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Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 3:08 am
by DandyGuy
ok so i'm making a new rig for your rayman model

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 5:26 am
by Adsolution
that3Dguy wrote:ok so i'm making a new rig for your rayman model
Nah, already mentioned that it would be better not to use a rig for Rayman.

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 6:12 am
by Keane
I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.

Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know. :wink:

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 7:51 am
by Adsolution
RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.

Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know. :wink:
He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 8:54 am
by DandyGuy
RayFan9876 wrote:
RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.

Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know. :wink:
He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.
oh wow i did a joe model like 2 months ago i'm still working on a mouth mold

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 12:47 pm
by ikke471
abou the loading screen thing... i got one exaple but not in color.. i hope you don't mind :D it's just a sketch!
Image

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 2:05 pm
by Shrooblord
RayFan9876 wrote: Doing new animations has inspired me to add awesomeness to the game - throughout the game you get upgrades, and eventually you can dual-shoot with both hands at once (like in Rayman Revolution), but eventually you can also charge two shots at once!
OH COME ON! I've really got to play Revolution some time - all the cool things I thought I'd add in my fangame have already been done! ALL. THE COOL. THINGS.

Not entirely true though - I'm sure UbiSoft has never made a Destructor-class Robo-Pirate. At least I still have some creativity to keep for myself.

Ah, so that's how you get 3DS Max... I was already wondering if you had actually bought all the cool stuff. Naughty-naughty! ;)
So, nice to see so much cool progress! As I'm near completing one-third of my own game's entire level-plotting, I was starting to wonder how to get certain structure into the programming. For example, you'll have to think of all the possibilities and rules that the game must use. So I thought I'd drop by and give you a tip before you start making major progress:
You'll have to think out the game engine before you make it - I mean the important stuff CryEngine doesn't provide - the rules such as steep-surface sliding, helicopter-gliding, enemy attack schemes and walk paths. You'll need to plot out what must happen in what priority before you start coding it - else you'll end up with a bunch of rules that all clash together. Believe me, it's worth more having a good think than a good debugging.

Re: Rayman 1.5: Revenge of the Dark

Posted: Wed Aug 03, 2011 2:14 pm
by Keane
RayFan9876 wrote:
RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.

Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know. :wink:
He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.
Upgrades! I liked that system from Revolution.

Re: Rayman 1.5: Revenge of the Dark

Posted: Thu Aug 04, 2011 1:02 pm
by DandyGuy
any information towards the release date for cr3 sdk

Re: Rayman 1.5: Revenge of the Dark

Posted: Thu Aug 04, 2011 6:16 pm
by TeensieKing
Hi! Nice work,keep up it :D Waiting for the final release ;)

Re: Rayman 1.5: Revenge of the Dark

Posted: Thu Aug 04, 2011 9:19 pm
by Adsolution
Ikke I really like that! I might let you be the story-boarder. Your art style is perfect for this.

@that3Dguy:
Not yet, but I'm checking in every day to see if there's been any news.

Re: Rayman 1.5: Revenge of the Dark

Posted: Thu Aug 04, 2011 9:21 pm
by ikke471
RayFan9876 wrote:Ikke I really like that! I might let you be the story-boarder. Your art style is perfect for this.
whoooooo! thank you so much! :D

Re: Rayman 1.5: Revenge of the Dark

Posted: Fri Aug 05, 2011 7:38 am
by Keane
FORTUNATE NEWS:
I will receive my laptop within a week! I can start working on the soundtrack months earlier than I thought!

Re: Rayman 1.5: Revenge of the Dark

Posted: Fri Aug 05, 2011 8:52 am
by Adsolution
RayTunes wrote:FORTUNATE NEWS:
I will receive my laptop within a week! I can start working on the soundtrack months earlier than I thought!
Sweet! I look forward to it. ;)

Re: Rayman 1.5: Revenge of the Dark

Posted: Fri Aug 05, 2011 10:21 am
by Lianna
GOOD NEWS:
Will go to Catholic hotel and i draw the storyboards from RoTD (i am a good storyboard artist), how the scenes just reminded me of the Dansu! De Jump! Na Daibouken style.

Re: Rayman 1.5: Revenge of the Dark

Posted: Fri Aug 05, 2011 10:28 pm
by Adsolution
Lianna wrote:GOOD NEWS:
Will go to Catholic hotel and i draw the storyboards from RoTD (i am a good storyboard artist), how the scenes just reminded me of the Dansu! De Jump! Na Daibouken style.
Awesome, I'd love to see your work. :)

Re: Rayman 1.5: Revenge of the Dark

Posted: Fri Aug 05, 2011 11:31 pm
by Danone
that3Dguy wrote:
RayFan9876 wrote:
RayTunes wrote:I was wondering, isn't it hard to create a Rayman model? Surely it's easier to create one model. Rayman needs six models which all need to move in the correct way.

Something else: Will Joe make a large appearance? He is my favourite character, so i'd be interested to know. :wink:
He appears in The Ice Volcano when a group of little people have him tied up over the crater ready to sacrifice him to Magmont. He's the first friend you save, and he ends up being the person you can buy upgrades from.
oh wow i did a joe model like 2 months ago i'm still working on a mouth mold
Nice one man :)

Re: Rayman 1.5: Revenge of the Dark

Posted: Fri Aug 05, 2011 11:56 pm
by Adsolution
Shrooblord wrote:
RayFan9876 wrote: Doing new animations has inspired me to add awesomeness to the game - throughout the game you get upgrades, and eventually you can dual-shoot with both hands at once (like in Rayman Revolution), but eventually you can also charge two shots at once!
OH COME ON! I've really got to play Revolution some time - all the cool things I thought I'd add in my fangame have already been done! ALL. THE COOL. THINGS.

Not entirely true though - I'm sure UbiSoft has never made a Destructor-class Robo-Pirate. At least I still have some creativity to keep for myself.

Ah, so that's how you get 3DS Max... I was already wondering if you had actually bought all the cool stuff. Naughty-naughty! ;)
So, nice to see so much cool progress! As I'm near completing one-third of my own game's entire level-plotting, I was starting to wonder how to get certain structure into the programming. For example, you'll have to think of all the possibilities and rules that the game must use. So I thought I'd drop by and give you a tip before you start making major progress:
You'll have to think out the game engine before you make it - I mean the important stuff CryEngine doesn't provide - the rules such as steep-surface sliding, helicopter-gliding, enemy attack schemes and walk paths. You'll need to plot out what must happen in what priority before you start coding it - else you'll end up with a bunch of rules that all clash together. Believe me, it's worth more having a good think than a good debugging.
Sorry I missed this post. ;)

Ubisoft has made destructor robots actually. Remember the ones that throw barrels?

Also I'll keep in mind all that you said.

Re: Rayman 1.5: Revenge of the Dark

Posted: Sat Aug 06, 2011 1:01 am
by Rayfist
Rayfan I promised you a long time ago that video... even though I HATE MY voice, I think I over reacted :mefiant:
I insist post it
Its open to the public on my youtube

Re: Rayman 1.5: Revenge of the Dark

Posted: Sat Aug 06, 2011 1:40 am
by Adsolution
Rayfist090 wrote:Rayfan I promised you a long time ago that video... even though I HATE MY voice, I think I over reacted :mefiant:
I insist post it
Its open to the public on my youtube
You're way too self conscious Rayfist. There are millions of voices out there you hear every day and none of them seem weird now do they? Even if they are, you get over that in a matter of seconds. But glad to see it's on YouTube. :) Can you put it here?