What kind of game/ game console would you make?

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technology4617
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Re: What kind of game/ game console would you make?

Post by technology4617 »

As for original games, I would probably create some sort of survival horror game. I have several ideas, but none of them are quite perfect.

As for HD ports, I would make an HD version of Conker's Bad Fur Day for the PS4 that had upscaled textures, ran at a constant 30FPS, had improved camera controls, and that had uncensored dialogue. It would also run at 4K resolution.

As for a console, I would design a custom OS and case for a 17" Origin PC laptop, and market that as a console. :P
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Re: What kind of game/ game console would you make?

Post by OCG »

Why not 60FPS?
BTW, having uncensored dialogue would be awesome since Humor is the best aspect of the game and a reason why is Conker best RareWare game ever.
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Re: What kind of game/ game console would you make?

Post by technology4617 »

OldClassicGamer wrote:Why not 60FPS?
As shown by the high FPS version of the Hobbit, having to high of a framerate can cause the cutscenes to have a less cinematic feel, which was the intended effect.
OldClassicGamer wrote:BTW, having uncensored dialogue would be awesome since Humor is the best aspect of the game and a reason why is Conker best RareWare game ever.
Hells yeah! :D Also, they could include some of the cutscenes Nintendo found too "offensive," such as the Pokemon cutscene, and the joke at the expense of the Ku Klux Klan.
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Re: What kind of game/ game console would you make?

Post by MrMcMelonLord »

technology4617 wrote:
OldClassicGamer wrote:Why not 60FPS?
As shown by the high FPS version of the Hobbit, having to high of a framerate can cause the cutscenes to have a less cinematic feel, which was the intended effect.
You could always make it so the the frames drop to 30 during cutscenes by changing the frame limiter.
technology4617
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Re: What kind of game/ game console would you make?

Post by technology4617 »

MrMcMelonLord wrote:You could always make it so the the frames drop to 30 during cutscenes by changing the frame limiter.
Perhaps, but even the gameplay is quite cinematic, and I would hate to ruin that effect.
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Re: What kind of game/ game console would you make?

Post by TheTempurmental »

I have plans to make a story-driven 2D platformer called "Quester". It would be filled with all the crazy Ideas for games I had as a kid, back when my creativity was still working.
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Re: What kind of game/ game console would you make?

Post by MrMcMelonLord »

TheTempurmental wrote: back when my creativity was still working.
I too am no longer very creative.
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Re: What kind of game/ game console would you make?

Post by Adsolution »

technology4617 wrote:As shown by the high FPS version of the Hobbit, having to high of a framerate can cause the cutscenes to have a less cinematic feel, which was the intended effect.
That's just because we're used to it. Years from now when all films are displayed in 48/60/120 FPS, people will look back at your idea of a 'cinematic decision' and be very, very confused.
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Re: What kind of game/ game console would you make?

Post by technology4617 »

Adsolution wrote:That's just because we're used to it. Years from now when all films are displayed in 48/60/120 FPS, people will look back at your idea of a 'cinematic decision' and be very, very confused.
I suppose, but, nonetheless, the lower framerate does contain a certain cinematic quality. I think it will be many years from now when the standard of 24 FPS changes.
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Re: What kind of game/ game console would you make?

Post by Snagglebee »

They were some few movies displayed in 25FPS and the last picture displayed only an image of coca-cola or something.
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Re: What kind of game/ game console would you make?

Post by technology4617 »

emshomar wrote:They were some few movies displayed in 25FPS and the last picture displayed only an image of coca-cola or something.
Nonetheless, most films are presented in 24 FPS.
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Re: What kind of game/ game console would you make?

Post by OCG »

technology4617 wrote:
OldClassicGamer wrote:Why not 60FPS?
As shown by the high FPS version of the Hobbit, having to high of a framerate can cause the cutscenes to have a less cinematic feel, which was the intended effect.
I watched it with 30 FPS and it was good. I didn't watch 60 FPS version, however my friend insisted that 60 FPS is way better.
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Re: What kind of game/ game console would you make?

Post by Master »

Hm, I believe we watched the normal 24FPS Hobbits, I can imagine it'd take some adjustment to get used to the new frame rate, but I'd probably not be that fussed, I'm not usually a stickler for detail.
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Re: What kind of game/ game console would you make?

Post by technology4617 »

Master wrote:I'm not usually a stickler for detail.
I am a proud detail maniac. ;) That's why it's nearly impossible for me to play the PC port of Silent Hill 2.
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Re: What kind of game/ game console would you make?

Post by Master »

I can tell the difference between 30 and 60FPS, but it doesn't really bother me much, I admit.
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Re: What kind of game/ game console would you make?

Post by MrMcMelonLord »

Personally, I would prefer smoothness over cinematic quality.
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Re: What kind of game/ game console would you make?

Post by todpole »

An FPS game based on DOOM. With Demons and monsters and epic boss fights. None of this COD stuff that looks boring.
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Re: What kind of game/ game console would you make?

Post by Snagglebee »

technology4617 wrote:
emshomar wrote:They were some few movies displayed in 25FPS and the last picture displayed only an image of coca-cola or something.
Nonetheless, most films are presented in 24 FPS.
http://english.pravda.ru/science/myster ... _effect-0/
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Re: What kind of game/ game console would you make?

Post by technology4617 »

emshomar wrote:
technology4617 wrote:
emshomar wrote:They were some few movies displayed in 25FPS and the last picture displayed only an image of coca-cola or something.
Nonetheless, most films are presented in 24 FPS.
http://english.pravda.ru/science/myster ... _effect-0/
Most non-psychopathic people wouldn't add that extra frame, though. ;) And, regardless, I'm quite sure that the sales increase was coincidental, as an additional, barely noticable, frame would not provide "subliminal messaging." :P

The standard framerate, at least in the US, is 24FPS, and thus I would want to have Conker, or at least the cutscenes, run at something close to that framerate.
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