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Re: TTQ: Season 93 - Carrot-master

Posted: Wed Jun 15, 2016 4:55 pm
by RayCarrot
All are correct except the second one. The new Ubisoft logo is just there because the game was released later. Same thing goes with things like credit changes etc.

Re: TTQ: Season 93 - Carrot-master

Posted: Wed Jun 15, 2016 4:56 pm
by RibShark
Carrot-master wrote:All are correct except the second one. The new Ubisoft logo is just there because the game was released later. Same thing goes with things like credit changes etc.
True but you didn't specify that as a disallowed answer in the question.

Re: TTQ: Season 93 - Carrot-master

Posted: Wed Jun 15, 2016 5:21 pm
by NyaNyaLily
- Lack of "Wanna Kick Rayman" videos.
- No "Lums Race" (but it's possible to get it with a glitch).
- Certain levels that originally ended with just a cutscene also now have a score tally as well.

Dat Copy paste :fou:

Re: TTQ: Season 93 - Carrot-master

Posted: Thu Jun 16, 2016 9:47 am
by RayCarrot
That's correct!

CHRdutch - 1 point
Master - 1 point

Question 3:
While selecting a level in The Hall of Doors in Rayman 2 (PC, N64 and DS), Rayman jumps or runs to a different place depending on which level is selected. There are two levels however where he's on the same place while any of the two levels are selected. Which levels are these?

Re: TTQ: Season 93 - Carrot-master

Posted: Thu Jun 16, 2016 10:58 am
by Greeness
He does it in three locations which are between:
the walk of life-the Bayou

the walk of power-the sanctuary of rock and lava

the fairy glade-the marshes of awakening

Re: TTQ: Season 93 - Carrot-master

Posted: Thu Jun 16, 2016 2:34 pm
by RayCarrot
That's correct!

Greeness - 1 point
CHRdutch - 1 point
Master - 1 point

Question 4:
Which two levels in the GBA version of Rayman Raving Rabbids have the shooting minigame?

Re: TTQ: Season 93 - Carrot-master

Posted: Thu Jun 16, 2016 4:54 pm
by NyaNyaLily
the toy world and the forest world I world

Re: TTQ: Season 93 - Carrot-master

Posted: Thu Jun 16, 2016 5:24 pm
by RayCarrot
I meant the specific level names, not just the worlds. You can answer again.

Re: TTQ: Season 93 - Carrot-master

Posted: Thu Jun 16, 2016 7:32 pm
by NyaNyaLily
"The Kid's Hamlet" and "Not a piece of Cake!"

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 12:43 pm
by RayCarrot
That is correct!

CHRdutch - 2 point
Greeness - 1 point
Master - 1 point

Question 5: Which versions of Rayman 2 have actual voice acting in any of the games cutscenes and where?

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 1:25 pm
by Greeness
ps1 all cutscenes.
ps2(revolution) all cutscenes that have dialog.
ps3(revolution) all cutscenes that have dialog.
Dreamcast Intro cutscene.

not 100% sure but this is the info I was able to gather.

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 8:05 pm
by RayCarrot
Those are correct (though Revolution on PS3 doesn't need to be mentioned considering it's running through emulation), though there is one missing.

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 8:14 pm
by Ray502
PS1: All cutscenes.
PS2: (Revolution), all cutscenes that have dialog.
Dreamcast Intro cutscene.
Nintendo 3DS: Cutscenes.

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 8:16 pm
by RayCarrot
Nope, that's not it either.

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 8:22 pm
by RibShark
PS1: All cutscenes.
PS2: (Revolution), all cutscenes that have dialog.
Dreamcast: Intro cutscene.
iOS: Intro cutscene.

Re: TTQ: Season 93 - Carrot-master

Posted: Fri Jun 17, 2016 9:37 pm
by Greeness

Re: TTQ: Season 93 - Carrot-master

Posted: Sun Jun 19, 2016 11:29 am
by RayCarrot
Yep, RIbshark is correct. The Dreamcast version has no dialogue in the intro, while the iOS version has a voiced intro.

CRdutch - 2 points
RibShark - 1 point
Greeness - 1 point
Master - 1 point

Question 6: The idea for the "boss" in The Fairy Glade in Rayman 2 (all versions) where you had to destroy the machinery to free Ly, was later reused in other Rayman games. Which games and in which level does it appear? Ports of Rayman 2, such as Revolution and DS do not count.

Re: TTQ: Season 93 - Carrot-master

Posted: Sun Jun 19, 2016 1:12 pm
by NyaNyaLily
Rayman 3 (GBA) - Garish gears
Rayman Raving Rabbids (GBA) - Celestial castle

Re: TTQ: Season 93 - Carrot-master

Posted: Mon Jun 20, 2016 4:56 pm
by Greeness
Do the zombie chicken egg sections in The Desert of the Knaaren also count? they were surely inspired by it.

Re: TTQ: Season 93 - Carrot-master

Posted: Mon Jun 20, 2016 5:52 pm
by RayCarrot
CHRdutch's answer is correct. The Zombie Chicken segments in Rayman 3 were most likely inspired by it, but it doesn't feel like an exact copy of the part from Rayman 2 which these two mentioned bosses in the handheld games actually do.


CRdutch - 3 points
RibShark - 1 point
Greeness - 1 point
Master - 1 point

Question 7: How many different type of challenges are there in the challenge mode in Rayman Legends? I'm looking for both different level themes as well as the different challenges each theme has to offer. The special challenges created by Mya do NOT count as they aren't regular challenge types. The difference between the normal and extreme challenges don't count either as there are only minor differences.