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Re: Rayman 3d models ripping

Posted: Wed Dec 15, 2010 2:04 pm
by Tenderz
Hedgehog673 wrote:Eh, I can't import models ripped from Project 64 with 3D Ripper DX into 3Ds Max...
Anyone know what's the problem?
Seeing any error's, or just an empty scene?

Re: Rayman 3d models ripping

Posted: Fri Jan 07, 2011 8:10 pm
by Lianna
i forgot 3DS Max to export, next months and days, will export as PMD models.

Re: Rayman 3d models ripping

Posted: Fri Jan 14, 2011 11:56 pm
by Hedgehog673
Tenderz wrote:
Hedgehog673 wrote:Eh, I can't import models ripped from Project 64 with 3D Ripper DX into 3Ds Max...
Anyone know what's the problem?
Seeing any error's, or just an empty scene?
An error says that the file doesn't contain anything to import, although I'm 100% sure that I checked all the settings.

Re: Rayman 3d models ripping

Posted: Sat Jan 15, 2011 2:11 am
by Adsolution
I myself haven't been able to get it to work either with Project 64.

Re: Rayman 3d models ripping

Posted: Sun Jan 16, 2011 10:10 am
by Tenderz
It works partial.
You can't get the rayman model correctly.
And you can't get the culled back faces.

You just need to go to your graphics plugins advanced settings and turn on Direct3D Render Pipeline

Image

Re: Rayman 3d models ripping

Posted: Fri Feb 11, 2011 10:48 pm
by Rayman fan2000
I got Rayman perfectly from Rayman 2 but it was on my other comp that I had to destroy all of its memory of. :(
But I got some other models from other n64 games but they always get deformed......sorta....
Image
This Conker model is a little deformed on the side.

My work about Rayman M + Blender

Posted: Thu Dec 12, 2013 6:13 pm
by Lethanov
Hello rayfans :D

I tried to get some elements from Rayman M into Blender. After many attempts, I think I got excellent results : http://puu.sh/356AK.jpg

So this topic will be about my work of "importing"/"re-creating" elements from Rayman M to Blender. I will try to share you many elements as possible.

My first share is a blend which contains 4 henchmen 800 with the 4 skins available from the original game.
Clik here for download :D
All henchmen in the blend file have armatures so you can play with them and/or making animations with them ! However, I think I will improve armatures in the future.

For the textures their size was originally 512x512. I resized them to 1024x1024 without losing quality (Bitmap -> Vector -> New Bitmap).

For the levels, it's a bit more complicated. I use 3D Ripper Dx for Mesh capture to .obj files BUT when I import the files into Blender, meshes are completely screwed. I finally found HOW to get meshes back to their original form.

How then ? (Using Blender 2.6x)
In edit mode, rotate the mesh (-27.25 or 27.25 degrees) and shear it to 0.4 (Maj+Ctrl+Alt+S). Finally just ajust the size on 1 axis (X or Y)

Here is the result : Marvelous no ?
Yes, I know, the textures are missing. I will post new screens of the level soon ;D
Try to find which arena it is from Rayman M ? :D

For Race arenas, we need to make more "game captures" because as you progress in the race, parts of the level shows up progressively (You can easily verify this by playing the game through 3D ripper Dx in Wireframe Mode)

I hope you will enjoy my work. Anyway, I get really fun to do this.

Thanks for reading.

(Notice : I'm french, sorry if my English is bad :s)

Re: My work about Rayman M + Blender

Posted: Thu Dec 12, 2013 10:20 pm
by Rayman fan2000
The only problem I have is that Globox and Tily look squished.

Re: Rayman 3d models ripping

Posted: Thu Dec 12, 2013 11:14 pm
by Master
Bumping for merger.

Re: Rayman 3d models ripping

Posted: Fri Nov 27, 2015 5:26 pm
by gamerz31w
could this work somehow in windows 8.1 with directx11.2 support?When I installed unofficial windows 98 se service pack for Oracle Virtual Box in desktop directx 6.0 icon with .exe file disappeared on desktop.Same problems after and before were with file sharing websites like mediafire or chomikuj.pl aka illegal websites errors.