The You Game!
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Re: The You Game!
< says of course ^. Everyone loves The Simpsons 
Re: The You Game!
< does Love it.
< admits that < even made a metaphor/reference to The Simpsons <'s self.
< admits that < even made a metaphor/reference to The Simpsons <'s self.
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The Jonster

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Re: The You Game!
No doubt *^. < should watch it again when < has time.< wants to see the full episode for that salad thing and the famous steamed hams! 
Re: The You Game!
Also the way < would like to punch some people in the back of the head that deserve it 
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The Jonster

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Re: The You Game!
< sees the reference. < must find the video that does that... 
Re: The You Game!
< might be leaving soon at 12:00 to go to lessons.
< is just here relaxing for the time being.
< is just here relaxing for the time being.
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The Jonster

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Re: The You Game!
< is also relaxing, though < has to go walk soon, then go home, shower, library so < can get work done that < hasn’t done over the weekend...
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Reese Riverson

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Re: The You Game!
< is trying to figure out the best approach to designing a relay driver circuit for <'s auto needs. 
Re: The You Game!
< wishes < knew more than < does about electronics so < could help ^ out 
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The Jonster

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Re: The You Game!
At least ^ definitely knows more than <. 
< spent 15 minutes looking at some videos.
< spent 15 minutes looking at some videos.
Re: The You Game!
< has to swap PSU's with <'s brother to try find out if that's the root cause of his PC's woes. < has a lot of cable ties on <'s PSU though.
Re: The You Game!
< is glad that the rainfall Didn't make it any difficult for < to come Back home.
< is now near the window enjoying the cold breeze.
< is now near the window enjoying the cold breeze.
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The Jonster

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Re: The You Game!
<'s bath tub faucet or whatever is broken. < has to take showers outside with a hose for awhile. Sounds strange....
Re: The You Game!
< thinks faucets like to break. <'s kitchen cold tap leaks from the faucet while it's on 
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The Jonster

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Re: The You Game!
Oh, and < got <'s interview reshceduled for Thursday! No idea how < pulled that off, but YAY! 
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Ambidextroid

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Re: The You Game!
Speaking of taps, < was downstairs earlier and heard a rather deafening screeching sound which persisted for about 20 minutes while < was fumbling around trying to find out where it was coming from. Turns out it was the bathroom tap squealing from an air buildup, which was somehow loud enough for < to hear through 2 walls...
<'s considering picking up Fusion 2.5 again to attempt to make and actually finish a game, though <'ll have to re-familiarise <'sself with everything
<'s considering picking up Fusion 2.5 again to attempt to make and actually finish a game, though <'ll have to re-familiarise <'sself with everything
Re: The You Game!
<'s hot bath tap does that sometimes then stops if < turns it on, but it's not loud enough to hear from the next room when it happens.
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The Jonster

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Re: The You Game!
< has never tried Fusion, < is curious to check it out along with the GML too.
.....< senses something.
.....< senses something.
Last edited by The Jonster on Mon Jun 04, 2018 11:33 pm, edited 1 time in total.
Re: The You Game!
Oh yeah < wonders what ^^'s opinion of fusion is? < has GMS1.4 at the moment.
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Ambidextroid

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Re: The You Game!
<'s used Game Maker too though it was a long time ago, and if < remembers correctly < thought it wasn't as good as Fusion (or at least < found Fusion a lot easier to use).
Fusion uses a sort of grid based graphical programming system where you have all of your objects along one axis and conditions along the other, and you put the outcomes of said conditions in the spaces of the grid. It's pretty intuitive but also quite powerful, and if you want to get more technical you can write stuff in Lua.
<'d say the only issue is that there aren't a whole lot of tutorials, though there are a bunch of example programs you can find online and that's probably the easiest way of figuring out how to do stuff, as reverse engineering Fusion programs is really easy because of the grid based system.
Fusion uses a sort of grid based graphical programming system where you have all of your objects along one axis and conditions along the other, and you put the outcomes of said conditions in the spaces of the grid. It's pretty intuitive but also quite powerful, and if you want to get more technical you can write stuff in Lua.
<'d say the only issue is that there aren't a whole lot of tutorials, though there are a bunch of example programs you can find online and that's probably the easiest way of figuring out how to do stuff, as reverse engineering Fusion programs is really easy because of the grid based system.

