Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jul 31, 2011 6:13 am
thanks
and rayfan that model is so cool and i will defiantly rig it
Your welcome!that3Dguy wrote:thanksand rayfan that model is so cool and i will defiantly rig it
Rayfan is offlinethat3Dguy wrote:sorry for double post but i see you have some patches on his head and body do you want me to fix those
Oooh I like.that3Dguy wrote:already did
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Making a game seems extremely complicated.RayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Eh, it's all relative to what you know.RayTunes wrote:Making a game seems extremely complicated.RayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
well a bip skeleton is what im using so you can animated your self or i can use bones if you want or both ?RayFan9876 wrote:Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Bip is a mature word for ass in dutch.RayFan9876 wrote:Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
the fuckRayTunes wrote:Bip is a mature word for ass in dutch.RayFan9876 wrote:Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Yeah, and the 3D modeling phrase "to bone a model" is pretty mature too isn't it?RayTunes wrote:Bip is a mature word for ass in dutch.RayFan9876 wrote:Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
Pretty muchRayFan9876 wrote:Yeah, and the 3D modeling phrase "to bone a model" is pretty mature too isn't it?RayTunes wrote:Bip is a mature word for ass in dutch.RayFan9876 wrote:Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?