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Re: Rayman 3: Hoodlum Havoc PC Graphics Mod Reshade / SweetFX / 32 bit depth fix

Posted: Tue Apr 06, 2021 4:22 pm
by deton24
Thanks for your reply.

Depending on your settings, you may not notice any performance hit unless your FPS is unlocked (it causes some glitches is certain cases in Rayman 3) and GTX 1070 is also probably powerful enough to handle 60FPS with RTGI and few other shadows in this old game anyway.

As a better reference e.g. I'd downclock the GPU to a point where it achieves performance of GTX 660/R9 270, which are decent entry level GPUs below which I wouldn't even start to fiddle with any Reshade presets.

Anyway, I wonder whether DXGI works only thanks to this new introduced feature for DX9 games, or maybe it worked before for games using wrappers like dgVoodoo, which translate old API calls to DX11 iirc.

Re: Rayman 3: Hoodlum Havoc PC Graphics Mod Reshade / SweetFX / 32 bit depth fix

Posted: Tue Jan 18, 2022 8:19 pm
by BobSauces
Im having a problem with reshade installed the UI seems to be all weird.
i have better rayman 3 installed for the wide screen.
and i have this texture mod installed https://raymanpc.com/forum/viewtopic.php?t=74274
i play on 1080p with the english version of the game
Rayman3_MNO0REVuEj.jpg
Rayman3_BO7ere1h59.jpg

Re: Rayman 3: Hoodlum Havoc PC Graphics Mod Reshade / SweetFX / 32 bit depth fix

Posted: Wed Jan 19, 2022 7:45 am
by deton24
Set your refresh rate to no more than 100Hz.

Re: Rayman 3: Hoodlum Havoc PC Graphics Mod Reshade / SweetFX / 32 bit depth fix

Posted: Sat Feb 05, 2022 10:27 pm
by deton24
32 bit fix is only for Glide.
I deleted the message considered as a trolling/spam, or I just have a bad sense of humor.
64, 128, 256 bit. Why not.

Re: Rayman 3: Hoodlum Havoc PC Graphics Mod Reshade / SweetFX / 32 bit depth fix

Posted: Sun Feb 06, 2022 1:08 am
by gamerz31w
Maybe it was over exaggerated request/suggestion from my side.