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Re: The You Game!

Posted: Thu Apr 27, 2017 10:40 pm
by Reese Riverson
< still has a few hours ahead of <, on <'s trip.

Re: The You Game!

Posted: Fri Apr 28, 2017 12:23 am
by Ray502
< will be going out again with <'s buddies tomorrow during late afternoon.

Re: The You Game!

Posted: Fri Apr 28, 2017 12:27 am
by Serza5
< feels fairly frazzled after doing this HTML coding

Re: The You Game!

Posted: Fri Apr 28, 2017 3:45 am
by Ray502
Before the finals began, < remembered one of the girls that were there was one of <'s old flames, from elementary school. :mrgreen:

Re: The You Game!

Posted: Fri Apr 28, 2017 4:25 am
by Dart
< is sleepy

Re: The You Game!

Posted: Fri Apr 28, 2017 5:05 am
by Ambidextroid
< has a lot of DT coursework to catch up with. Looks like no sleep for < tonight!
To be fair, < had it coming :hinhin:

Re: The You Game!

Posted: Fri Apr 28, 2017 6:23 am
by Fifo
Serza5 wrote:< feels fairly frazzled after doing this HTML coding
< wonders what you were coding.

Re: The You Game!

Posted: Fri Apr 28, 2017 2:46 pm
by Ray502
< was able to sleep in for the first time this week. < needed that to help <'s sleepy self. :fou2:

Re: The You Game!

Posted: Fri Apr 28, 2017 7:02 pm
by Ambidextroid
< has finally finished the entirety of the AS product design course work :mrgreen:

Re: The You Game!

Posted: Fri Apr 28, 2017 7:57 pm
by Serza5
Fifo wrote:
Serza5 wrote:< feels fairly frazzled after doing this HTML coding
< wonders what you were coding.
< says it's for a secret thing :P
< isn't too sure when < could share it but < needs to go through learning php to get it fully up and running

Re: The You Game!

Posted: Fri Apr 28, 2017 8:58 pm
by Fifo
Serza5 wrote:
Fifo wrote:
Serza5 wrote:< feels fairly frazzled after doing this HTML coding
< wonders what you were coding.
< says it's for a secret thing :P
< isn't too sure when < could share it but < needs to go through learning php to get it fully up and running
Ok, <’s gonna respect that :P

Re: The You Game!

Posted: Fri Apr 28, 2017 10:06 pm
by Ray502
< got really thirsty for a while, thanks to the wonderful 92 degrees here in sunny Florida.
At least < had a great time with <'s buddies. :)

Re: The You Game!

Posted: Sat Apr 29, 2017 1:09 pm
by Ambidextroid
< has been feeling ill for the past few days :(

Re: The You Game!

Posted: Sat Apr 29, 2017 2:06 pm
by Ray502
< hopes ^ will get better soon.
< made a brand new sig last night. :)

Re: The You Game!

Posted: Sun Apr 30, 2017 10:17 am
by Cairnie
< had a wisdom tooth removed on Friday and recovery appears to be so far so good; < isn't really in a lot of pain right now thanks to ibuprofen.
< had to be off sick for two days which is fine as it's the first time in over 6 years since < last pulled a legitimate sickie.

Re: The You Game!

Posted: Sun Apr 30, 2017 10:20 am
by Ambidextroid
<'s even more ill :(
< doesn't get ill often, but whenever < does it's usually really bad

Re: The You Game!

Posted: Sun Apr 30, 2017 10:26 am
by Fifo
< hopes ^^ and ^ get better soon.

Re: The You Game!

Posted: Sun Apr 30, 2017 6:34 pm
by Reese Riverson
< had a great time this weekend, especially when < got to visit <'s friend Charlie.

< got to hear some jazz music < hasn't heard before and we got to play some tunes on his vintage audio setup. He to has a vintage Marantz 2500 receiver. Beautiful piece. :)

Re: The You Game!

Posted: Sun Apr 30, 2017 7:34 pm
by Ray502
<'s friends and < were doing an interesting activity earlier today. Everyone at the end looked like they had fun so < would call that a success! :D

Re: The You Game!

Posted: Mon May 01, 2017 12:36 pm
by Ambidextroid
< wonders what activity that would be? Sounds like you had a good time either way :)

<'s having a little trouble understanding how perspective correct texture mapping works. <'s got the gist of how textures are mapped to polygons, but not how they are warped by perspective. < thinks it may have something to do with stretching the texture map's "sample grid", in other words when a polygon extends into the distance, the grid with which pixels are sampled from the texture is stretched so less pixels are sampled giving a "squished" effect (as things that extend into the distance seem to squish together into one point).
Or < may be spouting babble... :oops2: