< at least has something sexier than a pokemon game; a job interview
Re: The You Game!
Posted: Fri Nov 18, 2016 10:21 pm
by Ambidextroid
< is hoping to do work experience at Codemasters but doesn't know what to put in <'s CV/letter
Re: The You Game!
Posted: Fri Nov 18, 2016 11:52 pm
by Serza5
Ambidextroid wrote:< is hoping to do work experience at Codemasters but doesn't know what to put in <'s CV/letter
< cracks <'s knuckles (I'm writting this for general CVs but you can take what you think will actually be usefull to your specific needs)
1. If you have projects you have worked on list them, prioiritise bigger/more perfect projects obviously but if you have any even if all of them are small put them in there.
2. When talking about skills you have acquired (Like team building and all that) reference your projects if you can, it will give employers the equivelent of "What I have done and what i've learned from it" sorta jazz.
3. How many languages do you know? List all of them, list even ones you aren't fully experienced in because it will give you the edge.
4. On the note of projects you may want to consider a portfolio for showcasing them all or at least the more complete ones and have the link on your CV.
5. Work experience, while I wouldn't class it as the most major of points esp if you're a junior/grad employee, is worth adding in even if you have irrelevant ones, just so you can show that you have- well experience with working.
6. Listing programming inspirations, even if they're individual games, is going to look very good on you. This, being classed as "Additional info". Other stuff that can go in here include the likes of "I read news about x programming regulary", "I am very interested in x thing to do with programming" etc.
7. For intros that should basically be your contact into (Name, address, phone number, e-mail, portfolio if you do it) and then a introduction paragraph which is basically "I am person of x experience (Could be uni degree, not neccessary) and I want a job in X role".
8. As for length itself it actually doesn't need to be massive, from what I understand the general size preference is 1 full page at the least and 2 full pages at most, so don't worry if it's short; the intention of CVs is something to "sell yourself"; not to be your entire life story.
Re: The You Game!
Posted: Sat Nov 19, 2016 12:59 am
by Adsolution
incognito wrote:And < even says that people that wants to say "Pokémon" in Brexitanian says "Poky-Mon".
"Poky-mon" is just flat-out wrong and < has literally no idea why people say it like that; it obviously started from people hearing other people pronounce it like that, but < still finds it incredible how such a mistake would catch on, and how no one seems to understand the purpose of the acute accent. All of the characters in the show and other media where the word is said pronounce it with the accent. It's like being an avid Street Fighter player and still pronouncing Ryu like "Raiu" despite it saying his name every time you select the character in some of the games (and yes, there are people like that). It boggles <'s mind.
Re: The You Game!
Posted: Sat Nov 19, 2016 5:56 am
by Ambidextroid
Serza5 wrote:< cracks <'s knuckles (I'm writting this for general CVs but you can take what you think will actually be usefull to your specific needs)
...
Thank you! This will be very helpful, <'s school provided a template CV but it's very crap and <'d rather not risk looking minimal effort by sending in a very similar CV to someone else
Re: The You Game!
Posted: Sat Nov 19, 2016 8:45 am
by incognito
Adsolution wrote:
incognito wrote:And < even says that people that wants to say "Pokémon" in Brexitanian says "Poky-Mon".
"Poky-mon" is just flat-out wrong and < has literally no idea why people say it like that; it obviously started from people hearing other people pronounce it like that, but < still finds it incredible how such a mistake would catch on, and how no one seems to understand the purpose of the acute accent. All of the characters in the show and other media where the word is said pronounce it with the accent. It's like being an avid Street Fighter player and still pronouncing Ryu like "Raiu" despite it saying his name every time you select the character in some of the games (and yes, there are people like that). It boggles <'s mind.
< is pretty sure it can be related to Mickey Mouse.
In french, I pronounce it "Miké Maousse" but if I translate it into English, it becomes "Mikki Mouse". It ain't the way < pronounces it, but, whatever.
< guesses it comes from the Anglicization of the French pronunciation, pretty much the same can be said of Ryu, if it is pronounced by some as Raii-u it is because saying it like a damn Californian seems more styled for some than the "Déjà-Vu" Ryu, and even frenchies say it like that.
< reminds Brad that English is just badly pronounced French.
Re: The You Game!
