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Re: RayModels suggestion

Posted: Mon Apr 24, 2017 3:55 pm
by Adsolution
I did answer your question: it's complicated. They're not stored in individual files, nor is it any kind of standard model format, nor does the game even instance them how you think it would. Some generic models like Rayman are stored in Fix.sna, but most of them are re-defined every time they appear inside the level files themselves, and extracting them is also a relatively complicated process. When they're extracted we convert them to a user-friendly format like OBJ anyway.

We haven't taken a look at Rayman 3 yet (that I can recall), but a lot of the same rules will likely apply since they're running off of the same engine.

Re: RayModels suggestion

Posted: Mon Apr 24, 2017 4:34 pm
by Rock_TBT
Adsolution wrote:I did answer your question: it's complicated. They're not stored in individual files, nor is it any kind of standard model format, nor does the game even instance them how you think it would. Some generic models like Rayman are stored in Fix.sna, but most of them are re-defined every time they appear inside the level files themselves, and extracting them is also a relatively complicated process. When they're extracted we convert them to a user-friendly format like OBJ anyway.

We haven't taken a look at Rayman 3 yet (that I can recall), but a lot of the same rules will likely apply since they're running off of the same engine.
Is it known what Rayman 3´s "fix"-files and .lvl files contain?

Re: RayModels suggestion

Posted: Mon Apr 24, 2017 5:16 pm
by PluMGMK
Adsolution wrote:I did answer your question: it's complicated. They're not stored in individual files, nor is it any kind of standard model format, nor does the game even instance them how you think it would. Some generic models like Rayman are stored in Fix.sna, but most of them are re-defined every time they appear inside the level files themselves, and extracting them is also a relatively complicated process. When they're extracted we convert them to a user-friendly format like OBJ anyway.
Wow, and I used to think it was all really efficient, looking at the file sizes. :tssk: I'm sure there are good reasons for all the methods they used though.
Rock_TBT wrote:Is it known what Rayman 3´s "fix"-files and .lvl files contain?
Globally available textures, models, text and such. Apart from the text, we don't really know any specifics as far as I know.

Re: RayModels suggestion

Posted: Fri Aug 10, 2018 11:45 pm
by The Jonster
A year has passed since this suggestion, seems to be the case for a lot of things[/]

Re: RayModels suggestion

Posted: Wed Aug 22, 2018 2:14 pm
by Steo
The Jonster wrote:A year has passed since this suggestion, seems to be the case for a lot of things
Then off you go, implement all of them yourself since it's so easy :P