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Re: Pirate Bash Brothers: Raybrawl
Posted: Fri Sep 23, 2011 3:50 pm
by Adsolution
No, that would probably be getting too deep into the character list.
Is that a paper cut out?
Re: Pirate Bash Brothers: Raybrawl
Posted: Fri Sep 23, 2011 4:30 pm
by Rayman3DS
RayFan9876 wrote:No, that would probably be getting too deep into the character list.
Is that a paper cut out?
Yeah. It was kind of a joke..
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 1:56 am
by beebo44
Shrooblord wrote:Beebo, if you wish to say goodbye to everyone you can also put it in your sig as opposed to posting the same message everywhere around the forum.

Well, not exactly saying goodbye, I'm just giving the reason for my not-as-much-activeness.
RayFan9876 wrote:No, that would probably be getting too deep into the character list.
Well, we could include him as one of the basic enemies. There was a pretty large range of enemies in Brawl.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 2:21 am
by Adsolution
beebo44 wrote:RayFan9876 wrote:No, that would probably be getting too deep into the character list.
Well, we could include him as one of the basic enemies. There was a pretty large range of enemies in Brawl.
For the storyline? That makes sense.
I had an idea: Maybe if this project becomes a success, it could be the multiplayer mode of ROTD.

Just a thought.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 2:41 am
by beebo44
Mmmmmmmmmmmaaaaaaaaaaayyyyyyyybbbbbeeeeeeee..........
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 6:27 am
by Rayman3DS
beebo44 wrote:Mmmmmmmmmmmaaaaaaaaaaayyyyyyyybbbbbeeeeeeee..........
.. la gente esta muy loca
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 1:35 pm
by Spanex
3ds Max is so much fun, I nearly forgot this topic. D:
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 3:00 pm
by Adsolution
Spanex wrote:3ds Max is so much fun, I nearly forgot this topic. D:
Haha, learn well my sprite.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 3:24 pm
by Spanex
If you check your game topic. I put a picture of another object I'm working on.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 3:26 pm
by Adsolution
Spanex wrote:If you check your game topic. I put a picture of another object I'm working on.
I see no such thing.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 3:29 pm
by Spanex
The topic of ROTD?
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 3:31 pm
by Adsolution
Spanex wrote:The topic of ROTD?
Oh, that.

I thought you meant something else.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 9:32 pm
by Rayman3DS
RayFan9876 wrote:Spanex wrote:The topic of ROTD?
Oh, that.

I thought you meant something else.
What?
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 9:33 pm
by Adsolution
Rayman3DS wrote:RayFan9876 wrote:Spanex wrote:The topic of ROTD?
Oh, that.

I thought you meant something else.
What?
I thought she meant here... I don't remember.
Also... I just noticed I passed 4000 posts!
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 10:22 pm
by Spanex
Thank god I'm not the only one that switches genders around!
I'm confident that I can model maps now. I just need somebody else to scale them to the proper size and put them in the engine for me.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 10:59 pm
by Adsolution
Spanex wrote:Thank god I'm not the only one that switches genders around!
I'm confident that I can model maps now. I just need somebody else to scale them to the proper size and put them in the engine for me.
Eheheh, fix'd.
Well maps aren't usually entirely modeled within 3ds Max, that's actually highly unusual. Usually you would create assets then put them together inside the engine.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 11:18 pm
by Spanex
So you mean different objects to place in the engine?
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 11:25 pm
by Adsolution
Spanex wrote:So you mean different objects to place in the engine?
Yep. Either that or different pieces of the map that can be assembled within the engine. It's not usually a good idea to create the terrain and environment within 3ds Max.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sat Sep 24, 2011 11:57 pm
by Spanex
Well then, if you're up to it, you can put the pieces together for us

For now I'm gonna avoid Cryengine, until I've mastered 3ds Max.
Re: Pirate Bash Brothers: Raybrawl
Posted: Sun Sep 25, 2011 12:08 am
by Adsolution
Spanex wrote:Well then, if you're up to it, you can put the pieces together for us

For now I'm gonna avoid Cryengine, until I've mastered 3ds Max.
Sure thing buddo!
Here's a picture of the heli-chopper like requested:
I know it looks a little blurry compared to the rest of the picture, but it looks great in motion.