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Re: Rayman Legends

Posted: Fri Oct 27, 2023 6:37 am
by Greengoop
Droolie wrote: Fri Oct 27, 2023 12:18 am
Drak's Nightmare: That's right - this was very likely the name for the Dracula world! The audio files are all very short so sadly not very interesting, but this one contains some spooky laughter, confirming that it was meant for a spooky world.
Interesting, I wonder if it was a level or a full world!
Droolie wrote: Fri Oct 27, 2023 12:18 am Crouching Huns: The scrapped Huns world. I'm glad
Never heard of it. Tell me more?
Droolie wrote: Fri Oct 27, 2023 12:18 am Never saw this before, but looking up "Binscape" I found this and the UI seems to match: https://bin-weevils.fandom.com/wiki/Binscape
It seems to be some old promotional minigame in an online Flash game or something: https://binweevilcompany.wordpress.com/ ... t-answers/
Nice find!

Re: Rayman Legends

Posted: Mon Oct 30, 2023 7:41 pm
by VSerafinV
Hello there. I have a configuration problem with my Rayman Legends. I have 3 monitors with total 7860x1440 px and some part of the game has too huge zoom.
Do you have some extra tips how can I resolve that?
I tried to solve the problem using dll from this site "https://3dsurroundgaming.com/WSF.html" but unfortunetly it is for older version of Rayman. Maybe someone else is playing Rayman Legends on so huge resolution?

Re: Rayman Legends

Posted: Wed Nov 01, 2023 2:28 pm
by Mortamon Saturn
Cédric Barthez has just shared a chase level he made for Rayman Legends but which didn't end up in the final game, thus revealing Tricky Treasure levels could have returned outside of Back to Origins! :hehe:
https://twitter.com/cbarthez/status/1719332799985918053

Re: Rayman Legends

Posted: Wed Nov 01, 2023 4:06 pm
by PluMGMK
Oh wow, and the chest has an eye! In the final game, they're missing their eyes in the BTO levels, right?

Re: Rayman Legends

Posted: Wed Nov 01, 2023 5:07 pm
by ItzalDrake
Oh yeah you're right!
I wonder why they removed it in the final game..

Re: Rayman Legends

Posted: Wed Nov 01, 2023 5:53 pm
by Greengoop
Amazing find! It looks vry unfinished tho

Re: Rayman Legends

Posted: Wed Dec 20, 2023 1:07 pm
by Steo
Ah interesting, and yeah it's true that the eye wasn't open on these BTO levels. I wonder what made them decide to change that.

Re: Rayman Legends

Posted: Thu Dec 21, 2023 4:58 pm
by alexlimitedgames
Hello, here I bring you some concepts not used in legends
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Hello begoniax
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Nimphs :oops:
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Frogs :fou:

Re: Rayman Legends

Posted: Thu Mar 21, 2024 1:08 am
by Droolie
I made a small discovery. So naturally I decided to write a long post with lots of pictures, just to show this small discovery.

One of the Xbox 360 near-final debug builds of Rayman Legends contains a file called "masterTFI.bin", listing various properties of a lot of the textures in the game (compression mode, filtering, etc.). This information is normally stored in the texture files themselves, so this file isn't used in the final game.
Looking closer at this file, I found out that it references some texture paths not included in any build of the game! This means it was likely generated based on the source assets of the game. Because of this it includes texture paths in the developers' "personal" folders, but also some much more interesting paths...

