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Re: Rayman 2 for Virual Console
Posted: Tue Jun 03, 2008 8:29 am
by Holy Crap
you grow a mushroom that you then eat and it shrinks you so you you can fit through a small hole. and then you get to fight pirates as a mini rayman.
Re: Rayman 2 for Virual Console
Posted: Tue Jun 03, 2008 3:18 pm
by El Dango
I would wish mini Rayman could jump higher.
Re: Rayman 2 for Virual Console
Posted: Tue Jun 03, 2008 7:51 pm
by stan423321
Wow, interesting. And after some time, you became normal or you need to eat another mushroom?
Re: Rayman 2 for Virual Console
Posted: Tue Jun 03, 2008 7:52 pm
by El Dango
You need to eat another.
Re: Rayman 2 for Virual Console
Posted: Wed Jun 04, 2008 1:50 am
by Holy Crap
maybe he doesn't shrink, maybe he just hallucinates and thinks he does.

Re: Rayman 2 for Virual Console
Posted: Sun Jun 08, 2008 3:12 pm
by stan423321
Back to topic, R2 is currently one of biggest N64 emulation problems. It... forgot which lum has which color. And it uses ExpPack, so developers would really need time to go with it to VC. I think it would be easier to convert it for WiiWare.
Re: Rayman 2 for Virual Console
Posted: Thu Jun 12, 2008 7:42 pm
by El Dango
WiiWare is only for new ideas (except that Dr. Mario thing

. Let's just say that doesn't exist

).
Re: Rayman 2 for Virual Console
Posted: Thu Jun 12, 2008 7:52 pm
by Droolie
stan423321 wrote:Back to topic, R2 is currently one of biggest N64 emulation problems. It... forgot which lum has which color. And it uses ExpPack, so developers would really need time to go with it to VC. I think it would be easier to convert it for WiiWare.
Not really... Rayman 2 works perfectly with 3rd party graphics plugins, for example Rice's plugin, which you can also use for something else...
storage/4025/88c5869f3cb2e6fc3df89ac4ba1bb4f7
*hint hint* ^^
Back on topic, I don't think the N64 R2 should go to the VC. Better just release a fully graphically updated version for Wii! ^^
Nah, kidding. Just don't do it. We already have enough versions of R2.
Oh, and by the way, emulating DreamCast R2 and Saturn R1 rules ^^
Re: Rayman 2 for Virual Console
Posted: Thu Jun 12, 2008 7:54 pm
by Cairnie
The last time I played Rayman 2 on an N64 emulator [they're all as bad as each other BTW :/], I found it unplayable because of the damn controls. Too many buttons.
Drol how do you emulate Rayman on the Saturn? I downloaded an ISO a long time ago and tried a number of Saturn emus but I couldn't get it past the startup screen.
Re: Rayman 2 for Virual Console
Posted: Thu Jun 12, 2008 8:04 pm
by Droolie
StaceyW wrote:The last time I played Rayman 2 on an N64 emulator [they're all as bad as each other BTW :/], I found it unplayable because of the damn controls. Too many buttons.
Drol how do you emulate Rayman on the Saturn? I downloaded an ISO a long time ago and tried a number of Saturn emus but I couldn't get it past the startup screen.
Too many buttons? You can easily change that ^^
How I emulate it on Saturn? Secret, until in a few days ( I gotta go now

)
EDIT -> Oh, you mean that. The controls aren't responsive.
Well, they are with SSF...
Re: Rayman 2 for Virual Console
Posted: Sat Jul 26, 2008 7:55 am
by Beebop
El Dango wrote:WiiWare is only for new ideas (except that Dr. Mario thing

. Let's just say that doesn't exist

).
Of course it exists.
Re: Rayman 2 for Virual Console
Posted: Sat Sep 12, 2009 6:52 pm
by spiraldoor
I hope Nintendo stop being first-party pricks and release R2 on VC.
Re: Rayman 2 for Virual Console
Posted: Sun Sep 13, 2009 4:08 pm
by Haruka
I would like also to see him on VC.