Re: Rayman Origins
Posted: Mon May 30, 2011 1:07 am
I would like to see again the Picture City and the Caves of Skops. 
Forest and Band Land - the best places of R1. I'm not very want other worlds, they're boring. Also I want mystical lands, like Land of the Dead, Cave of the Bad Dreams. Rayman must have creepy levels, it's cool, therefore R2 is my favorite partHunchman801 wrote:We know that both the Dream Forest (only referred to as the jungle so far) an Band Land will appear in Origins, but are there any other worlds from the original game you'd like to see? Or maybe levels from Rayman 2 and 3?
It is tradition since Rayman 1, they shall not break it in RO.Hunchman801 wrote: In any case, there's no way we're not having plums and piranhas in Origins.
My favourite R1 worlds are Band Land and Picture City; I think that music and art are very rich concepts for a game environment, and there’s plenty of untapped potential in both of them (just off the top of my head: Band Land could feature labyrinthine networks of interconnected flutes, and oceans composed of churning sheet music, while Picture City could include sections where Rayman makes his way through environments inspired by the work of specific artists or their artistic movements, or perhaps even other art forms such as filmmaking [or game development, if they want to go meta]). Guillaume Bonamy’s artwork hinted at such expansion: one of his pieces was a concept for a Picture City cavern, complete with ink waterfall and pencil stalagmites, stalactites and columns. I hope the reintroduced R1 locations in Origins will contain numerous fresh ideas of this sort, and it would be great if they were accompanied by some throwbacks and narrative links to the other games (I’m thinking of Space Mama and Zaroff).Hunchman801 wrote:We know that both the Dream Forest (only referred to as the jungle so far) an Band Land will appear in Origins, but are there any other worlds from the original game you'd like to see? Or maybe levels from Rayman 2 and 3?
I wouldn’t be so quick to judge the redesigned Band Land; we’ve only seen one piece of concept art (which happens to have been photographed from a Dutch angle), and while it doesn’t look quite as spectacular as the vistas we imagined as laying behind the pixellated backdrops of the original game, it certainly shows that the developers are willing to take the initiative and try to make this work. Looking closely at the artwork, I can see a drum platform which looks quite close to the drums which acted as flooring in R1, so I expect the levels will use plenty of similar objects and platforms (sliding sheet music, flutes etc); while the trumpet which hovers oddly in the background looks a bit out-of-place, I really like the tangible music which seems to waft from it (and will probably look great in motion); the flared trumpet bells which bloom organically from the darkness look very nice to me, and remind me of the flute trees in R1; overall, I get the impression that this concept is for a dark and stormy level (like the fourth phase of Bongo Hills); I hope and expect that the revitalised Band Land will also feature levels more along the lines of the first phase Bongo Hills, with its richly detailed background and wide range of interactive music-inspired surroundings.Hunchman801 wrote:I would personally love to see the Caves of Skops again; in any case, Dango is right about the Blue Mountains (unless both worlds are the same), and I fear that Picture City and the Candy Château might be hard to adapt among the very stylised imaginary worlds from Origins we've already seen (see the food world and what happened to Band Land).
As for Rayman 2 and Rayman 3, as a huge fan of the Sanctuary of Stone and Fire and the Land of the Livid Dead I'd love to see them “back”, but once again I doubt it.
In any case, there's no way we're not having plums and piranhas in Origins.
A clock world was conceptualised for Rayman 4: it was called the Temporal Palace. As for Band Land, I completely agree: one if the most fascinating aspects of that world is its ‘layered’ structure – the Dream Forest-esque Bongo Hills, with their rolling green hills filled with colourful, colossal musical instruments stretching off into the distance; the airy-blue and metallic reaches of Allegro Presto with their slippery sheet music and perilous leaps; the warm, cloudy Gong Heights with their orange-and-purple skies; and the frozen, snowy, astral zenith of Mr Sax’s Hullaballoo, which feels like the climactic culmination of the previous three levels in every way. Yes, it’s an excellent world.El Dango wrote:For more R1 inspired levels, how about a clock themed world? Could make for some interesting levels.
As for Band Land, I think there should be at least one level with a clear, starry sky, located above the clouds, like here:
Imagine the detail they could put into it with the Ubi-Art tools. Would be even cooler to see a few instruments sticking up through the clouds as well. Man, this has so much potential.
My intention was not to pass judgement on this artwork, which I find excellent, but to emphasise its stylised side when compared to the original Band Land. While I can imagine a similar adaptation of Picture City, if re-centred around art itself, I think it might be a lot harder for Candy Château, which is much more prosaic a world.spiraldoor wrote:I wouldn’t be so quick to judge the redesigned Band Land; we’ve only seen one piece of concept art (which happens to have been photographed from a Dutch angle), and while it doesn’t look quite as spectacular as the vistas we imagined as laying behind the pixellated backdrops of the original game, it certainly shows that the developers are willing to take the initiative and try to make this work.
Maybe you can tell us quickly what the article deals with and we should be able to figure out whether there's anything newRayBlue wrote:Okay, so I've just bought an Italian videogames magazine which has got inside an article about Rayman Origins.
Do that please, and scanning too if possible.RayBlue wrote:Okay, so I've just bought an Italian videogames magazine which has got inside an article about Rayman Origins.
There is even a Michael Ancel's interview. I don't know if it's a translated version of an interview published on another magazine, but if you're interested I can translate it.
Because it was on the Wii.NotaKuroi wrote:Some offtopic. I have a question long time - why Rayman 4 become cheap antology of minigames?