Page 2 of 2

Re: Rayman 2: The Alternate Side DEMO

Posted: Wed Feb 22, 2017 6:21 pm
by MagicalPlatypus7
It didn't work for me... I got a "out of memory" message and then another one and crash to desktop just after

Re: Rayman 2: The Alternate Side DEMO

Posted: Fri Feb 24, 2017 7:32 pm
by Harpic fraîcheur
I just tried playing the demo but it's so laggy it's unplayable. Thanks Windows 10, I guess. :|

Re: Rayman 2: The Alternate Side DEMO

Posted: Thu Apr 20, 2017 10:52 pm
by Multimagyar
I guess it's great to see my very old engine still being in use from 2012-2013? .-.
I also love to see my development.dic still... being there in the data folder? .--.
I mean kudos for you to still putting up on GM8's bullshit, but the overwritten version of that very engine was like put on the forum last year or something even is no much was added but just to make sure it's faster and patched from memory leak issues. (not even going to mention I picked up the project purely to work it over to Game Maker Studio 2 as a practice) .---.
Honestly I can say nothing else to it, there seems to be a heavy load of memory leak, unnecessarily high CPU usage, and kind of a clash in styles. .----.

Best of luck tho.

Re: Rayman 2: The Alternate Side DEMO

Posted: Thu Jun 08, 2017 9:19 pm
by Ray502
Bumping so I can let y'all know the production of this game has officially been put in pause mode because I've lost interest in this project. It's not cancelled, but I wouldn't be too optimistic about progress being made to the game anytime soon.

Re: Rayman 2: The Alternate Side DEMO

Posted: Fri Feb 09, 2018 4:14 pm
by Harpic fraîcheur
The game design is a way nicer than in the previous game! I finished the first demo level and definitely enjoyed it.

There's just one bad point that'll be in my feedback : this game is as laggy as the previous one. Maybe the problem is from me, but I'm not sure. :?