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Re: Scrapped characters

Posted: Sun Feb 21, 2010 3:47 am
by Holy Crap
Murkin sounds an alwful lot like Merkin...

Re: Scrapped characters

Posted: Sun Feb 21, 2010 10:51 am
by bunnieblaster
You can't post that!

Re: Scrapped characters

Posted: Sun Feb 21, 2010 11:22 am
by Holy Crap
Says who? :?

Re: Scrapped characters

Posted: Sun Feb 21, 2010 11:25 am
by bunnieblaster
Says me. We're talking about Rayman here.

Re: Scrapped characters

Posted: Mon Feb 22, 2010 10:44 am
by sansebas
http://www.freewebs.com/raywarp/rayman3.htm
perhaps if someone would contact the owner/creator of this site, he might send the real images of the scrapped characters

Re: Scrapped characters

Posted: Mon Feb 22, 2010 1:26 pm
by Rayman9930
Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?

Re: Scrapped characters

Posted: Mon Feb 22, 2010 7:29 pm
by sansebas
Rayman9930 wrote:Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is true

Re: Scrapped characters

Posted: Mon Feb 22, 2010 9:45 pm
by iHeckler9
sansebas wrote:
Rayman9930 wrote:Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is true
I believe his name is ClayFACE

Re: Scrapped characters

Posted: Mon Feb 22, 2010 11:07 pm
by sansebas
iHeckler9 wrote:
sansebas wrote:
Rayman9930 wrote:Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is true
I believe his name is ClayFACE
yeh thats the one from batman

Re: Scrapped characters

Posted: Mon Feb 22, 2010 11:30 pm
by PluMGMK
The Rayman Wiki on Wikia refers to a Mr. Clay.

Re: Scrapped characters

Posted: Tue Feb 23, 2010 12:09 am
by Rayman9930
I believe I heard about this Mr. Clay somewhere in RPC, but I can't remember where.

Re: Scrapped characters

Posted: Tue Feb 23, 2010 3:07 pm
by spiraldoor
I read it on Wikipedia a couple of years ago and mentioned it on RZ, and possibly here as well. I think that Mr Clay could have been a prototype boss for Picture City. That is, if he ever existed.

Re: Scrapped characters

Posted: Wed Feb 24, 2010 2:53 am
by Rayman9930
I'd like to know more, but what are the chances. :confus:

Re: Scrapped characters

Posted: Wed Feb 24, 2010 2:44 pm
by Hunchman801
Rayman9930 wrote:I'd like to know more, but what are the chances. :confus:
Ask Bunnieblaster maybe? :boon:

Re: Scrapped characters

Posted: Wed Feb 24, 2010 3:32 pm
by Rayman9930
I haven't seen him on in a while. He hasn't been active in the TQQ 2.21 since he's hosting it! :pascontent:

Re: Scrapped characters

Posted: Wed Mar 03, 2010 4:42 am
by Raymale
Holy Crap wrote:Murkin sounds an alwful lot like Merkin...
MY EYES THEY BURN
lol, holy crap hijacked this thread

Re: Scrapped characters

Posted: Thu Apr 08, 2010 2:46 am
by ParadoxJuice
#Rubber mark# wrote:The Flabar
This big furry creature was initially intended to play an important role in Rayman's adventure, serving to introduce "puzzle" elements. Depending on its various physical attributes (horns, wings, trunk, very thick fur, etc.), the Flabar had the very precise function of unblocking the player in the level. For example, Rayman could make the horned Flabars charge to ram down certain doors, or fly on the backs of the winged ones to reach otherwise inaccessible places. But since the game design for this creature was unsatisfactory, in the end it was used only to supply the Hoodlums with raw material to make their clothing (as the introduction to the game shows).
This one interests me the most. Wasn't Rayman 2 originally intended to have interactions with animals (the walking shell being the only thing that really stayed until release...)? It seems the Rayman series have had a lot of 'almost' with helpers. There were some helpers in Rayman 2, but they were pointless. You'd have to wait for a few seconds for Globox to stop hiding behind a rocks. Not to mention the dinosaurs in the 2D Rayman 2 prototype, which you'd ride. And you were supposed to be able to seduce-I mean entertain the rabbids to take control of them. Wonder what Ubisoft was thinking of with this concept. I can't get images of Pikmin out of my head, in this case.
The three following environmental creatures were abandoned to avoid overloading the universes with creatures and sending the player off on false trails.
False trails, eh? If I remember, the levels basically had walls to keep you from straggling....