Yeah, you can do whatever you want with it I'll keep you guys updated when some changes are made and push them to the repo etc.
Code is on the git branch spinu2b-presentation
Re: Rayman 2 in Unity
Posted: Thu Jun 11, 2020 8:55 pm
by U2B
Hello guys,
I managed to implement somewhat working character models exporter/importer for Rayman 3 PC game for Raymap, and I used Globox and Rayman models in my demo. Perhaps I may prepare it better so it becomes more widely available Enjoy.
Re: Rayman 2/3 in Unity
Posted: Thu Jun 11, 2020 9:49 pm
by PluMGMK
Seeing Rayman's model integrated so perfectly into a novel environment somehow fills me with delight. Nice work!
Re: Rayman 2/3 in Unity
Posted: Mon Jun 15, 2020 12:40 am
by #Rubber mark#
I love it too! I hope this will be used to create nice fangames in the future.
PS: you have dead links in your first post.
Re: Rayman 2/3 in Unity
Posted: Mon Jun 15, 2020 1:04 am
by Steo
Good catch. I've removed all the dead links for now since TinyPic was shut down a while back, and all images have been removed from their server. This is one of the reasons why it's a good idea to use attachments instead of image hotlinks where possible.
Re: Rayman 2/3 in Unity
Posted: Mon Jun 15, 2020 1:27 am
by Hunchman801
The animation is flawless! And yeah, attachments are the way to go.
Re: Rayman 2/3 in Unity
Posted: Sun Oct 25, 2020 11:30 pm
by U2B
I made another demo, Rayman on Prison Ship
Re: Rayman 2/3 in Unity
Posted: Mon Oct 26, 2020 8:37 pm
by Hunchman801
Looking quite good, though on a couple occasions something felt kinda weird with the walking.
Re: Rayman 2/3 in Unity
Posted: Mon Oct 26, 2020 8:46 pm
by U2B
Yeah, I will have to implement somewhat custom animation states transitions mechanics, that will be flexible enough to handle original game's logic for that
Re: Rayman 2/3 in Unity
Posted: Fri Nov 27, 2020 12:44 am
by U2B
I made yet another showcase
Re: Rayman 2/3 in Unity
Posted: Fri Nov 27, 2020 1:15 pm
by Hunchman801
Nice! Memories of the Jano chase make me want to shoot those crystals, by the way.
Re: Rayman 2/3 in Unity
Posted: Thu Feb 25, 2021 4:49 pm
by Hobomojoe
i cant message you yet is this the main thing you use to get into contact with people?
Re: Rayman 2/3 in Unity
Posted: Mon Mar 01, 2021 6:29 pm
by U2B
I wrote you a DM, hopefully you can read it and respond Otherwise I don't know what might be the problem
Re: Rayman 2/3 in Unity
Posted: Mon Mar 01, 2021 7:54 pm
by PluMGMK
Newly-registered users with fewer than five posts can't send PMs I'm afraid...
I hope you're making good progress on this by the way!
Re: Rayman 2/3 in Unity
Posted: Fri May 21, 2021 8:41 pm
by U2B
Actually I decided to first export all exportable models from Rayman games from Raymap and then utilize them in one such dedicated Unity project that would contain these models as a Asset Library.
Right now I am kinda stuck with some implementation stuff regarding new improved generic export from Raymap to Blender (that would allow to export models from both Rayman 3 and Rayman 2) and I am taking really long breaks between consecutive coding sessions since this stuff is tough to work with ;p
I must admit I could really use some help and technical support that could allow speeding things up, but those folks would have to dive deep into technicals and be willing to help.
Here is the repo that I am working on right now, as you can see the commits are not that old there's hardcoded path for Rayman model exported from some local version of Raymap with new prototyped feature of generic export capability and right now I am struggling with bones transformations, animation clips transforms curves, basically stuff related to skeletal animation game engine's implementation principia I must recreate it in Blender from custom OpenSpace structures, test and verify it - that all takes time and effort, especially for just one person