Page 805 of 869
Re: Rayman Origins
Posted: Sat Sep 27, 2014 11:06 am
by Bradandez
No, after you defeat Mecha-Daisy, you fall to the area of the Mecha-Mocking Bird. One problem, nothing is there. It acts like a bottomless pit. It kills the player every time. You can't proceed any further.
Re: Rayman Origins
Posted: Sat Sep 27, 2014 11:35 am
by THEdragon
What the heck? That just sounds... Broken.
Re: Rayman Origins
Posted: Sat Sep 27, 2014 11:42 am
by Bradandez
No, it's even worse than broken. It's nonexistent! You can't fix something that isn't there.
Re: Rayman Origins
Posted: Sat Sep 27, 2014 12:03 pm
by THEdragon
Well that's going to confuse a lot of players, a game that cannot be finished. :/
Re: Rayman Origins
Posted: Sat Sep 27, 2014 12:40 pm
by PluMGMK
Stupid UbiSoft 3DS porters strike again!
Seriously though, are you sure your copy isn't corrupt or something?
Re: Rayman Origins
Posted: Sat Sep 27, 2014 3:56 pm
by Bradandez
THEdragon wrote:Well that's going to confuse a lot of players, a game that cannot be finished. :/
IT PISSES ME OFF!!!
I'm usually a completionist when it comes to platformer games and this fucking infuriates me knowing I can't 100% the game.
PluMGMK wrote:Stupid UbiSoft 3DS porters strike again!
Seriously though, are you sure your copy isn't corrupt or something?
If someone here has a copy and tries it out, then we can find out.
Re: Rayman Origins
Posted: Sat Sep 27, 2014 9:13 pm
by OCG
No way I am playing that piece of shit version to figure something like that out. It is torture
Re: Rayman Origins
Posted: Sat Sep 27, 2014 10:24 pm
by Haruka
I still did not reach the Moody Clouds in the 3DS version (it is for you guys having an idea of how interesting and fun is to play this port). I am in the start of Grumbling Grottos to be more precise. I can confirm if there's anything wrong in the Reveal when I reach it.
Re: Rayman Origins
Posted: Sat Sep 27, 2014 11:12 pm
by Bradandez
OldClassicGamer wrote:No way I am playing that piece of shit version to figure something like that out. It is torture
hOw CanN u bee thru Raymond fan?
Haruka wrote:I still did not reach the Moody Clouds in the 3DS version (it is for you guys having an idea of how interesting and fun is to play this port). I am in the start of Grumbling Grottos to be more precise. I can confirm if there's anything wrong in the Reveal when I reach it.
I await your results.
Re: Rayman Origins
Posted: Sat Sep 27, 2014 11:18 pm
by Master
Hmm, if that's genuinely the case, it would seem RO 3DS might be joining the likes of R3 HD and RDS as completely botched up ports.
Re: Rayman Origins
Posted: Sun Sep 28, 2014 12:35 am
by Haruka
I didn't finish the game and I already am sure this is other atrocious port to the black list of badly conceived Rayman ports. Can you believe they even managed to mess up the sprite of Globox Rayman? He lost half of his hair!
Re: Rayman Origins
Posted: Sun Sep 28, 2014 4:49 pm
by Bradandez
Also, at certain animations, he turns blue! Anything that was blue to begin with just turns to a darker shade of blue.
DarkRay has half of his hair missing too.
And did you know, you could only play as Rayman and Globox? The teensies have been removed as playable characters. You can't even smack the Red Wizards nor the Teensies.
Re: Rayman Origins
Posted: Sun Sep 28, 2014 6:55 pm
by Haruka
I noticed the Teensies are missing from the playable characters, which is pretty odd. Anyway, there's also other thing: there is a level that it is impossible to pass with Globox due to a wallrun glitch. In other words if you want to 100% with only Globox you can't.
Re: Rayman Origins
Posted: Sun Sep 28, 2014 7:01 pm
by Bradandez
Which level would that be?
Re: Rayman Origins
Posted: Sun Sep 28, 2014 8:39 pm
by Haruka
I believe it was Golly G. Golem if I remember well, I am not sure.
Re: Rayman Origins
Posted: Sun Sep 28, 2014 8:47 pm
by Bradandez
Really? Played with Rayman on that level and had no issues whatsoever.
A real pain in the ass glitch is in "Pirate's Treasure" at the end. The wall somehow doesn't let you wall jump properly. You don't do it in a very precise way, the camera kills you. It's not the players' fault, it's the game.
Re: Rayman Origins
Posted: Mon Sep 29, 2014 1:02 am
by Haruka
Bradandez wrote:Really? Played with Rayman on that level and had no issues whatsoever.
A real pain in the ass glitch is in "Pirate's Treasure" at the end. The wall somehow doesn't let you wall jump properly. You don't do it in a very precise way, the camera kills you. It's not the players' fault, it's the game.
I was talking about Globox, not Rayman.
For Pirate's Treasure, more people reported the issue. I believe I experienced it on PC but I did have this in 3DS but after some extra attempts I managed to pass.
Re: Rayman Origins
Posted: Mon Sep 29, 2014 5:57 pm
by Bradandez
No, that isn't a glitch. It's the camera that goes further if the player doesn't keep up.
The 3DS port has the wall glitched, it screws up the player when they're trying to wall jump.
Re: Rayman Origins
Posted: Mon Sep 29, 2014 7:51 pm
by Kevinrayman15
The 3ds version has a chase part, i guess your game is just glitched. :/
https://www.youtube.com/watch?v=4D0eK8t5eME
Re: Rayman Origins
Posted: Mon Sep 29, 2014 7:57 pm
by PluMGMK
Ah, that's good!

…but not for Brad.
