RayUnite framework (Rayman 2/3 in Unity)

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Elite Piranha
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Re: Rayman 2 in Unity

Post by Elite Piranha »

Amazing! Keep up the good work! :mrgreen:
Dark Skink
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Re: Rayman 2 in Unity

Post by Dark Skink »

Awesome! May I use it for a fangame?
U2B
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Re: Rayman 2 in Unity

Post by U2B »

Yeah, you can do whatever you want with it :D I'll keep you guys updated when some changes are made and push them to the repo etc.

Code is on the git branch spinu2b-presentation
U2B
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Re: Rayman 2 in Unity

Post by U2B »

Hello guys,

I managed to implement somewhat working character models exporter/importer for Rayman 3 PC game for Raymap, and I used Globox and Rayman models in my demo. Perhaps I may prepare it better so it becomes more widely available :) Enjoy.

PluMGMK
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

Seeing Rayman's model integrated so perfectly into a novel environment somehow fills me with delight. :hap: Nice work! :up:
#Rubber mark#
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Re: Rayman 2/3 in Unity

Post by #Rubber mark# »

I love it too! 🥰 I hope this will be used to create nice fangames in the future.

PS: you have dead links in your first post.
Steo
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Re: Rayman 2/3 in Unity

Post by Steo »

Good catch. I've removed all the dead links for now since TinyPic was shut down a while back, and all images have been removed from their server. This is one of the reasons why it's a good idea to use attachments instead of image hotlinks where possible. ;)
Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

The animation is flawless! And yeah, attachments are the way to go. ;)
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

I made another demo, Rayman on Prison Ship ;)
Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

Looking quite good, though on a couple occasions something felt kinda weird with the walking.
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

Yeah, I will have to implement somewhat custom animation states transitions mechanics, that will be flexible enough to handle original game's logic for that ;)
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

I made yet another showcase :)

Hunchman801
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Re: Rayman 2/3 in Unity

Post by Hunchman801 »

Nice! Memories of the Jano chase make me want to shoot those crystals, by the way. :lol:
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Re: Rayman 2/3 in Unity

Post by Hobomojoe »

i cant message you yet is this the main thing you use to get into contact with people?
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

I wrote you a DM, hopefully you can read it and respond ;) Otherwise I don't know what might be the problem
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Re: Rayman 2/3 in Unity

Post by PluMGMK »

Newly-registered users with fewer than five posts can't send PMs I'm afraid...
deton24
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Re: Rayman 2/3 in Unity

Post by deton24 »

Just for a sake of findability, 'cause I hope everybody knows that already:


Play online here! https://raym.app/raymapgame
Or just download Unity and project files (it works, right? xD):
https://github.com/Adsolution/RaymapGame
Proper thread:
viewtopic.php?p=1429211#p1429211
Sorry for hijacking the topic.
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

It is not quite the same thing, it's RaymapGame :P
hoodlumsworld
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Re: Rayman 2/3 in Unity

Post by hoodlumsworld »

I hope you're making good progress on this by the way!
U2B
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Re: Rayman 2/3 in Unity

Post by U2B »

Actually I decided to first export all exportable models from Rayman games from Raymap and then utilize them in one such dedicated Unity project that would contain these models as a Asset Library.

Right now I am kinda stuck with some implementation stuff regarding new improved generic export from Raymap to Blender (that would allow to export models from both Rayman 3 and Rayman 2) and I am taking really long breaks between consecutive coding sessions since this stuff is tough to work with ;p

I must admit I could really use some help and technical support that could allow speeding things up, but those folks would have to dive deep into technicals and be willing to help.

Here is the repo that I am working on right now, as you can see the commits are not that old ;) there's hardcoded path for Rayman model exported from some local version of Raymap with new prototyped feature of generic export capability and right now I am struggling with bones transformations, animation clips transforms curves, basically stuff related to skeletal animation game engine's implementation principia ;) I must recreate it in Blender from custom OpenSpace structures, test and verify it - that all takes time and effort, especially for just one person

https://github.com/Spinu2b/AnimatedChar ... onstructor
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