I think I've already spoken out against the annual/biennial idea in regards to Rayman, but to each their own.

Re: Rayman Legends

Posted: Wed Feb 19, 2014 12:32 pm
by Haruka
@OCG Actually, the multiplatform release barely contributed for the sales increase:

http://www.nintendolife.com/news/2013/0 ... her_format

Re: Rayman Legends

Posted: Wed Feb 19, 2014 12:41 pm
by OCG
Oh, I see. Didn't know this article before.
Well, maybe Next-Gen releases boost sales more.

Re: Rayman Legends

Posted: Thu Feb 20, 2014 2:51 pm
by sonicbrawler182
My ideal Rayman release schedule would be to have two separate teams. Have one team with a bigger budget work on 3D games that have more story and open ended worlds to them, and have the smaller team continue with 2D games that expand on the stuff Origins and Legends do without bothering too much with story elements and focusing on competitive and co-operative ways to play, and all around crazy, comical humour. Effectively splitting the franchise into two branches, much like Classic Mega Man and Mega Man X, or like how Sonic recently got the Sonic Boom branch.

That way, we could get some kind of Rayman game every year or two, but each game would be different to the last, because if we get a 2D game, the next is a 3D one, and so on and so forth.

That'd be in an ideal world though. I don't think Ubisoft will be willing to adopt such a plan anytime soon.

Re: Rayman Legends

Posted: Fri Feb 21, 2014 8:46 am
by Harpic fraîcheur
I have Rayman legends on my pc ! :D
It is excellent ! :D

Re: Rayman Legends

Posted: Fri Feb 21, 2014 10:34 am
by OCG
I would like to inform all of you that there are very good deals on Steam for Ubisoft titles including RL. Check it out :D

Re: Rayman Legends

Posted: Fri Feb 21, 2014 2:08 pm
by Haruka
Yep, I saw it. Rayman Legends can be bought for approximately 13€ at the moment.

Re: Rayman Legends

Posted: Fri Feb 21, 2014 2:10 pm
by OCG
Definitely worth the price. Hopefully it will increase sales.

Re: Rayman Legends

Posted: Fri Feb 21, 2014 9:17 pm
by Adsolution
Master wrote:I think I've already spoken out against the annual/bi-annual idea in regards to Rayman, but to each their own.
'Bi-annual' actually means twice per-year; the word thou seeketh be 'biennial'.

Re: Rayman Legends

Posted: Fri Feb 21, 2014 9:22 pm
by Master
Thou hath my thanks, Ad. I'll get that rectified.

Re: Rayman Legends

Posted: Sun Feb 23, 2014 3:04 pm
by Harpic fraîcheur
Haruka wrote:Yep, I saw it. Rayman Legends can be bought for approximately 13€ at the moment.
Wow it is not expensive ! :D

Re: Rayman Legends

Posted: Sun Feb 23, 2014 3:21 pm
by Hunchman801
Though virtually everyone here has it already. :mrgreen: Maybe tell your friends!

Re: Rayman Legends

Posted: Mon Feb 24, 2014 5:27 pm
by SuperPaavo
RAYMAN LEGENDS = Image



Maken järki

Re: Rayman Legends

Posted: Wed Feb 26, 2014 10:38 am
by todpole
My thoughts on Rayman Legends:
-Most original ideas for worlds I've seen in a while
-I've love playing as Barbara, she is such have for playing like everyone else
-MUSIC LEVELS!!
-Non- linear
-They had origins added in for people who didn't have it before(that was nice)

cons:
-intro could've been better
-I need to be online for the challenges.
-Barbara could've used a proper introduction
-Final boss, While awesome, is a bit easy

Re: Rayman Legends

Posted: Wed Feb 26, 2014 12:15 pm
by Adsolution
Since I'm subscribed to the Autodesk newsletter (for 3ds Max and whatnot), I received this email:
Image

Learn how NKI brings dark creatures to life with in-game cinematics for "Rayman Legends"

Autodesk Meet the Experts Webinar Series

Join this webinar to learn how NKI brings dark creatures to life in the game "Rayman Legends", using Autodesk® 3ds Max® and Autodesk® Mudbox®.

Since forming in Paris in 2004, post production company NKI has expanded it's expertise to include 2D and 3D animation, and integration of live special effects through to cinematic video game effects.

NKI works with a number of top agencies including Publicis, BETC, DDB and world famous brands such as Ubisoft, Nestle, Mercedes, Volkswagen and Lacoste. NKI is a studio that highlights the best talent to make the best pictures.

This webinar will feature NKI VFX Supervisors Mhamed Elmezoued and Stéphane Montel discussing the history of NKI and the making of Rayman Legends, using particle flow and other Autodesk tools.

Webinar will be in English only.

Image

Hosted by Mhamed Elmezoued and
Stéphane Montel, NKI
Date: February 28, 2014
Time: 1:00–2:00 PM PST, 4:00–5:00 PM EST

Image
Unfortunately, I don't think you can register if you aren't already a subscriber, but I'll check it out and see if I can post some videos of it here once it's happened!

Re: Rayman Legends

Posted: Wed Feb 26, 2014 4:04 pm
by todpole
I forgot to mention I also liked the little personalities some enemies, like the skeletons playing with instruments, the toads being savage and tactical(maybe it's just me) and the minotaur who like to have their evil lairs all clean and tidy.

Re: Rayman Legends

Posted: Wed Feb 26, 2014 5:55 pm
by Master
Meh, I think while there's a little bit more variety in the attacks of enemies in this instalment in comparison to Origins, they could really make them feel like actual impedances and not mere hurdles.

Re: Rayman Legends

Posted: Fri Feb 28, 2014 10:51 pm
by Haruka
At least we already know that scene was made through Autodesk's 3D software. :P

Re: Rayman Legends

Posted: Sun Mar 02, 2014 2:04 pm
by lumgum
I'm currently in the Desert of Digeridoos in Rayman Legends. I was tired of waiting to get the next Jibberish Jungle level because I kept on getting levels for the worlds I didn't even want to go to at that point, so I just moved onto the next world to get some lucky tickets in hope that I might unlock another Jibberish Jungle level. But, uh, yeah. I'm on the third level of the Desert of Digeridoos.

Re: Rayman Legends

Posted: Mon Mar 03, 2014 1:47 am
by Bionichute
lumgum wrote:I'm currently in the Desert of Digeridoos in Rayman Legends. I was tired of waiting to get the next Jibberish Jungle level because I kept on getting levels for the worlds I didn't even want to go to at that point, so I just moved onto the next world to get some lucky tickets in hope that I might unlock another Jibberish Jungle level. But, uh, yeah. I'm on the third level of the Desert of Digeridoos.
Levels for Back to origins are actually unlocked in a specific order, so you'll eventually get all the levels.