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Re: Rayman Origins

Posted: Sat Jul 06, 2013 11:12 am
by Haruka
People ignore RO in the Record Day!

Re: Rayman Origins

Posted: Sat Jul 06, 2013 11:15 am
by Bradandez
Aw it makes RO sad.

Re: Rayman Origins

Posted: Sat Jul 06, 2013 11:16 am
by Rayrobi
Bradandez wrote:Aw it makes RO sad.
It almost cries.

Re: Rayman Origins

Posted: Sat Jul 06, 2013 3:20 pm
by Haruka
People ignore RO too because of RL!

Re: Rayman Origins

Posted: Sat Jul 06, 2013 3:35 pm
by Shrooblord
RO can cry like a little babby! We won't care!

Re: Rayman Origins

Posted: Thu Jul 11, 2013 8:49 am
by OCG
When RL comes and after 1 year or so I wonder how many people will talk about Origins.

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:00 pm
by Haruka
I think people barely talk about RO now. Have you seen how active this thread has been?

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:25 pm
by Adsolution
Origins and Legends are basically the same game, so coming all the way to this thread to say something about it might even seem out of the way.

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:38 pm
by TFDS
Did anybody bought the characters pack in RJR?

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:43 pm
by Haruka
I have it. It includes Globox, Globox Rayman and Dark Rayman.

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:44 pm
by OCG
Is it worth it?

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:45 pm
by Rulez
Haruka wrote:Globox, Globox Rayman
Heh, this chain looks kinda funny. If you were not to use commas, you could say that the playable characters in Rayman Jungle Run are "Rayman Globox Globox Rayman (and Dark Rayman)"

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:46 pm
by Raymanni
OldClassicGamer wrote:Is it worth it?
If you want to play the same levels, but with different character. :roll: What if Ubisoft makes some sort of minigame from Rayman Legens, similar to RJR?

Re: Rayman Origins

Posted: Thu Jul 11, 2013 12:51 pm
by Haruka
Raymanni wrote: If you want to play the same levels, but with different character.
Only in this case.

Re: Rayman Origins

Posted: Sun Jul 14, 2013 12:35 am
by Adsolution
A friend of mine made a snapshot guide of every relic in the Vita version. Since to my knowledge this hasn't been done yet, this should be quite useful for the Wiki. Here you go!

Re: Rayman Origins

Posted: Thu Jul 18, 2013 11:22 pm
by Rayrobi
WEIRD THING DISCOVERED

I was recording my walkthrough today of Shooting me softly, and everything went good until the first checkpoint.

Igot 89 lums when i reached the checkpoint, then collected 9 by shooting the red bird and the 5 small birds, so i had 98 lums. Then i accidentically shoot the third red bird in that part a bit too much, so i only got 2 lums meaning i had to restart from the checkpoint. ( i had 100 lums here ).

Howewer, when restarting from the checkpoint, my eyes noticed something really weird when i was playbacking the video i recorded of this level, as i got 2 more lums than i would according to my guide and i had no idea how i did it. And here's the weird thing this post is about:
Image
I have no idea how this might happen but you see that little x2 or +2 just above the lum counter? It just appeared with a small animation just as i respawned. I would have had 89 lums as i had that many when i reached the checkpoint. And now it has 91. Maybe this gave 2 lums to counter, and also increased the max lums to 445, but i don't know how could this even happen?

I wonder if there is anybody who have ever encountered this or knows something about this, or maybe there is a secret function about it, something buried on the disc, or it's just a random glitch? Just because i'm really curious to know what this is, because if it is somewhat like a secret intended feature, this might even increase the number of maximum lums.

Also, if you really want to see how this went, i'll be uploading a video of this thing soon.

Also i just saw a video on youtube which is about getting 1000 lums in Mystical Munkeys, in which i didn't even know it's possible to do so! So this increases the max lums to almost 23000.

Re: Rayman Origins

Posted: Thu Jul 18, 2013 11:31 pm
by Snagglebee
Interesting. Let's see what over people are saying about this. Maybe it's already documented in the RayWiki?

Re: Rayman Origins

Posted: Thu Jul 18, 2013 11:40 pm
by Rayrobi
emshomar wrote:Interesting. Let's see what over people are saying about this. Maybe it's already documented in the RayWiki?
I didn't encounter anything about this on Raywiki. Let's see what people are saying about this.

Also wtf is that smiley. I wasn't going to include that. Fuck this tablet.

Re: Rayman Origins

Posted: Fri Jul 19, 2013 12:33 am
by Adsolution
Anyone want to comment on this? He's awaiting feedback and wants to know if these will end up being useful for the Wiki:
Adsolution wrote:A friend of mine made a snapshot guide of every relic in the Vita version. Since to my knowledge this hasn't been done yet, this should be quite useful for the Wiki. Here you go!

Re: Rayman Origins

Posted: Fri Jul 19, 2013 12:45 am
by Haruka
@Rayrobi Now that's really odd because I never noticed this in the three times I did a 100% save file. You're probably the first one noticing that.

@Adsolution I had a look and it looks pretty nice! If your friend gathers all the pictures, they could be really useful for the RayWiki! :D