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Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:13 am
by DandyGuy
thanks :D and rayfan that model is so cool and i will defiantly rig it

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:15 am
by Keane
that3Dguy wrote:thanks :D and rayfan that model is so cool and i will defiantly rig it
Your welcome! :)

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:16 am
by DandyGuy
sorry for double post but i see you have some patches on his head and body do you want me to fix those

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:18 am
by Keane
that3Dguy wrote:sorry for double post but i see you have some patches on his head and body do you want me to fix those
Rayfan is offline :tssk:

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:19 am
by Adsolution
that3Dguy wrote:already did
Oooh I like. :hehe: And I'm online.

This is my current model:

Image

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:22 am
by Keane
My internet can't take the epicness of your model, so I keep on getting errors. :P

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:29 am
by DandyGuy
will you be animating this your self or using bips

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:32 am
by Adsolution
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:36 am
by Keane
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
Making a game seems extremely complicated. :paranormal:

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:37 am
by Adsolution
RayTunes wrote:
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
Making a game seems extremely complicated. :paranormal:
Eh, it's all relative to what you know.

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:41 am
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helps :D

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:42 am
by Keane
Eh, then i'll never be the one to create a fan-game.

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:43 am
by Adsolution
RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Well if you're dedicated, learning is fun!
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helps :D
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:45 am
by DandyGuy
RayFan9876 wrote:
RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Well if you're dedicated, learning is fun!
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helps :D
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
well a bip skeleton is what im using so you can animated your self or i can use bones if you want or both ?

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:45 am
by Keane
RayFan9876 wrote:
RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Well if you're dedicated, learning is fun!
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helps :D
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
Bip is a mature word for ass in dutch. :P

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:46 am
by DandyGuy
RayTunes wrote:
RayFan9876 wrote:
RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Well if you're dedicated, learning is fun!
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:will you be animating this your self or using bips
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helps :D
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
Bip is a mature word for ass in dutch. :P
the fuck :D

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:48 am
by Keane
It happens often with languages. :lol:

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:50 am
by Adsolution
RayTunes wrote:
RayFan9876 wrote:Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
Bip is a mature word for ass in dutch. :P
Yeah, and the 3D modeling phrase "to bone a model" is pretty mature too isn't it? :P

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:52 am
by Keane
RayFan9876 wrote:
RayTunes wrote:
RayFan9876 wrote:Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
Bip is a mature word for ass in dutch. :P
Yeah, and the 3D modeling phrase "to bone a model" is pretty mature too isn't it? :P
Pretty much :hehe:

THE FUCK!? THE ''THIS OR THAT'' TOPIC IS LOCKED DUE TO SPAM. GRRRRR!! :pascontent:

Re: Rayman 1.5: Revenge of the Dark

Posted: Sun Jul 31, 2011 6:56 am
by DandyGuy
yeah thats what i'm doing to rayman right now :D