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Re: Rayman 1 on mobile?
Posted: Fri Feb 12, 2016 2:16 pm
by Electoon
I'm actually pretty curious about this. While I doubt I'll be able to run it myself, every Rayman 1 port so far has had something new to offer to the table. Recent trends are typically difficulty decreasing measures (I imagine they'll have to do this for mobile) among more random changes (black music abrs on DSi). The way Rayman games change about from port to port has made me coin the term 'Ubisoft differences' to describe games with slight changes on different consoles

.
It's just a shame every port of Rayman these days are based on the PC codebase. I understand it's probably an easier starting point to get hold of, but it would be nice to see something based on the PS1/Saturn version for a change...
Re: Rayman 1 on mobile?
Posted: Fri Feb 12, 2016 7:15 pm
by OCG
If its R1 port, I hope they do same treatment Sonic ports for iOS received.
Re: Rayman 1 on mobile?
Posted: Fri Feb 12, 2016 9:14 pm
by Master
Those games weren't really ports in the traditional sense. Sonic 1 and 2 for smartphones used a new engine, that used the original assets. I'd class them more as recreations than ports.
I'm agreed in that I'd like Ubi to go for that approach if this is indeed a Rayman 1 for mobiles, but I'm not holding my breath.
Re: Rayman 1 on mobile?
Posted: Fri Feb 12, 2016 9:16 pm
by Bradandez
Maybe if this does well, we can get a full remake for consoles and PC? One can hope.
Re: Rayman 1 on mobile?
Posted: Sat Feb 13, 2016 10:23 am
by gamerz31w
Alister Thomson made Jazz Jackrabbit Open Source Edition,but lack of full game physics like in original MS-DOS version.Original programmer is know member of Bosskey Productions and his name is Arjan Brussee.Rayman 4 and Half-Life 3 will be confirmed when someone will use creativity like George Lucas.
Re: Rayman 1 on mobile?
Posted: Tue Feb 16, 2016 4:44 pm
by NyaNyaLily
I'm looking forward to it, but I hope it's not free to play
But when it is, the gold fist/super health will be a permanent upgrade for €5,-
Re: Rayman 1 on mobile?
Posted: Tue Feb 16, 2016 11:14 pm
by Bradandez
2 more days!
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 10:41 am
by Acarr
1 more day?!
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 2:51 pm
by RayCarrot
And finally Ubisoft leaked it! It's apparently going to be called Rayman Classic! So, it seems like it's definitely a Rayman 1 port!

Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 2:58 pm
by Acarr
Carrot-master wrote:And finally Ubisoft leaked it! It's apparently going to be called Rayman Classic! So, it seems like it's definitely a Rayman 1 port!

I couldn't see this on the Facebook page, where'd you see this? :O
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:02 pm
by Eren
Same, I also wonder how the controls are going to be.
(Nice rank btw Carrot)
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:07 pm
by Harpic fraîcheur
I hope controls will be better than the Rayman 2 iOS ones. I heard this version of Rayman 2 has terrible controls ...
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:08 pm
by Acarr
I also wonder how much it's going to cost?

Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:09 pm
by RayCarrot
Acarr wrote:Carrot-master wrote:And finally Ubisoft leaked it! It's apparently going to be called Rayman Classic! So, it seems like it's definitely a Rayman 1 port!

I couldn't see this on the Facebook page, where'd you see this? :O
I checked their support page and one of the options for mobile game support was Rayman Classic along with Adventures, FIesta Run etc.
Eren wrote:Same, I also wonder how the controls are going to be.
(Nice rank btw Carrot)
Thanks

I sure hope the controls work out okay. I'm just worried about where the running button will be placed as I see it hard making it possible to run and jump at the same time with virtual controls. Let's hope it turns out better than it did with Rayman 2 on iOS...
Acarr wrote:I also wonder how much it's going to cost?

My worry is rather that it won't cost anything at all...
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:16 pm
by RibShark
Carrot-master wrote:I checked their support page and one of the options for mobile game support was Rayman Classic along with Adventures, FIesta Run etc.
Hmm... I can't seem to find that listing. Did they take it down?
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:21 pm
by RayCarrot
RibShark wrote:Carrot-master wrote:I checked their support page and one of the options for mobile game support was Rayman Classic along with Adventures, FIesta Run etc.
Hmm... I can't seem to find that listing. Did they take it down?
Still there for me. Here's a link:
https://support.ubi.com/sv-SE/#platform ... uctid=5129
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:30 pm
by RibShark
Ah OK, I was looking in the FAQ section rather than the ask a question area. Looks like they are ready for tomorrow's release!
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:57 pm
by GOT4N
https://www.facebook.com/rayman/posts/502672889934459
Rayman 1 confirmed! I already knew it along with RibShark, but we wanted to keep surprise!
Also iOS port only!
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 3:58 pm
by RibShark
iOS only by the looks of it.
https://www.facebook.com/rayman/posts/502672889934459
It's like they don't want my money or something.
Re: Rayman 1 on mobile?
Posted: Wed Feb 17, 2016 4:01 pm
by Master
Hmm, even so, I do wonder how they've approached this. Ubi's track record with ports isn't the best, and I'd imagine that's the likeliest route they've taken with this.