For example: multiple textures for "faery" (which is what the nymphs were named internally in Origins).
Or, textures for paintings that never made it into the game, that I found sound files for before: "Drak's Nightmare" (Dracula world) and "Crouching Huns" (the Huns world).
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But the most interesting part of this, to me, is that there is another painting that I did not know about, with the internal name "simbad" :o
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The list also references textures for this world, spelled as "sinbad" in the world_old folder. I guess the inspiration for this world was the movie "Sinbad: Legend of the Seven Seas" then? :P
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Also interestingly, this sinbad world apparently included the enemy "pink monkey", for which I found unused behavior years ago. This AI still exists in the game, but without animations and textures, there's nothing we can really do with it. Here's a screenshot from a class for it in ubi-canvas. And don't ask me what it is... I'm as clueless as you are.
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It would be fun if we could find out more or see screenshots of this Sinbad world, but alas it seems nothing remains of it aside from these paths. :(

Finally, this sheds a bit more light on the old world order of the game:
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Even in the final game we have a "world_old" directory containing some things, but not that much. It seems that:
  • World 1 would have been the medieval world. This would contain 3 main types of environment: the castle, the swamp, and the enchanted forest (I thought this was a separate world before but I guess it was all medieval). Note that the swamp texture names include "mushroomlight" and "mushroomsafezone". This is actually the environment we saw in the earliest trailer, where Rayman runs from the Dark Creatures (if you ever wondered why you scare those Dark Creatures with firework mushrooms growing in the middle of a volcano, it's because they were originally made for this place instead).
  • World 2 would have been Olympus Globus (and Hades), which is just Olympus Maximus now.
  • World 3 and 4, we know nothing about. Perhaps Crouching Huns and Drak's Nightmare were here?
  • World 5: this newly discovered Sinbad world. Considering Sinbad was a sailor, I'm guessing this was partly a water world. The texture names here support this, with "spikyfish" and "abyssalhands" being straight from the Origins water world.
  • World 6: A jungle. But this one is different from the forests in World 1, as it seems instead of light foresty places, this would have been a deep jungle environment. Some textures in this folder remain in the final version, but most were moved. All of those textures have this very overgrown look. Most notably, the textures for the Teensy village in the intro cinematic were once all in this folder. I thought this was kinda weird because it didn't fit the medieval theme at all, and now it seems likely that it was once in a different world entirely.
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  • World 7 was the Land of the Livid Dead, including both the Land itself, as well as a "jail" that became the castle environment in the medieval world.
For me personally, this clears up a thought I had about some worlds in the game. Fiesta de los Muertos and 20 000 Lums Under The Sea don't fit the "legend" theme of the game. Perhaps these worlds weren't planned at first?

Re: Rayman Legends

Posted: Thu Mar 21, 2024 4:01 pm
by ItzalDrake
That's interesting, nice discovery!
It is sad seeing how many interesting ideas were scrapped during the development of this game.. :(

Re: Rayman Legends

Posted: Thu Mar 21, 2024 11:14 pm
by PluMGMK
Droolie wrote: Thu Mar 21, 2024 1:08 am I made a small discovery. So naturally I decided to write a long post with lots of pictures, just to show this small discovery.
Smallness is in the eye of the beholder I guess :hap: Thanks for sharing, it's much appreciated as always
Droolie wrote: Thu Mar 21, 2024 1:08 am(if you ever wondered why you scare those Dark Creatures with firework mushrooms growing in the middle of a volcano, it's because they were originally made for this place instead).
tbh I never actually wondered that, since it feels like there are mushrooms absolutely everywhere in this game anyway (e.g. Champibumpers) :oops2: Well, it's good to know that they can be tied together a bit more neatly than the final game would suggest! :)
Droolie wrote: Thu Mar 21, 2024 1:08 amWorld 7 was the Land of the Livid Dead, including both the Land itself, as well as a "jail" that became the castle environment in the medieval world.
I guess that explains why the Land is seen in the background of the first level with dragons, even in the final game…
Droolie wrote: Thu Mar 21, 2024 1:08 am For me personally, this clears up a thought I had about some worlds in the game. Fiesta de los Muertos and 20 000 Lums Under The Sea don't fit the "legend" theme of the game. Perhaps these worlds weren't planned at first?
Well, I guess the Fiesta de los Muertos speaks to the Mexican legends of the Day of the Dead – except those are actually Celtic legends transplanted across the Atlantic! :hap: A Mayan world might have been more interesting :noel: Then I guess the 20000 Lums one speaks to modern "legends" of spies, but that's definitely stretching it quite a bit!

