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Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 8:13 am
by Droolie
Thanks for all the comments, people!
It's about time for an update here ( sorry, I mostly update the RZ topic, but now it's offline, I have the time to update here

)!
Well, here are some screens ( as you can see, I kinda missed the lighting system, and also, the title has changed! )

Enjoy, I guess! =D
The Menu, now with light effects!

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Mr. Dark's lair, the old version, which is soon going to get a big update... I hope.

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Yes, Voltie didn't look like he liked all that light when I took that photo...

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And finally, something you've never seen before... swinging with a ring in the dark!
That's all for now. Enjoy ( am I repeating myself? )!
EDIT -> I have some more info I forgot to post here.
- The game now has sound effects, which are a great addition to the game, because they make the game feel better! They are 3D sounds, which means you can hear where they come from ( doesn't mean surround sound though, because I can't let them come from behind or from in front of you - it's a 2D game )! =D
- You can now hang ( or better, slide down slowly ) between two walls, just like in R2 for consoles, or R3 for GBA. There is a bug though...
- As you can see, the ring swing system is done, and there are now tings. The ring swing system also has one bug I don't understand.
- The menu is also implemented into the game now.
- The music is also finally there now, and believe me, I've made a good choice!
- And umm... yeah, well. I dunno. I'll post some more if I remember it.
What I'll be working on next week? Well, fixing the bugs, and adding some secret powers!
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 8:15 am
by Holy Crap
nice. what still needs to be done?
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 8:33 am
by Droolie
Hah, you replied first to both my topics, PC and RTFS XD
What still needs to be done?
A lot, actually. I'll make a list here.
- Making the levels and doing some level-specific coding.
- Making the graphics for the levels.
- Making the enemies, coding them and their AI, and making their graphics ( I have some graphics already though ).
- Making the bosses, coding them and their AI and making their graphics.
- Enhancing the world name system.
- Making the map.
- Adding the secret powers I told you about in the previous post ( 5 powers! ).
- Adding the form-specific powers.
- Adding the buyable powers and power upgrades, like the power to shoot energy balls like in R2 ( with the other fist ).
- Fixing all the bugs.
- Making the cutscenes.
- Adding a bonus game.
- Doing and asking for the remaining voices.
- Adding the rest of the voices and the sound effects.
- And last but not least, adding a secret boss I won't tell anybody about before the release of the game.
I guess that's all... it may not seem like much, but that all could take me a very, very, very long time...
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 9:58 am
by Holy Crap
not much?

edit: i might help with the voices if i get a microphone.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 5:25 pm
by FAB
I'll be very looking foward for you to release the game Drolpirat.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 5:28 pm
by Droolie
Thanks! ^^
@ Holy Crap: Yeah, not much, is it? XD
But helping me for some voices would be great! But I don't need normal voices, just Raymanian ( gibberish ).
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 5:38 pm
by FAB
Drolpiraat wrote:Thanks for all the comments, people!
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Mr. Dark's lair, the old version, which is soon going to get a big update... I hope.

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The Icy Guy looks so wicked and awesome! As a matter of opinion, this is proberly the best screenshot you've posted so far.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 6:01 pm
by Droolie
Yeah, it's a pretty good one

And um... it's an antitoon

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 7:31 pm
by Matyuv
If you need "Raymanian" sounds I suppose you don't need a mic.. Gibberish can be synthesized on the comp; or you could take some existant voice recording and increase/decrease the speed for example o_O
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun May 04, 2008 7:34 pm
by Matyuv
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Mon May 05, 2008 7:47 am
by Holy Crap
Drolpiraat wrote:@ Holy Crap: Yeah, not much, is it? XD
But helping me for some voices would be great! But I don't need normal voices, just Raymanian ( gibberish ).
i know, thus making it very easy.

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Mon May 05, 2008 11:24 am
by FAB
Drolpiraat wrote:
And um... it's an antitoon

Yes, i knew that.

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Mon May 05, 2008 12:13 pm
by Holy Crap
then why did you say icy guy?
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Tue May 06, 2008 7:52 pm
by Droolie
Okay, guys and girls, this may not be much news to you, but yesterday evening, I managed to fix a VERY, VERY important bug that didn't allow me to add jump-through platforms ( for multiple characters ) in an easy way and that made the player get stuck when trying to follow a path ( the climbing from hanging path ) when he was between two walls. That was the reason I decided not to get jump-through platforms. I've fixed this just by faking solidness and changing the platformer engine's code a little.
Now, I have decided to make the moving platforms ( like the clouds in the normal R1 ) moving jump-through platforms! =D
So, a lot has been fixed yesterday and today! So... YAY! ^^
But with the update, other bugs have surfaced. I'll simply fix these ( they're easy ) tomorrow.
Bye for now!
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Mon May 19, 2008 6:46 pm
by FAB
Holy Crap wrote:then why did you say icy guy?
Because i sometimes say things like that. Eg, Hoodmonger Officer=Red Hoodlum
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Tue May 20, 2008 3:49 am
by Holy Crap
but they have red on them. antitoons have nothing to do with ice.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Mon May 26, 2008 3:51 pm
by FAB
So?

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Tue May 27, 2008 12:20 am
by Holy Crap
eh, never mind.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu May 29, 2008 1:27 pm
by FAB
Anyway, this is going to be exciting!
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sun Jun 08, 2008 1:56 pm
by Droolie
Yes, indeed, it is! =D
Anyway, Screenshot Time!

Take this! And that! -
Getting fists AND energy balls thrown at you can really hurt.
Oh, and by the way, that pink explosion is the new "getting hit"-effect.
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Done already? Sadly, yes. But I've been doing more than just that this weekend, including fixing moving platform bugs.
And for those that are wondering what I still have to do before the next alpha demo, here is a list.
THINGS I STILL HAVE TO DO BEFORE THE NEXT DEMO
- Secret Powers involving lums ( I'll call them...
Lum Powers! No, that's not the real name in the game. XD )
- Form Changing ( not just pressing enter, but with something else )
- Form-specific Abilities ( Antitoon will not use his fist, but a Fork to attack ^^ )
- Ladder climbing
- Ceiling climbing
- Two Upgradeable / Buyable Powers ( of which I've almost done the first one -> see screenshot )
- Bug Fixing: Moving Platforms ( oh man, it's full of bugs! )
- Better Grass and leafs ( it looks like a toxic cloud now o_O )
- Cages System ( 5 per level )
- New Areas ( Heart of the World? ) and Better, renewed Areas ( Mr. Dark level )
- 1 complete level ( Again... Heart of the World? )
- A Boss ( and again, Heart of the Wo... No... well, the boss you get to see in the Heart of the World, then. )
- A Demo Cutscene ( No, NOT Heart of the World, but just a short scene with a message like "Thank you for playing the demo! Please keep checking for the final game!" )
- An Online map, possibly? ( There will be 6 of them in the final game )
And voilà, that's all!
Byvar.