Posted: Sat Nov 19, 2016 8:08 pm
by Serza5
Ambidextroid wrote:
Serza5 wrote:< cracks <'s knuckles (I'm writting this for general CVs but you can take what you think will actually be usefull to your specific needs)
...
Thank you! This will be very helpful, <'s school provided a template CV but it's very crap and <'d rather not risk looking minimal effort by sending in a very similar CV to someone else
< says that templates provides a good way to layout your CV so < recomends using it but like, switching out headers and placement of where each section goes (e.g. My strongest selling point is the projects i've worked on so they're at the top of my CV)
If you'd like it the example template < used is the ones here : https://targetjobs.co.uk/careers-advice ... -downloads
EDIT : Also sounding "same-y" isn't bad as long as it get's the point across and isn't bad in itself. If you really dislike it you could always try re-writting it in your own words or just swapping some words out to make it that little bit different.
Re: The You Game!
Posted: Sat Nov 19, 2016 8:15 pm
by Ambidextroid
Serza5 wrote:< says that templates provides a good way to layout your CV so < recomends using it but like, switching out headers and placement of where each section goes (e.g. My strongest selling point is the projects i've worked on so they're at the top of my CV)
If you'd like it the example template < used is the ones here : https://targetjobs.co.uk/careers-advice ... -downloads
EDIT : Also sounding "same-y" isn't bad as long as it get's the point across and isn't bad in itself. If you really dislike it you could always try re-writting it in your own words or just swapping some words out to make it that little bit different.
Alright, < will look at some of the ones you provided, thanks! < was just a bit put off when most of <'s classmates were using the same template and swapping only their name and subjects, and the thought of a company receiving 20 CVs which all look exactly the same.
< is trying to come up with a name for a game < is making where you play as a rabbit called Randall and you have to make your way through a zombie-infested world. < was thinking something like "Randall the Rabbit in the Apocalypse" but it seems too long and sloppy.
Re: The You Game!
Posted: Sun Nov 20, 2016 12:24 am
by Bradandez
incognito wrote:
You have Trump as president.
< just pwned America.
lol, how's that a bad thing?
Hunchman801 wrote:< reminds Brad that English is just badly pronounced French.
< reminds Humch that the French are just bad Spanish speakers.
Re: The You Game!
Posted: Mon Nov 21, 2016 4:58 am
by Ambidextroid
< has been thinking about what an object with negative size would theoretically look like.
< imagines the volume would "wrap around" to infinity, similar to a tangent wave, and you'd be left with an empty space of negative size. So a -1 metre cube would be a cube-shaped empty space with sides of 1 metre within a solid that stretches out in all directions infinitely.
Absolute twaddle maybe, but still food for thought.
Re: The You Game!
Posted: Mon Nov 21, 2016 9:06 am
by Master
<'s week is off to a wonderful start, with <'s train being cancelled. Got just under half an hour for the next one.
Re: The You Game!
Posted: Mon Nov 21, 2016 10:27 am
by PluMGMK
< doesn't think negative size in that sense would mean anything special. After all, a negative metre is just a metre in the opposite direction to a positive one, however we choose our axes. < thinks negative mass or negative kinetic energy are more interesting.
Re: The You Game!
Posted: Mon Nov 21, 2016 10:39 am
by Adsolution
Hunchman801 wrote:< sees inco just keeps digging.
Maybe ^ should hire incognito to help out with the yard.
Re: The You Game!
Posted: Mon Nov 21, 2016 12:12 pm
by neo
< Is going to sleep. < Will later get up, look for work, translate guy who is fixing boiler to parents, and then play mario maker.
Re: The You Game!
Posted: Mon Nov 21, 2016 12:25 pm
by Ambidextroid
PluMGMK wrote:< doesn't think negative size in that sense would mean anything special. After all, a negative metre is just a metre in the opposite direction to a positive one
<'s thinking is that it would be that simple in one dimension, but 3-D objects have mass inside of their volume. If you shrunk a cube from 1 metre to 1 negative metre, the metre would be going in the opposite direction but he volume would not change sides, if you see what I mean.
The left face of a cube would have the actual volume on it's right. If you shrunk it to 0 and up to -1 metre, the face would now be on the right side of the cube but the volume would stay on the right of this face, so it would extend infinitely.
On the other hand < couldn't begin to imagine a negative mass