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Re: RaymanRPG :: Help
Posted: Mon Feb 16, 2004 10:16 pm
by Ray2master
I havn't any programs to animate thins with. I have pics of Rayman from Rayman1 walking, jumping, climbing, and ducking.
Re: RaymanRPG :: Help
Posted: Tue Feb 17, 2004 9:14 pm
by Hunchman801
Just look at the last page of the french Help topic. There's a link to download a good animations logicial.
Re: RaymanRPG :: Help
Posted: Tue Feb 17, 2004 9:47 pm
by Ray2master
Umm... Here's a baby Globox avatar.

Re: RaymanRPG :: Help
Posted: Wed Feb 18, 2004 3:18 pm
by Hunchman801
That's not the right place. And the quality isn't really nice

Re: RaymanRPG :: Help
Posted: Wed Feb 18, 2004 9:54 pm
by Ray2master
Quality? I can change that! I can make it better!
Re: RaymanRPG :: Help
Posted: Thu Feb 19, 2004 2:05 pm
by Hunchman801
Please try. And if you know where to find a pic of the Xowar (you must see his back), please tell me !
Re: RaymanRPG :: Help
Posted: Thu Feb 19, 2004 9:08 pm
by Ray2master
His BACK? I've never seen a pic of his back ever!
Re: RaymanRPG :: Help
Posted: Sun Feb 22, 2004 7:22 pm
by Comment ?
Neither did I.
Re: RaymanRPG :: Help
Posted: Sun Feb 22, 2004 10:52 pm
by Hunchman801
The XOWAR is finished !! I'm working on RAYMAN2 !!!
EDIT Hunter finished
Re: RaymanRPG :: Help
Posted: Thu Feb 26, 2004 9:25 pm
by Hunchman1000

The Baby Globox is finished !
NB : The baby globox avatar will soon be changed with Ray2master's one !

Re: RaymanRPG :: Help
Posted: Fri Mar 12, 2004 11:19 pm
by Hunchman801
At the moment, I stop making pictures and I start to make items ! Just look at the Weapons Shop ! You'll have to post a lot to afford the best ones

!
Re: RaymanRPG :: Help
Posted: Sun Mar 14, 2004 7:53 pm
by PhoenixG
* checks *
wow.... 31200 for the sol blade... that's.....
* faints *
Re: RaymanRPG :: Help
Posted: Sun Mar 14, 2004 8:27 pm
by Hunchman801
N' the best weapon will cost more than 40000 Tings, but there's a secret way to get it

Re: RaymanRPG :: Help
Posted: Sat Apr 10, 2004 10:42 am
by Hunchman1000

I just published the Sylkin, the Slapdash and Betilla !!!

Re: RaymanRPG :: Help
Posted: Wed May 05, 2004 8:02 pm
by Hunchman801
Well, I'M FED UP WITH EDITING TWO RPG TOPICS and nonobdy helps here. That's why I lock this topic...
Re: RaymanRPG :: Help
Posted: Tue Aug 03, 2004 8:14 am
by Matyuv
Along the way, due to my abiding interest in art, I worked in three art museums, eventually becoming the director of the graphic design department at The Museum of Modern Art in New York, which produces the graphic design for exhibitions, publications and marketing.
Re: RaymanRPG :: Help
Posted: Mon Mar 07, 2005 2:57 pm
by th3()ne
Most recently, I am in the process of revising the course material, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Re: RaymanRPG :: Help
Posted: Mon Feb 20, 2006 5:13 pm
by Matyuv
Five years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.