Re: Rayman 1.5: Revenge of the Dark
Posted: Wed Aug 03, 2011 3:08 am
ok so i'm making a new rig for your rayman model
Nah, already mentioned that it would be better not to use a rig for Rayman.that3Dguy wrote:ok so i'm making a new rig for your rayman model
He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.
Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know.
oh wow i did a joe model like 2 months ago i'm still working on a mouth moldRayFan9876 wrote:He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.
Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know.

OH COME ON! I've really got to play Revolution some time - all the cool things I thought I'd add in my fangame have already been done! ALL. THE COOL. THINGS.RayFan9876 wrote: Doing new animations has inspired me to add awesomeness to the game - throughout the game you get upgrades, and eventually you can dual-shoot with both hands at once (like in Rayman Revolution), but eventually you can also charge two shots at once!
Upgrades! I liked that system from Revolution.RayFan9876 wrote:He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.
Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know.
whoooooo! thank you so much!RayFan9876 wrote:Ikke I really like that! I might let you be the story-boarder. Your art style is perfect for this.
Sweet! I look forward to it.RayTunes wrote:FORTUNATE NEWS:
I will receive my laptop within a week! I can start working on the soundtrack months earlier than I thought!
Awesome, I'd love to see your work.Lianna wrote:GOOD NEWS:
Will go to Catholic hotel and i draw the storyboards from RoTD (i am a good storyboard artist), how the scenes just reminded me of the Dansu! De Jump! Na Daibouken style.
Nice one manthat3Dguy wrote:oh wow i did a joe model like 2 months ago i'm still working on a mouth moldRayFan9876 wrote:He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.
Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know.
Sorry I missed this post.Shrooblord wrote:OH COME ON! I've really got to play Revolution some time - all the cool things I thought I'd add in my fangame have already been done! ALL. THE COOL. THINGS.RayFan9876 wrote: Doing new animations has inspired me to add awesomeness to the game - throughout the game you get upgrades, and eventually you can dual-shoot with both hands at once (like in Rayman Revolution), but eventually you can also charge two shots at once!
Not entirely true though - I'm sure UbiSoft has never made a Destructor-class Robo-Pirate. At least I still have some creativity to keep for myself.
Ah, so that's how you get 3DS Max... I was already wondering if you had actually bought all the cool stuff. Naughty-naughty!
So, nice to see so much cool progress! As I'm near completing one-third of my own game's entire level-plotting, I was starting to wonder how to get certain structure into the programming. For example, you'll have to think of all the possibilities and rules that the game must use. So I thought I'd drop by and give you a tip before you start making major progress:
You'll have to think out the game engine before you make it - I mean the important stuff CryEngine doesn't provide - the rules such as steep-surface sliding, helicopter-gliding, enemy attack schemes and walk paths. You'll need to plot out what must happen in what priority before you start coding it - else you'll end up with a bunch of rules that all clash together. Believe me, it's worth more having a good think than a good debugging.
You're way too self conscious Rayfist. There are millions of voices out there you hear every day and none of them seem weird now do they? Even if they are, you get over that in a matter of seconds. But glad to see it's on YouTube.Rayfist090 wrote:Rayfan I promised you a long time ago that video... even though I HATE MY voice, I think I over reacted![]()
I insist post it
Its open to the public on my youtube