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Re: Rayman Adventures
Posted: Mon Jun 13, 2016 9:19 pm
by Lochy
The dev team has gotta make a new patch to fix the new issues that have cropped up as of recently.
Re: Rayman Adventures
Posted: Mon Jun 13, 2016 9:35 pm
by syntheticgerbil
Haha I haven't checked the official forums in years.
It would seem I am not the only one:
http://forums.ubi.com/showthread.php/14 ... b80580fe45
Maybe it's just if you are unlucky enough to get this particular level you are screwed? Definitely seems like a programmer fucked up.
Re: Rayman Adventures
Posted: Mon Jun 13, 2016 9:42 pm
by Lochy
syntheticgerbil wrote:Haha I haven't checked the official forums in years.
It would seem I am not the only one:
http://forums.ubi.com/showthread.php/14 ... b80580fe45
Maybe it's just if you are unlucky enough to get this particular level you are screwed? Definitely seems like a programmer fucked up.
God I hope they fix it soon. Even though I haven't encountered the issue I do not want to end up dealing with it.
Re: Rayman Adventures
Posted: Wed Jun 15, 2016 7:07 pm
by Yharu
It seems like I am also one of the unlucky people who got into that level. Hope they fix it soon.
Re: Rayman Adventures
Posted: Wed Jun 15, 2016 7:18 pm
by RibShark
Meanwhile me and some other users are having an
issue regarding an infinite load when hatching an egg. They really should test a bit more thorougly.
Re: Rayman Adventures
Posted: Wed Jun 15, 2016 9:18 pm
by Lochy
RibShark wrote:Meanwhile me and some other users are having an
issue regarding an infinite load when hatching an egg. They really should test a bit more thorougly.
I am sorry to hear that is happening to you and others. I think it has something to do with the game trying to give you a duplicate egg but it is not in the data to give you said duplicate because they don't exist anymore. This must cause the game to look for algorithms and code that doesn't exist, causing infinite loading.
Or at least that is my take on it.
Re: Rayman Adventures
Posted: Thu Jun 16, 2016 1:31 am
by Bradandez
And here's me with a fully functional download of the game. Have had no problems whatsoever.
Re: Rayman Adventures
Posted: Thu Jun 16, 2016 1:59 am
by Lochy
Bradandez wrote:And here's me with a fully functional download of the game. Have had no problems whatsoever.
I have not had any issues as of yet but you never know when you may have one. Maybe you just haven't gotten that glitch level yet.
Re: Rayman Adventures
Posted: Thu Jun 16, 2016 9:42 am
by RayCarrot
Well I've played through all new levels (because it's been recycling old ones for quite a while now) and I haven't run into any problems. However, in an adventure I did get just one level from another adventure in the same world. Maybe they've removed that broken level and temporarily replaced it with that level?
Re: Rayman Adventures
Posted: Fri Jun 17, 2016 4:24 am
by Sabertooth
Why the hell are we incubating wooden eggs? They're made of wood, just break them open!
Re: Rayman Adventures
Posted: Fri Jun 17, 2016 11:42 am
by Lochy
Sabertooth wrote:Why the hell are we incubating wooden eggs? They're made of wood, just break them open!
My thoughts exactly.
Re: Rayman Adventures
Posted: Fri Jun 17, 2016 1:16 pm
by sergiomonty
I don't want to be that guy...
I don't want to be that guy...
I don't want to be that guy........
...so....
...guys...
aren't those new enemies kinda... you know...
...
racist?
Bradandez wrote:RibShark wrote:Me and got4n have looked at the file names and all three (and there are only 3) new enemies are in the ninja folder. The blue one is referred to as "basic hatman" or "hat", the yellow one is referred to as "basic swordman" or "swd" and the red one is referred to as "dualswdjumping" or "dualswd". These don't give clear names (and 'basic' may not even be a part of their names but an adjective about the sprites) but we could make up something for the time being, like "Hatman Ninja", "Swordman Ninja" and "Dual Swordman Ninja".
Wow. Those are really unimaginative names. I like my suggestions better. Swordsman is clearly referencing Kill Bill.
*sigh* all right, I'll tell him. No, Brad, they're not inspired by Kill Bill, even if you recognize the jumpsuit from that.
Their haircut makes it clear that they're based on Bruce Lee.
EDIT:
However, I'll give yo some credit, since the black line in the middle of the jumpsuit seems sorta inspired by Kill Bill.
Re: Rayman Adventures
Posted: Fri Jun 17, 2016 6:21 pm
by Bradandez
The enemies look like them Ching Chongs. What's racist about that?
And I'm so sorry! Excuse my lack of knowledge of Bruce Lee, Mr. I Know Everything about Bruce Lee. The connection between the resemblance of the enemy and Kill Bill came to mind faster because I knew more about KB than BL. Crucify me.
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 1:19 am
by Lochy
That's a quality post right there ^
(Actually chuckled a little)
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 1:37 am
by sergiomonty
Bradandez wrote:Crucify me.
I should.
And, well... I don't know, I just saw the enemies and went "ough.... that looks kinda wrong..." and I'm not one of those SJW guys. Maybe it's because the Rayman universe is usually more focused on fantasy. You know, ogres, skelletons, warriors and zombies, and these guys are just.... small 40's stereotypes of chinese people.
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 2:05 am
by Bradandez
Also, Mr. I Know Everything about Bruce Lee, wasn't Bruce Lee a martial artist and didn't wield swords while Kill Bill did?
Thought so. Now excuse me, I got some great Barbara R34 to touch myself to, fag.
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 5:04 am
by Bionichute
The enemies are horrifically racists caricatures, and even worse, they're also horrifically insulting to Bruce Lee himself.
I know for a fact that this wasn't done out of malice, French people are apparently racist against basically everyone that isn't French, but whenever I played one of those levels, it just felt wrong and bad.
And yeah, there's the fact that that kind of pop culture thing really doesn't work in Rayman. They could have at least made them all generic oni or demons, that would have fit with the world and not be offensive.
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 1:06 pm
by Lochy
Well considering the level has an asian setting to it, why couldn't they have done dragon enemies similiar to the dragon chef in Origins? They really could have chosen any animal or beast in asian culture but they choose.... asian stereotypes?
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 2:07 pm
by Bradandez
Thank god nobody knows about Rayman or the team would have gotten hell for this.
The only way to defeat this racism is with even more racism. They must add more racial stereotyping enemies. It's the only solution.
Re: Rayman Adventures
Posted: Sat Jun 18, 2016 2:51 pm
by OCG
I have to agree with Sergio. I am sure that Asian Rayman fans do not appreciate it (then again, we could ask that Chinese RPC user for his opinion on it).
Also regarding that level, what if its not unfinished but actually made like that on purpose because they wanted it to be tough?
