Page 9 of 32

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sat Nov 01, 2008 8:22 pm
by Acarr
I'll put some signs just before the lava fall saying "JUMP!" or "WATCH OUT!" or something.
WATCH OUT! would be more effective, but LOL! would be even better :mryellow:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sat Nov 01, 2008 8:45 pm
by Droolie
No, seriously, the best thing to do would be a sign with "TING PARADISE" and then an arrow that points down :hinhinhin:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sun Nov 02, 2008 9:54 am
by Joshua822
Now, i wasn't really seriously, i was joking, but if you find it a good idea you could use it :wink:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sun Nov 02, 2008 9:57 am
by Acarr
Drolpiraat wrote:No, seriously, the best thing to do would be a sign with "TING PARADISE" and then an arrow that points down :hinhinhin:
And a sign saying "DEATH" or something and it really is a ting paradise :oops2:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sun Nov 02, 2008 12:42 pm
by Droolie
Joshua822 wrote:Now, i wasn't really seriously, i was joking, but if you find it a good idea you could use it :wink:
Oh, I will. :)
acarr1 wrote:
Drolpiraat wrote:No, seriously, the best thing to do would be a sign with "TING PARADISE" and then an arrow that points down :hinhinhin:
And a sign saying "DEATH" or something and it really is a ting paradise :oops2:
Or maybe I'll use both! ^^

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sun Nov 02, 2008 12:47 pm
by Joshua822
Or you could do a sign with *OMG ARSOME LOL XD 888) !!!" and then spikes :mrgreen:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Nov 03, 2008 4:42 pm
by stan423321
And The Infamous Spike Bug!

Wait, this is not good idea to include Sonic references in first serious Rayman fangame.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Nov 03, 2008 5:11 pm
by Joshua822
Second, Phoenixan was being started earlier :wink:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Nov 03, 2008 8:59 pm
by Droolie
Yeah, and there seems to be a third coming... http://www.youtube.com/watch?v=kWfcEYl7Fjs
( I got to test that BETA for the creator! And I can tell you, it's really cool. You'll certainly like it when he releases this. ^^ )

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Tue Nov 04, 2008 4:21 pm
by stan423321
Hope so.

So no problem with Spike Bug!

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Wed Nov 05, 2008 5:48 am
by Phoenixan
I was amazed with this skills with GM myself. :D

But I don't see a problem with a spike bug if you change the design a little. :D Which you will, it does have to fit into your style anyway.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Wed Nov 05, 2008 1:02 pm
by Droolie
Actually, what's the spike bug? Is it this bug?
In that case, it's not in the game, of course. :)

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 6:11 am
by Phoenixan
I thought you were talking about the spiky-looking insects in the game or the spike fish thingies in the original Rayman. :(

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 3:57 pm
by stan423321
Drolpiraat wrote:Actually, what's the spike bug? Is it this bug?
In that case, it's not in the game, of course. :)
Yes, I meant that spikes don't check are you flashing at the moment. And why isn't it in game in this or other form? Example: player falls on spikes, and then... err... bounce higher and reach secret area with text like THIS ELECTOON NEEDS TO BE REMOVED||

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 4:27 pm
by Droolie
stan423321 wrote:
Drolpiraat wrote:Actually, what's the spike bug? Is it this bug?
In that case, it's not in the game, of course. :)
Yes, I meant that spikes don't check are you flashing at the moment. And why isn't it in game in this or other form? Example: player falls on spikes, and then... err... bounce higher and reach secret area with text like THIS ELECTOON NEEDS TO BE REMOVED||
Why would I put a bug in my game on purpose? :|

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 5:01 pm
by stan423321
It would not be a bug, it would be a "magical behaviour of spikes".

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 9:03 pm
by Droolie
No, no magical behaviours either :P

Anyway, it's screenshot time!
First, an old screenshot with the plum system in action: you can even carry a plum on which another electoon is standing! Click here to view.
Then, an underwater screenshot ( note that I have updated the interface, but I still need to do a background for swimming underwater - normally, you don't see the clouds through the water XD ). Oh, and fish! Click here to view.
Now, ANOTHER underwater screenshot, but this time, watch Voltie's hands! Click here to view.
Now, you need to see this. You REALLY need to see this. Butterflies! ^^ Click here to view.
More butterflies, and this time, Voltie didn't bother watching them, so he just closed his eyes. XD Click here to view.
And now, don't fall into the water! Click here to view.

I REALLY love the butterflies. You really need to see them animated. *goes to watch the butterflies*

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 9:18 pm
by Joshua822
I would make the under water scene a little more clear. For the rest, it's very well done ^^

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Thu Nov 06, 2008 9:41 pm
by Droolie
Thanks ^^
And I'll see if making it more clear looks better now ;)
EDIT -> Sorry, Joshua, but I think it's better to keep it this way. It looks a little bad when I make it more clear.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Fri Nov 07, 2008 4:20 pm
by stan423321
Very good screenies, but I suggest making water a bit darker. Otherwise, great job.