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Re: Rayman Legends

Posted: Tue Oct 01, 2024 6:32 am
by Greengoop
“Gameplay trailer” yeah, sure :P

Re: Rayman Legends

Posted: Tue Oct 01, 2024 9:58 am
by Pirez
I would have loved for Kung foot to be online as well, while we're at it.

Re: Rayman Legends

Posted: Tue Oct 01, 2024 5:55 pm
by Greengoop
I’m pretty sure it is in the switch version! :P

Re: Rayman Legends

Posted: Tue Oct 01, 2024 6:21 pm
by Master
Tbh I always found it a bit funny how after all the clamouring for online play, they added it...to Kung Foot. Not that I completely disagree with the omission, given the type of game Rayman Legends is and the potential consequences of latency to its gameplay flow, but still kinda funny.

Re: Rayman Legends

Posted: Tue Oct 01, 2024 6:22 pm
by Greengoop
I feel like nobody has ever played king foot seriously, just as a joke with friends. That’s my experience, at least

Re: Rayman Legends

Posted: Wed Oct 02, 2024 7:45 am
by Droolie
As far as I know Kung Foot can't be played online on Switch. They only added Kung Foot Tournament, a local multiplayer version where two Switch systems can connect to play tournaments (but I heard this mode has a lot of technical issues). And there's also a duck NPC that plays Kung Foot with you if there's only one player. That's it.

At some point before the first release of Rayman Legends though, online mode was definitely developed/planned for Kung Foot and other "adversarial" (versus) games. The code of this remains in the game, though from what I can tell it seems incompatible with the game data (and online connection code) we have now. These scrapped "adversarial" games include a "skull coin" and "golden potato" mode, but I have no idea how these would have played.

Kung Foot was also planned for Rayman Adventures before it was released. I can't imagine playing local co-op on a smartphone would have been very fun, so perhaps they wanted to bring the online mode back (just speculation, there's nothing to suggest this)? It didn't happen in the end though.

Re: Rayman Legends

Posted: Thu Oct 03, 2024 6:43 am
by Greengoop
Droolie wrote: Wed Oct 02, 2024 7:45 am I can't imagine playing local co-op on a smartphone would have been very fun
it probably would’ve been like rocket league sideswipe :oops2:

Re: Rayman Legends

Posted: Thu Oct 03, 2024 12:40 pm
by RayCarrot
The Kung Foot mode in Rayman Adventures was being made exclusively for the Apple TV version. So I assume each player would use their own remote or something? Not sure why they scrapped it.

Re: Rayman Legends

Posted: Thu Oct 03, 2024 9:55 pm
by Master
Ahh ok so I've gaslit myself into thinking the Switch version had online 😅

Re: Rayman Legends

Posted: Fri Oct 04, 2024 6:45 am
by Greengoop
Yeah, everyone had told me the switch version was online, so that’s just what I’d believed

Re: Rayman Legends

Posted: Mon Oct 14, 2024 3:42 pm
by Mortamon Saturn
New 158,2 MB update for Rayman Legends and other Ubisoft games on Steam... More Ubisoft Connect client shenanigans again?

Re: Rayman Legends

Posted: Mon Oct 14, 2024 4:33 pm
by Greengoop
No, it’s the new rayman legends DLC adding 385 new skins, 77 new levels and 9 new worlds! :fou2:

Re: Rayman Legends

Posted: Mon Oct 21, 2024 12:18 pm
by TeensieKing
So how does everyone feel about the Murfy levels? I initially got the Wii U version, and I did not quite like them. I ended up picking up the PS4 version, as it was temporarily available for free if you had a PSP subscription, and I beat it 100%. It ran smoother on PS4 and I was definitely glad I could just play as the main character the whole time.

Re: Rayman Legends

Posted: Mon Oct 21, 2024 12:42 pm
by Master
TeensieKing wrote: Mon Oct 21, 2024 12:18 pm ...if you had a PSP subscription
The fact that confused me for a second kinda hurts.
TeensieKing wrote: Mon Oct 21, 2024 12:18 pm So how does everyone feel about the Murfy levels? I initially got the Wii U version, and I did not quite like them.
It's just dawned on me that I've never actually played any versions of the game that have the Murfy levels, it's just Wii U, Vita and Switch that have them right? Perhaps I should see if I can find a copy of DE for Switch at some point then...

Re: Rayman Legends

Posted: Mon Oct 21, 2024 4:38 pm
by Greengoop
TeensieKing wrote: Mon Oct 21, 2024 12:18 pm So how does everyone feel about the Murfy levels?
Goddamn torture
Master wrote: Mon Oct 21, 2024 12:42 pm The fact that confused me for a second kinda hurts.
I would say “showing my age” but the PSP was pretty much dead by the time I was born! :mrgreen: I think TK could’ve worded it better

Re: Rayman Legends

Posted: Tue Oct 22, 2024 3:56 pm
by ArcaneDarkling
TeensieKing wrote: Mon Oct 21, 2024 12:18 pm So how does everyone feel about the Murfy levels?
I'm pretty apathetic towards them. They're just levels, nothing special. I do think they're a bit unnecessary but I don't mind them

Re: Rayman Legends

Posted: Wed Oct 23, 2024 2:08 pm
by TeensieKing
Greengoop wrote: Mon Oct 21, 2024 4:38 pm I would say “showing my age” but the PSP was pretty much dead by the time I was born! :mrgreen: I think TK could’ve worded it better
I did not realise the possible confusion here, maybe I should have just type "PlayStation Plus" :mrgreen: The PSP was never a console I was interested in, so it didn't even cross my mind.

Anyways, glad to see I'm not the only one who dislikes Murfy segments. It seems like the overall consensus in the community?

Re: Rayman Legends

Posted: Wed Oct 23, 2024 4:10 pm
by Greengoop
Yeah, I expected a lot of people to be against them since they simply aren’t fun, as I and many others paid for a PLATFORMER. Thank god it’s not all the levels

Re: Rayman Legends

Posted: Wed Oct 23, 2024 6:21 pm
by The Jonster
Maybe you should rephrase that to, “PLATFORMER I CAN SPEED THROUGH QUICKLY” :mrgreen:

Jokes aside I don’t have a version that has murfy levels, are they really that bad?

Re: Rayman Legends

Posted: Wed Oct 23, 2024 6:26 pm
by Greengoop
Yep, only reason I only got 785/826 teensies in the switch version. At least it wasn’t the Wii U version where those levels were mandatory! :oops2: