Page 969 of 1333
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:13 pm
by NyaNyaLily
QUICK, EDIT IT!!!! D:
----[Edit]-----
-----[Edit2]-----
I'm pretty sure that Hoodmongers are able to block your attacks, and Henchmen 800 aren't.
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:17 pm
by Ray502
Proposed answer: "If Rayman attempts to shoot a weak shot at the Hoodmonger, he will block it with his gun. The Henchman 800 will not block the weak shot, they will still take damage."
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:18 pm
by Master
Heh, no point me editing it out now, since it's definitely been seen. I'll be sure not to do that again, if another wrong answer is given.
Since we're on a new page, I'll quote the next question again:
Master wrote:
Team A:
Score: 2
Q4 - The average Hoodmonger and Henchman 800 have a lot in common. They have 3 HP, shoot normal projectiles, and some move about Rayman to flank. However, despite these similarities, the Hoodmonger has a capability which make him a much more formidable foe, what is this capability?
Team B:
Score: 3
Q4 - What do Antitoons and Black Lums have in common?
You have until 9:00 23.07.2017 UST+0 to answer. Note however that since I'm in Uni, I might not have a new question up straight away.
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:19 pm
by Ambidextroid
Just a slight nitpic: do turbines cause air currents, or harness them? I would have thought the latter
As for this question, I agree with Ray and dutch
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:21 pm
by Master
I'm sure they harness them, but I'd imagine it causes air currents within. Robo-Pirate machinery doesn't always make sense, it's a cartoony game, after all.
Also, Ray, don't forget to quote me when answering, I was active at the time, but I might not be the next time you submit.
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:22 pm
by NyaNyaLily
Master wrote:Heh, no point me editing it out now, since it's definitely been seen. I'll be sure not to do that again, if another wrong answer is given.
Actually, I was telling Ray502 to quickly edit
his post before you would see it.

Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:23 pm
by Master
Heh, even if he did, because he was responded to, there would be an edit message under the new submission. I'd have known, and discarded the answer.
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:37 pm
by NyaNyaLily
But, the rules of the 100th season don't mentiom anything about editing answers.

Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:40 pm
by Master
Fair point, though given the one answer only rule, I thought it'd be implied. Still, you're right that there is a slight loop-hole so I'll patch that in.
In the meantime, be sure to continue discussing your answers!
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:44 pm
by RayCarrot
As for the question, well, they're both small, round, usually come in groups, have the ability to fly. The black Lums in R3 GBA are very similar to Antitoons in how they can fly towards Rayman in certain sections. I'm however wondering if Master is looking for some different answer than this...
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 10:52 pm
by Master
When I say common, do I mean absolutely common, or similarly common, I wonder?
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 11:03 pm
by Ray502
Master wrote:Q4 - The average Hoodmonger and Henchman 800 have a lot in common. They have 3 HP, shoot normal projectiles, and some move about Rayman to flank. However, despite these similarities, the Hoodmonger has a capability which make him a much more formidable foe, what is this capability?
Our team is going to go with:
"If Rayman attempts to shoot a weak shot at the Hoodmonger, he will block it with his gun. The Henchman 800 will not block the weak shot, they will still take damage."
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 11:05 pm
by Master
Correct. Indeed, Hoodmonger are capable of deflecting Rayman's attacks, forcing the player to move sideways to ensure hits connect. It's a small detail, but I feel it's one of the ways in which Rayman 3 makes its combat more dynamic compared to Rayman 2.
Team A now has 3 points, Team B has plenty of time left still to give their answer.
Re: TTQ: Season 100 - ROUND ONE
Posted: Wed Feb 22, 2017 11:43 pm
by PluMGMK
Wait, it's just Antitoons and Black Lums? Somehow when I first read it I thought caterpillars were mentioned as well. I'm going totally dotty…
How about that they're both dark equivalents of something? Electoons and Red Lums respectively? I don't know…
Re: TTQ: Season 100 - ROUND ONE
Posted: Thu Feb 23, 2017 12:58 am
by Ambidextroid
PluMGMK wrote:Wait, it's just Antitoons and Black Lums? Somehow when I first read it I thought caterpillars were mentioned as well. I'm going totally dotty…
I thought I saw that too, I think Master's just trying to be a sneaky sneakster
Re: TTQ: Season 100 - ROUND ONE
Posted: Thu Feb 23, 2017 1:04 am
by Master
Truth be told, the detail I thought of, I thought applied to the Caterpillars as well, but then I realised it didn't.
Right, I'll be turning off soon. Team B has 8 and half hours remaining to send their answer.
Re: TTQ: Season 100 - ROUND ONE
Posted: Thu Feb 23, 2017 1:37 am
by Tunderous
I agree with Carrot.
Re: TTQ: Season 100 - ROUND ONE
Posted: Thu Feb 23, 2017 7:32 am
by incognito
Additions and black lums are the same size, and the creation of evil.
Re: TTQ: Season 100 - ROUND ONE
Posted: Thu Feb 23, 2017 8:10 am
by PluMGMK
In the GBA version can't Black Lums be eliminated in one hit, like antitoons (and some but not all caterpillars)?
Re: TTQ: Season 100 - ROUND ONE
Posted: Thu Feb 23, 2017 8:28 am
by Master
Not to rush you guys, but you've got 1 and a half hours remaining.