It's very interesting to see that the original world order wasn't like the effective rerun of Origins that we ended up with (Forest :arrow: Wind :arrow: Food :arrow: Sea :arrow: Mountain). I wonder what made them revert to that formula… Also if the 20000 Lums world was a late addition, I guess it would explain why the enemy characters are reused from Toad Story (even if the sprites and attacks are different)…

Re: Rayman Legends

Posted: Tue Mar 26, 2024 10:41 am
by Hunchman801
Thanks for sharing, Droolie! That's pretty interesting stuff.

I've added the new information about Drak's Nightmare to the wiki, and I wanted to do the same about the dark creatures and fireworks mushrooms' appearance in this forest world but I'm not sure which trailer you're referring to?

Also, this Sinbad world is probably worth documenting too, but it's hard to come up with something given how little information we have about it. :oops2:

Re: Rayman Legends

Posted: Tue Mar 26, 2024 5:47 pm
by Droolie
Hunchman801 wrote: Tue Mar 26, 2024 10:41 amI've added the new information about Drak's Nightmare to the wiki, and I wanted to do the same about the dark creatures and fireworks mushrooms' appearance in this forest world but I'm not sure which trailer you're referring to?
Thanks! There's footage of the Dark Creatures in the swamp in these two videos (seems to be the same footage though):
https://youtu.be/cH3mjUPVg-A?si=XpQFH_q3b6NfR5Jh&t=12
https://youtu.be/RSlccZt5O2o?si=zN3H1ANijDGUVXyk&t=18
Various artworks of this darker swamp area (and how it could transition into the lighter swamp area now found in Toad Story) can be found here:
https://www.artstation.com/artwork/xlDY
https://www.artstation.com/artwork/q4ee
https://www.artstation.com/artwork/orbJ
Hunchman801 wrote: Tue Mar 26, 2024 10:41 amAlso, this Sinbad world is probably worth documenting too, but it's hard to come up with something given how little information we have about it. :oops2:
Yeah, it's odd how we haven't even found artworks of it... Maybe this world was cancelled very early on.

Re: Rayman Legends

Posted: Tue Apr 09, 2024 4:11 pm
by Hunchman801
Thanks Droolie, I have added more details about this in the relevant articles.

Re: Rayman Legends

Posted: Wed Apr 17, 2024 4:37 pm
by Tribelle2026
I heard that there is a glitch in one of the music levels in the Switch version of Rayman Legends that prevents you 100% completing the game, is this true?

Re: Rayman Legends

Posted: Wed Apr 17, 2024 4:52 pm
by Greengoop
Tell me more? I’m certain I’ve 100% conpleteted the game on switch, and i don’t see how the 2017 version could have more glitches than the 2013 releases

Re: Rayman Legends

Posted: Wed Apr 17, 2024 7:52 pm
by ItzalDrake
Never heard of this glitch before, I only know that is impossible to scratch all Lucky Tickets from Murfy's Touch levels unless you use another glitch.
I still have to understand why such a glitch has never been patched..

Re: Rayman Legends

Posted: Wed Apr 17, 2024 8:29 pm
by Tribelle2026
Greengoop wrote: Wed Apr 17, 2024 4:52 pm Tell me more? I’m certain I’ve 100% conpleteted the game on switch, and i don’t see how the 2017 version could have more glitches than the 2013 releases
I don't know the details, I just saw a comment online from back in 2018 saying this.

Re: Rayman Legends

Posted: Fri Apr 19, 2024 5:24 pm
by clue4u
Is anyone else kinda sad that the Rabbids level teased in that one Wii U trailer was scrapped and never in the game?

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Re: Rayman Legends

Posted: Fri Apr 19, 2024 6:07 pm
by Greengoop
Probably! :P I thought they could be a cool concept but the game is really better off without them