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Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:58 am
by Hunchman801
I remember finding this secret room after several years ^^

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:23 pm
by sfn42
I needed the Lums radar in Revolution to finally find that secret room.

Joshua822, Xenon - 3 points
Hunchman801, Holy Crap, mostwanted82 - 2 points
mostwanted82 - 1 point

Q: Name four places in Rayman 3 where you can get onto mushrooms without screwing them down.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:33 pm
by Mountain Goat
TLOTLD, Part 1, first mushroom in the second room (I mean the part with the slapdashes) with stacking turtles
TBOM, Part 2, first mushroom near the little wooden bridge with a jump
TBOM, Part 3, first mushroom near the muddibogs with a jump
CF, Part 1, you can stuck turtles there
EDIT: You have to delete the last sentence. :P

mostwanted82 - 1 point

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:33 pm
by Xenon
I wish it was possible in TBOM part 4. If Rayman could get to the Lockjaw without killing the Hoodblaster, there'd be some significant point possibilities. I believe that sadly it's blocked by the sides of the hole that appears when it's lowered, but bah, I'd love to get to that Lockjaw.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:41 pm
by Mountain Goat
Yeah, it would indeed exist more possibilitys to reach a higher score. Maybe it's possible to climb on mushrooms, which we haven't discovered to get up with a jump or something else there. I mean, it's also in DOTK, Part 7, you have to jump from a certain position to get the last green gem there behind the boxes.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:45 pm
by Xenon
That was one of my favourite combos in the entire game actually :)

It's worth investigating whether there are more places were absurd jumps can be made. FC, maybe.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:47 pm
by Mountain Goat
Yeah, not for nothing had MandM discovered the place in FC, Part 4. But the fact which annoys me really is, that it seems that there is no possibility to get 20 objects before the tribelle in Part 4. :(

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 12:49 pm
by Xenon
Hey, I've just had an idea :idea:

Do you think it would be valuable if Rayman ignored everything in the first room and went directly to the room with the fairies, collecting the Vortex? That way, it would become possible to combo everything prior to the Matuvu for double points! Hum, the problem is, I'm not sure if it's possible to get passed the first Tribelle without waking it or scaring it away.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 1:23 pm
by Mountain Goat
It's an indeed good idea. Maybe it's possible to avoid the tribelle with a low jump while you're pressin the Sidewards-Button. But there is another problem: I think the door is locked when you go through the room with the vortex. And I don't know how long the Can is holding.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 2:18 pm
by sfn42
There is no way back from the room with the fairies, so it wouldn't work.

Anyway, mostwanted has named the 4 possible mushrooms.

Joshua822, Xenon, mostwanted82 - 3 points
Hunchman801, Holy Crap - 2 points
mostwanted82 - 1 point

Q: What is the function of the red tings in all of the Ubisoft-made Rayman Designer-levels?

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 2:59 pm
by Tobbe
They give you an extra life.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 3:51 pm
by sfn42
I'm sorry but I can't give you this point because your answer is not entirely correct.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 4:08 pm
by Serza5
They heal you.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 6:18 pm
by Suad_199512
They give energy to Rayman.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 7:08 pm
by Tobbe
sfn42 wrote:I'm sorry but I can't give you this point because your answer is not entirely correct.
Is the correct answer that collecting 10 of them gives you an extra life?

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 7:36 pm
by Rsandee
Tobbe you cant post 2 answers on 1 Question

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 8:05 pm
by Tobbe
Consider it a modification of my first answer, then, and shut up.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Thu Dec 25, 2008 11:52 pm
by Hunchman801
In theory, they can be used to trigger any gendoors and killdoors. In practice, they're often used to trigger the appearance of bonus lives when you've collected all of them.

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Sat Dec 27, 2008 12:33 pm
by sfn42
Hunch got it, so he gets the point.

Joshua822, Xenon, mostwanted82. Hunchman801 - 3 points
Holy Crap - 2 points
mostwanted82 - 1 point

Q: What is the most common method to get a Tribelle?

Re: The Teensies' Quiz Quest 2.7: sfn42!

Posted: Sat Dec 27, 2008 12:34 pm
by Holy Crap
Walk up to it very slowly.