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Re: TTQ: Season 99

Posted: Sun Jan 22, 2017 4:55 pm
by Master
If we stick to a format where both teams answer the same questions, that could do the trick. However, if we go by the sets format, I don't think it'd be necessary. Since it's a different question for each team, there's no need to worry about trying to answer quickly, teams have the chance to work together and figure out an answer within the thread, and not having to worry about PMs.

Re: TTQ: Season 99

Posted: Sun Jan 22, 2017 7:32 pm
by Ray502
And I assume there would a time limit on each question, right? If so, how long will a team have to answer before the time is up for that question? What will happen if the time does run out for that team?

In the midst of all of this, season 99 is tomorrow! Time flew by after all of this discussion about the 100th.

Re: TTQ: Season 99

Posted: Sun Jan 22, 2017 7:34 pm
by Master
Yup, there will be time limits, in order to ensure that the quiz schedule is kept to. I'm not entirely sure how long I'll give, but I want to have all questions done before the weekend. I might do two per day, and give half a day for each question?

Re: TTQ: Season 99

Posted: Sun Jan 22, 2017 7:45 pm
by Ray502
Right. Good by me. I think if there isn't anything that's up in the air this moment, put out a prototype of the rules for the 100th. So the contestants can get an early, general look of how the competition works. And of course, adjust any part of it throughout, if necessary.

EDIT: I see yet another season is kicking off today.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 7:54 pm
by PluMGMK
Indeed it is! And I would write an intro about how excited everyone should be, but we all know the really exciting season is going to be the next one! That and I'm just not in the mood! :mrgreen: So, here it is, the last double-digit TTQ season.

Question 1: What colours of Tings in Rayman Designer trigger a special sound effect when they are all collected?

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 7:59 pm
by Ray502
Green
Red
Orange
Blue

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 8:02 pm
by PluMGMK
Too many!

Re: TTQ: Season 99

Posted: Mon Jan 23, 2017 8:19 pm
by Ray502
I'm pretty sure a sound effect plays when you collect all blue tings as well as green tings and red tings. In the video below.

At 3:56, 5:14, and 6:46.
Proof for the orange tings. At 3:30.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 8:42 pm
by PluMGMK
One of those effects is not intrinsic to the Tings, but instead comes from the event they are wired up to.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:00 pm
by Harpic fraîcheur
I would say red, orange and blue then.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:05 pm
by PluMGMK
And Harpic starts us off!

Harpic fraîcheur: 1 point

Question 2: Give a rough explanation of the premise of three of the minigames in the PC version of Rayman 3 (who you are, what you're doing and why you're doing it).

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:08 pm
by Ray502
1. In 2D Madness, Rayman needs to get to the exit sign because Madness is a look back of Rayman 1, when he was a kid.
2. Commando, Razoff needs to shoot the Hoodlums in several environments to spice his shooting game.
3. Racket Jump, 2 Hoodlums play a game of Racket jump on a Sunday, and you need to win, scoring like tennis.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:14 pm
by Harpic fraîcheur
Sentinel : you are playing as an hoodboomer staying on a fort and you need to kill the Knaarens attacking by throwing them explosive cocktails.
Razoff Circus : you are playing as Razoff and you train using your weapon by shooting cibles representing his opponents.
Racket Jump : you are playing as a Grim keeper and you do a game inspired by tennis with another Grim keeper.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:26 pm
by PluMGMK
Ray502 wrote:1. In 2D Madness, Rayman needs to get to the exit sign because Madness is a look back of Rayman 1, when he was a kid.
2. Commando, Razoff needs to shoot the Hoodlums in several environments to spice his shooting game.
3. Racket Jump, 2 Hoodlums play a game of Racket jump on a Sunday, and you need to win, scoring like tennis.
I think this'll do.
And as I realize I had the scoreboard bum-ways, let's keep going…

1 point: Harpic fraîcheur, Ray502

Question 3: What character or characters in Rayman Legends were born on Mount Olympus?

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:28 pm
by Ray502
Olympia. Sibylla?

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:30 pm
by NyaNyaLily
Olympia and Sibylla

My post at the you game, it actually happened.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:31 pm
by Harpic fraîcheur
I think it's only Olympia. Nothing says Sibylla has been born in the Olympus Maximus in RL.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:36 pm
by Ray502
Sibylla is Olympia's twin sister, and since twins are born usually about the same time, they should be at the same place.

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:37 pm
by PluMGMK
Hmm, you weren't thrown… I'd better start making these harder.

2 points: Ray502
1 point: Harpic fraîcheur

Question 4: Which designer working on the original game had came up with four key words/headings for level design in that game? (Not gonna ask what they were since AFAIK there's no official English translation)

Re: TTQ: Season 99 - PluMGMK

Posted: Mon Jan 23, 2017 9:39 pm
by Harpic fraîcheur
Oh, yeah, that's pretty logic since they are twin sisters. :oops2: