Page 87 of 551

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:10 am
by Mountain Goat
Acarr: Why?

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:10 am
by Acarr
Someone should be able to make a proper full-on map, instead of that stupid "island" thing by Ubi.

@Mostwanted: They're all so alike.

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:11 am
by Xenon
Holy Crap wrote:When? I'm certain it didn't.
The first level, right? The level with the awesome music.

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:15 am
by Holy Crap
Of the echoing caves?

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:17 am
by Xenon
Yeah, at least I thought it was :?
Wasn't the level of the power kegs switched to TP and the level with the precipice switched to TEC?

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:18 am
by Holy Crap
Do you know what a precipice is?

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:26 am
by Xenon
Of course, the areas with the large cliffs and valleys, but I felt that one of these was transferred to TEC in Revolution.

Re: Rayman 2

Posted: Sat Dec 13, 2008 11:28 am
by Holy Crap
Hm, maybe, but I played it just the other day and I don't recall any major cliffs of any sort.

Re: Rayman 2

Posted: Sat Dec 13, 2008 3:22 pm
by SamBeckett94
Even as an adult, I find the gates to the pirate factory (in Revolution) deliciously eerie. I think it has something to do with the moon and the Zombie Pirates' siganture tune, it created a strangely grim atmosphere for a game intended for all ages.

Re: Rayman 2

Posted: Sat Dec 13, 2008 6:48 pm
by FAB
It's a bit spooky like the Tomb of the Acients (i thought the forest of the dead would have been a much better name).

Re: Rayman 2

Posted: Mon Dec 15, 2008 2:41 am
by dingodile555
SamBeckett94 wrote:Even as an adult, I find the gates to the pirate factory (in Revolution) deliciously eerie. I think it has something to do with the moon and the Zombie Pirates' siganture tune, it created a strangely grim atmosphere for a game intended for all ages.
I also agree with this. That area just creeps me out. Rayman 2 is a scary game...

Re: Rayman 2

Posted: Mon Dec 15, 2008 8:18 pm
by Joshua822
The tomb of the ancients was scary but the sanctuary of stone and fire ? The first time the thorn roots creeped me a bit but now i find nothing scary when i replay that level.

Re: Rayman 2

Posted: Mon Dec 15, 2008 9:28 pm
by Acarr
I got so scared I wet myself :fou:

Re: Rayman 2

Posted: Fri Dec 19, 2008 2:09 pm
by Raytype
I restarted Rayman 2 because of this site. I must say, that game wasn't scary at all the first time for me, but whatever...
Did you all find the 1000th lums in the game? http://www.youtube.com/watch?v=k43kka3JQy0

Re: Rayman 2

Posted: Fri Dec 19, 2008 2:19 pm
by Mountain Goat
I know where it is, but I still didn't got him. I can't find my Rayman-2-CD more, so I can't play that again to get the remaining lum. :cry:

Re: Rayman 2

Posted: Fri Dec 19, 2008 3:45 pm
by sfn42
I got it ages ago but I think it's a nice feature of this game. Especially when you remember that Razorbeard has eaten it and then it reappears in something akin to a graveyard.

Re: Rayman 2

Posted: Mon Dec 22, 2008 1:28 am
by dingodile555
I saw the video and it looks awesome, the location of the 1000th lum.

Is the Boss Biditank exclusive to Rayman Revolution? I haven't played RR in months, I got to the boss Biditank and got so frustrated on him that I gave up for the time.

Re: Rayman 2

Posted: Mon Dec 22, 2008 1:31 am
by Acarr
He is. And he's easy.

Re: Rayman 2

Posted: Mon Dec 22, 2008 1:39 am
by dingodile555
You just have to walk on those four switches (or whatever they were) to activate them, go to the cannon and shoot him and repeat a few times, right?

Sounds easy enough but I remember him being a pain in the ass that gives Rayman a pretty hard time

Re: Rayman 2

Posted: Mon Dec 22, 2008 2:08 am
by Acarr
Yes. Having a sore backside would slow things down.