Re: Rayman Legends
Posted: Tue Apr 26, 2016 9:17 am
This got fixed in Rayman Revolution.Carrying barrels is boring.
This got fixed in Rayman Revolution.Carrying barrels is boring.
None of those ideas sound awful, their execution just was.sergiomonty wrote:The problem I have with Sonic games is that it's set in a world that wants to be taken way too seriously, like, involving the goverment, cops, the death of a child named Maria, guns.
But what are you comparing to? There isn't any game you can point to and say "this did what Rayman 2 did, but better", because there hasn't been any 3D platformer with gameplay, level design or mechanics in direct vain of Rayman 2's.sergiomonty wrote:Ok, let's be frank here. It's a 3d platformer from a fairly experimental era. Of course it hasn't aged well.
When? This basically never happens to me. It happens as much as in any other game, and let's be honest: Rayman 2's camera system is very complex and developed, and it works very well regardless if it's in an open area or if it's in a tight, bendy maze of passageways, to the point you almost never have to manually rotate it. Most modern games have almost nonexistent camera systems and make you move it yourself.sergiomonty wrote:The camera sometimes get into weird angles
I can only think of times when you have to carry objects, which is a real criticism, but still a small one. What other parts of the game are "slow and clunky"?sergiomonty wrote:the pace sometimes gets incredibly slow and clunky.
You climb almost the same speed you run. What are you talking about?sergiomonty wrote:Those areas where you have to grab to a wall? totally tedious, slow,
Are you referring to a particular part in the game (even though I can't think of any even slightly "long" climbing segments)? A single mistake causing failure doesn't cover 95% of the climbing segments, and is not exclusive to climbing, or Rayman 2 itself.sergiomonty wrote:and if you make a little mistake, prepare to do it all over again.
This is clearly a design choice. Realistic velocity preservation does not mean the game is somehow better. Can you explain to me why you think it does?sergiomonty wrote:And by far the worst design choice: No matter how much momentum you get by running, it is all entirely killed once you turn on the helicopter. Yeah, no matter how much you run, if you jump and turn on the helicopter, you immediately sink slowly. It's completely insane that in this area...
I can't agree less, I don't know anyone (aside from you) who thinks using the helicopter is more dangerous. It's a very simple mechanic, it slows your descent and gives you more control. How does that make it harder?sergiomonty wrote:...It's easier to jump directly into the nenuphars rather than carefully use the helicopter to land safely.
What?sergiomonty wrote:Seriously, if you use the helicopter, your jumps won't matter, you'll sink into the water.
What are you talking about? Yes, in Rayman 3 you helicopter the same speed as your previous aerial movement. But did you not notice that as soon as you jump in Rayman 3, you lose a lot of velocity? In Rayman 2 you jump the same speed as you run. Rayman 3 is a much slower game than Rayman 2.sergiomonty wrote:This is a think that I'm glad they fixed in Rayman 3
Obviously. They designed Origins with momentum as a core mechanic, which it wasn't in Rayman 1, 2 and 3, which is why Origins is so vastly different in every way.sergiomonty wrote:and yes, even Rayman Origins has way better momentum.
All right, here you go...anaphasiia wrote:What?
Well. That was unexpected.CHRdutch wrote:WTF, that does happen!
No, many of your accusations against the game are simply false or impossibly contorted. I was pointing that out. It's not really an opinion.sergiomonty wrote:By the way, anaphasiia, you could just sum up your entire breakdown with, you know, a friendly "I disagree". I don't know, I don't really like wasting people's time.
I see what you mean, but this is how every hover mechanic in that era worked in every game, even in many before Rayman 2. It's not about having realistic momentum, it was an established idea that was being used once more (you activate the helicopter when you have a clear trajectory, not before in "anticipation"). It's a key mechanic in "technical" platforming, which you still see very often today in platformers, mostly indie ones. You could make similar criticisms to other unrealistic parts of video games that work not because they're realistic, but because they are good mechanics that are flexible and have many applications.sergiomonty wrote:I meant that.
anaphasiia wrote:No, many of your accusations against the game are simply false or impossibly contorted. I was pointing that out. It's not really an opinion.sergiomonty wrote:By the way, anaphasiia, you could just sum up your entire breakdown with, you know, a friendly "I disagree". I don't know, I don't really like wasting people's time.
Lolz. Do I need to?anaphasiia wrote:You didn't counter anything I said, so you haven't proved they exist, Strawlord.
...Rayfist wrote:I don't think she was trying to force you to enjoy anything. Just debunk bullshit statements about the gameplay.
Poor thing. :c Seriously though, let's go back to Legends, you guys are hurting my mind with paragraphs of something as stupid as "enjoying an old game".Bradandez wrote:I tried directing the topic to the proper one, but Rayfist called me a big friggin' idiot. So I'm not telling him nothing or else he'll say something mean to me again.
;(((((((((((((((((((
Each frown represents each time he hurt my feelings.
sergiomonty wrote:This stuff happens to every fandom, man. The most "influential" title in the franchise is the perfect one, no discussion. The rest is total garbage for not being exactly like that title. Happens to Ocarina of Time, happens to Sonic Adventures 2, etc. The Rayman fandom seems to be no exception.
Thanks for actually reading what I said. I actually don't mind your critiques at all. All I was saying is you can't expect not to have it questioned.Rayfist wrote:And no, I don't mind critiques for Rayman 2 at all, I actually welcome it, but I also welcome opposing viewpoints.