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Re: Rayman Legends

Posted: Tue Jun 12, 2012 9:33 pm
by spiraldoor
RayFan9876 wrote:
spiraldoor wrote:The two cannot be separated.
It depends what aspect of the game you're looking at. Graphhics are by far the most noticeable differences between generations.
What aspect of a game is not governed by the technological capacities of the hardware you’re using to play it?

Re: Rayman Legends

Posted: Tue Jun 12, 2012 9:43 pm
by Shrooblord
spiraldoor wrote:What aspect of a game is not governed by the technological capacities of the hardware you’re using to play it?
I would say Pong, probably... though care to prove me wrong.
*EDIT* I misread that.

I must say that I liked the Mario Minis game; the one with the theme park and all the level-building and little robot Marios and Peaches and friends. It was a fun gimmick since it didn't feel too Mario, yet, inherently, it felt exactly like Mario. Mario can do that sometimes. Further, I think ML:PiT was awesome, like the most awesome Mario I've ever played (you can guess where my internet alias came from), and Mario Kart DS was a load of fun - I still ocassionally play it - though I didn't really like Kart Wii for some reason. I liked Brawl, if you can call that Mario. Galaxy was fun, but not too great. For the rest, the very earliest Mario is epic just because of all the nostalgia of playing on a green-and-black screen and stomping little two-pixelled things that are apparently Goombas. ;)

Re: Rayman Legends

Posted: Tue Jun 12, 2012 9:44 pm
by DesLife
spiraldoor wrote:
RayFan9876 wrote:I'm pretty sure he meant the game itself, not the technology.
The two cannot be separated.
I disagree. The value of a game doesn't depend on its technology, a technological improvement will only open new horizons. Some games with old and crappy technology are better than recent games using cutting-edge technology. The two certainly are linked, but they can be separated.
spiraldoor wrote:What aspect of a game is not governed by the technological capacities of the hardware you’re using to play it?
Scenario, ambiance. Those are what truly shape your gaming experience (well, for most games at least).

Re: Rayman Legends

Posted: Tue Jun 12, 2012 9:50 pm
by sergiomonty
spiraldoor wrote:
RayFan9876 wrote:
spiraldoor wrote:The two cannot be separated.
It depends what aspect of the game you're looking at. Graphhics are by far the most noticeable differences between generations.
What aspect of a game is not governed by the technological capacities of the hardware you’re using to play it?
The love with which the game was made Image

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:32 pm
by El Dango
spiraldoor wrote:
El Dango wrote:I like Mario too, and I appreciate the huge influence the franchise has had on the industry, but at this point it desperately needs to either renew itself or just end completely. I'd have preferred it if the series had ended with Galaxy, especially since that game really felt like a final installment, not to mention that they will probably never be able to outdo it.
I don’t understand the use of the word ‘never’ in relation to technology. Five years from now, Super Mario Galaxy will seem laughably outdated.
I'm talking about the concept itself. SMG was a great idea, but it's pretty hard to do something that feels bigger and more spectacular for future installments when you've already played the space card. Not like Nintendo is trying awfully hard at the moment anyway.

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:33 pm
by Haruka
DesLife wrote:I disagree. The value of a game doesn't depend on its technology, a technological improvement will only open new horizons. Some games with old and crappy technology are better than recent games using cutting-edge technology. The two certainly are linked, but they can be separated.
I'm with Des in here. Graphics for example have nothing to do with a superior gaming experience. VVVVVV is an example.

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:41 pm
by Adsolution
Haruka wrote:
DesLife wrote:I disagree. The value of a game doesn't depend on its technology, a technological improvement will only open new horizons. Some games with old and crappy technology are better than recent games using cutting-edge technology. The two certainly are linked, but they can be separated.
I'm with Des in here. Graphics for example have nothing to do with a superior gaming experience. VVVVVV is an example.
What you said is not agreeing with DesLife.

Graphics have plenty to do with creating a superior gaming experience. Why do you think people prefer the Dreamcast version of Rayman 2 over the N64 version?

With that said, graphics are not the sole governing factor of the experience, obviously, but they do play a decent part in it. All the 'classic' games are perfect examples.

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:43 pm
by DesLife
Go play Crysis, graphics whore. We don't need your kind here.

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:44 pm
by Adsolution
DesLife wrote:Go play Crysis, graphics whore. We don't need your kind here.
I added something to my post right after you posted, because it put me out of context:
RayFan9876 wrote:With that said, graphics are not the sole governing factor of the experience, obviously, but they do play a decent part in it. All the 'classic' games are perfect examples.
I was actually agreeing with you.

