Re: Quester RPG: SEASON 1 REBOOT - Day 1: Merchant Glade
Posted: Fri Apr 07, 2017 7:58 pm
OOC:
My apologies for double-posting, but it has come to my attention that something in the mechanics of the actions you have in each turn is not completely clear to everyone yet. I will explain:
You have three actions you can potentially perform in your turn:
My apologies for double-posting, but it has come to my attention that something in the mechanics of the actions you have in each turn is not completely clear to everyone yet. I will explain:
You have three actions you can potentially perform in your turn:
- One reaction;
- Two actions, one or both of which can either be movement, or an attack.
PSFor example, say a creature standing adjacent to (within 5 feet of) Shrooblord decides to move away. If you read the description for opportunity attack, you'll see this movement triggers it. Shrooblord can then use his one reaction in his turn to use opportunity attack on the triggering enemy, and then take the remaining two actions he has in his turn.
Harpic, on the other hand, is not adjacent to any enemies. He cannot choose to "use his reaction" on anything, for nothing has triggered it.
Your reaction needs to be triggered in order to use it, but when you do get to use it, it's essentially a free additional action in your turn that can only be used for specific powers. But still, free action!
[Opportunity Attack]
Triggered attack power - melee. Trigger: something you consider an enemy moves through a space adjacent to you (within 5 feet). You make a basic attack against the triggering target.
[Note:] While under the effect of certain crowd-control status effects such as stunned, you cannot make opportunity attacks.