Page 10 of 59

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Apr 26, 2009 8:00 pm
by CheatCat
Maybe I am dumb...
I will ask on the Blender forum about how to do a import/export script. I have searched around, but I don't find anything.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Apr 26, 2009 8:42 pm
by Joshua822
No, i meant loading in the texture/model files and then reading and writing to them in Blender.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Apr 26, 2009 9:13 pm
by CheatCat
Yes, but they are encrypted. I don't think Blender can load them if we don't know the encryption method.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 03, 2009 6:30 pm
by LunaVorax
I think/hope it's not that complicated in fact.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 03, 2009 6:37 pm
by Joshua822
NV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_MODULATE @ state.c / 2378
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2380
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2382
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src1_target, src2 @ state.c / 2384
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr1_target, opr2 @ state.c / 2386
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2388
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE) @ state.c / 2821
Well, here is a gift for you guys ! Enjoy !

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 03, 2009 6:42 pm
by Joshua822
Now, i haven't been in game yet. But does this has some interesting parts in it ? I think if i'll go in game we'll might see the calls being made. I will try that tomorrow.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 03, 2009 7:24 pm
by CheatCat
Joshua822 wrote:
NV, comb_target, GL_REPLACE @ state.c / 2358
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, src0_target, src1 @ state.c / 2360
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, opr0_target, opr1 @ state.c / 2362
fixme:d3d:set_tex_op >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from GL_TEXTURE_ENV, scal_target, 1 @ state.c / 2364
[See more on viewtopic.php?p=382743#p382743]
Where did you find that? :O
And Rayman2 is a _old_ game, it wouldn't bee too hard to extract things from it.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 03, 2009 8:14 pm
by Joshua822
Simple, type
wine /home/username/.wine/drive_c/UbiSoft/Rayman2/Rayman2.exe
in the terminal of a Linux/*BSD :wink:

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon May 04, 2009 9:25 pm
by CheatCat
Ah! Linux! :D There is a Linux debugger, maybe you can use it. I don't have Linux because I must run VC++ and VC#.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue May 05, 2009 3:23 pm
by Joshua822
Yes, i tried Boomerang but my computer is to slow. I mean, i let it run for a couple of hours and it still wasn't completed. Well, i only have a shy Pentium 3 though.
There is a Linux debugger, maybe you can use it. I don't have Linux because I must run VC++ and VC#.
Hey, do you have a reasonably fast computer ? Maybe you can run Linux in the virtual machine and then run Rayman 2 ( Two notes though, you need a late version of VMWare / VirtualBox and you'll need to override dinput.dll in winecfg before you can get Rayman 2 going on Linux ) :wink:

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed May 06, 2009 9:05 pm
by CheatCat
Well, I have a laptop with Dual Core processor. But I am afraid that it should burn up if I try to run Boomerang.

But I can bring the game to the school, they have fast computers! B) I hope it don't take long time.

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu May 07, 2009 7:48 am
by stan423321
CheatCat wrote:But I can bring the game to the school, they have fast computers! B)
Hey, here in Poland, we have fast computers in our school, but with Vista installed, so everything is processed on server, which is as fast as 2 of these computers. You know what that means?

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu May 07, 2009 8:11 pm
by CheatCat
That you can decompile the game fast? But the administrators maybe ban you for that..
I didn't mange to run Boomerang at all on Linux. I double click on the program, and it don't start! x3 Maybe I must install something..

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri May 08, 2009 5:50 pm
by Joshua822
That you can decompile the game fast? But the administrators maybe ban you for that..
I didn't mange to run Boomerang at all on Linux. I double click on the program, and it don't start! x3 Maybe I must install something..
That you can decompile the game fast? But the administrators maybe ban you for that..
I didn't mange to run Boomerang at all on Linux. I double click on the program, and it don't start! x3 Maybe I must install something..
Yes, you have to compile Boomerang from from source. Unpack it with the tar -jxvf command, and then the ./configure and make commands. You can find more information about this on a Linux forum though. Or if you can't figure out how to compile it, you can always use Alien converter to turn it into an easy to install *.deb package :wink:

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat May 09, 2009 7:05 pm
by stan423321
BUMP

There is a leftover of debug mode in Rayman 3

Open executable with Resource Hacker, and take a look at 1st dialog.

<found by stan>

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat May 09, 2009 7:38 pm
by CheatCat
The map select0r? Hmm.. Maybe there is a way to bring it up? :D

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 10, 2009 5:53 pm
by LunaVorax
Ok guys, there's some clarifications to be made.

First of all, what's Boomerang ? Can you give us a link and some documentation.
Second of all, you don't need a Virtual Computer to run Linux. It'll be way too slow on a laptop. Just try dual-boot (with Ubuntu for example).
Third of all, we must focus on one Rayman game at a time OR create different teams ; otherwise we'll be too slow.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun May 10, 2009 7:17 pm
by CheatCat
Boomerang is a old decompilation program. http://boomerang.sourceforge.net/
I think we should focus on Rayman 3 since R2 is encrypted alot.

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon May 11, 2009 3:49 pm
by Joshua822
I agree with LunaVorax, and if we're going to team up, i would like to serve under the R2 team.

And i would love to crack R2. Just for the challenge of it, that would already make it worth it.

But anyway, i got an idea, why don't we compare the level files in Rayman 2 with the level files created with an Open Source game engine ? Maybe it could give us a better vision on how the level files of Rayman 2 where created and interpreted.

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon May 11, 2009 4:43 pm
by stan423321
No. We'll never manage to understand anything this way. We'll just do it in way Ubi would find completely screwed around. And vice versa.