Page 10 of 18

Re: Rayman - AFG [ALPHA #2]

Posted: Wed Jan 27, 2016 11:24 pm
by lucky3
New feature for Rayman, he will soon have the ability to fully climb wall. It's still quite work in progress here (the speed, the animation will be tuned), but here is a sneek peek :D Hope you enjoy!


Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 6:34 pm
by AndréGoodlum
Does somebody have the same problem by playing the video?
It says it's private :(

Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 6:37 pm
by Harpic fraîcheur
Same for me.

Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 8:06 pm
by lucky3
Oh ok... One day i'll get enough lums to get a brain that understands Youtube parameters. Does it work now?

Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 8:14 pm
by AndréGoodlum
Yes working!
Wow thats amazing!!!
Your game has got soooo much potential!!!
Pls keep going!

Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 8:42 pm
by Raymanni
The video works now! Looking great so far! :winkgrin:

Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 8:44 pm
by Harpic fraîcheur
Like always, nice job ! :)

Re: Rayman - AFG [ALPHA #2]

Posted: Thu Jan 28, 2016 9:33 pm
by Ray502
Looking very good!

Re: Rayman - AFG [ALPHA #2]

Posted: Sat Jan 30, 2016 4:42 pm
by gamerz31w
Is it Rayman 1 in 3D?It's awesome.

Re: Rayman - AFG [ALPHA #2]

Posted: Sun Jan 31, 2016 12:20 am
by Ray502
gamerz31w wrote:Is it Rayman 1 in 3D?It's awesome.
It looks more like Rayman 2 just with some elements from Rayman 1.

Re: Rayman - AFG [ALPHA #2]

Posted: Sun Jan 31, 2016 8:41 am
by AndréGoodlum
It even feels like Rayman 2 :) but a little bit better

Re: Rayman - AFG [ALPHA #2]

Posted: Sun Jan 31, 2016 8:42 am
by gamerz31w
Yeah sure.

Re: Rayman - AFG [ALPHA #2]

Posted: Fri Feb 05, 2016 7:22 am
by saintrayman
good work lucky,the game came to life and like a real full-fledged,not to flee as in the original game,in a simple bustle was also some interest to look for new ways and somewhere to go, little space just to run
(google translate)

Re: Rayman - AFG [ALPHA #2]

Posted: Fri Feb 12, 2016 6:40 pm
by Haruka
I just tried the Alpha 2, it is pretty good so far! I was not expecting that the Livingstones would keep running after me xD.

Re: Rayman - AFG [ALPHA #2]

Posted: Fri Feb 12, 2016 10:16 pm
by gamerz31w
lucky3 I want a tip how can I scale map when making of in Blender,UDK/Unity 3D or 3DS Max to make this map visible while scalling?

Re: Rayman - AFG [ALPHA #2]

Posted: Sun Feb 14, 2016 6:28 pm
by lucky3
Thanks for your support 8)
I was not expecting that the Livingstones would keep running after me xD.
Yup maybe this is something I'll change.
lucky3 I want a tip how can I scale map when making of in Blender,UDK/Unity 3D or 3DS Max to make this map visible while scalling?
Huh what are you trying to do?

Re: Rayman - AFG [ALPHA #2]

Posted: Sun Feb 14, 2016 9:20 pm
by gamerz31w
Making Jazz Jackrabbit 3 maps in 3DS Max.

Re: Rayman - AFG [ALPHA #2]

Posted: Mon Feb 15, 2016 6:52 pm
by lucky3
Sure... but what is the problem? If the scale is not the same in Unity and 3Dsmax, just scale it.

Re: Rayman - AFG [ALPHA #2]

Posted: Fri Feb 26, 2016 9:29 pm
by AndréGoodlum
News? :D

Re: Rayman - AFG [ALPHA #2]

Posted: Fri Feb 26, 2016 10:51 pm
by gamerz31w
Problem is mediafire uploading time.
mega:///#fm/zEthCbjC