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:53 pm
by The Edditaur
Haruka wrote: VVVVVV is an example.
Woo, go V6.
Oh, time to make this relevant. Yeah, that game has the graphics of a Commadore 64 game, yet the graphical style fits it because of the huge retro vibe the game gives off.

Re: Rayman Legends

Posted: Tue Jun 12, 2012 10:56 pm
by Haruka
RayFan9876 wrote:
Haruka wrote:
DesLife wrote:I disagree. The value of a game doesn't depend on its technology, a technological improvement will only open new horizons. Some games with old and crappy technology are better than recent games using cutting-edge technology. The two certainly are linked, but they can be separated.
I'm with Des in here. Graphics for example have nothing to do with a superior gaming experience. VVVVVV is an example.
What you said is not agreeing with DesLife.

Graphics have plenty to do with creating a superior gaming experience. Why do you think people prefer the Dreamcast version of Rayman 2 over the N64 version?

With that said, graphics are not the sole governing factor of the experience, obviously, but they do play a decent part in it. All the 'classic' games are perfect examples.
When I said "superior gaming experience", I meant the enjoyment factor. A game can have excellent graphics, but having a poor gameplay. See what I mean?

Now concerning the Dreamcast version, it isn't just a matter of graphics that people prefer it: remember the obscure exclusive 3 minigames and the Globox Village bonus.

Re: Rayman Legends

Posted: Wed Jun 13, 2012 4:09 am
by sergiomonty
Another interview with Michael Micholic, with some interesting info:

http://www.gameinformer.com/b/features/ ... eview.aspx

Murphy... a flying frog? wtf.

Re: Rayman Legends

Posted: Wed Jun 13, 2012 8:16 am
by Master
Haruka wrote:When I said "superior gaming experience", I meant the enjoyment factor. A game can have excellent graphics, but having a poor gameplay. See what I mean?

Now concerning the Dreamcast version, it isn't just a matter of graphics that people prefer it: remember the obscure exclusive 3 minigames and the Globox Village bonus.
AND the 60fps, it makes the experience so much smoother and fluid.

Re: Rayman Legends

Posted: Wed Jun 13, 2012 8:20 am
by Illegal
This video shows the studio,in Montpellier(you remember). And here is Michel Ancel in this video.Yay! :winkgrin:
http://www.youtube.com/watch?v=ccKwfKOy7I0

Re: Rayman Legends

Posted: Wed Jun 13, 2012 11:50 am
by Haruka
sergiomonty wrote: Murphy... a flying frog? wtf.
My exact comment when I watched a french interview several posts ago.

Re: Rayman Legends

Posted: Wed Jun 13, 2012 12:29 pm
by Acarr
Haruka wrote:
sergiomonty wrote: Murphy... a flying frog? wtf.
My exact comment when I watched a french interview several posts ago.
What happened with green-fly? ): Anyway he said he's LIKE a flying frog. He does look a bit like a frog tbh.


Oh and also we get to see Rayman's house, this I'd like to see as he seems to just randomly sleep around the place.

Re: Rayman Legends

Posted: Wed Jun 13, 2012 1:31 pm
by sergiomonty
New things that I noticed in the Montpellier video:

- A caught Grand Minimus? does he have to be saved at some point of the game?
-Some pictures of the before mentioned "Giants". No, they don't look like Clark :( Instead they look more like those gigantic greek cyclops.
-Michel Ancel is getting fucking old, or maybe he didn't sleep well last night XD

Re: Rayman Legends

Posted: Wed Jun 13, 2012 1:41 pm
by Janic
Illegal wrote:This video shows the studio,in Montpellier(you remember). And here is Michel Ancel in this video.Yay! :winkgrin:
http://www.youtube.com/watch?v=ccKwfKOy7I0
Nice find, wow! I spotted some gorgeous artworks in there. Maybe we can add a few of them to the wiki? :)

Re: Rayman Legends

Posted: Wed Jun 13, 2012 1:56 pm
by Acarr
Don't think they're in very good quality if we just got them from the video.
sergiomonty wrote:-Michel Ancel is getting fucking old, or maybe he didn't sleep well last night XD
He looks so much older :mrgreen: Maybe the stress is getting to him.

Re: Rayman Legends

Posted: Wed Jun 13, 2012 2:05 pm
by Haruka
Excellent video. If they ever port to PC, they could adapt the Murfy interaction with Wacom tablets. :mryellow: