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Re: Ripping Rayman 1 Sprites and Maps

Posted: Fri Jun 03, 2016 7:57 am
by raymandesigner
sos440 wrote:
THEdragon wrote:What's up with anim_0_59? It's just a bunch of round things moving back and forth diagonally, nestled in among the other Rayman animations. I remember screwing around with Rayman Advance and replacing Rayman's walk cycle with his other animations, and that one came up.
I am afraid I neither have any idea... :?


Raymanni wrote:Can you also upload the Rayman Designer sprites you said you had ripped?
Rayman 1 ALLFIX.DAT (sprites common to all levels)
Rayman 1 RAY1.WLD (jungle sprite)

Rayman Designer sprites (common and world 1-6)

Update:
  • Extracted sprites from allfix.dat and ray01.wld - ray06.wld, which consist of common sprites and world-specific sprites. This also fixes the color palette for the previous extraction for RD's jungle sprites, which incorrectly used R1's palette and consequently had some glitches.
Can't Download Help me Re Upload me

Re: Ripping Rayman 1 Sprites and Maps

Posted: Fri Jun 03, 2016 9:04 am
by raymandesigner
Help me re upload me

Re: Ripping Rayman 1 Sprites and Maps

Posted: Wed Jun 15, 2016 5:17 am
by sos440
raymandesigner wrote:Help me re upload me
My laptop died a few months ago and I lost most of the file therein, including the ripping algorithm I wrote down. Now I only have a couple of files.
I reuploaded them:

Ripped from Rayman 1 ALLFIX.DAT
Ripped from Rayman 1 RAY1.WLD