Re: Scrapped characters
Posted: Sun Feb 21, 2010 3:47 am
Murkin sounds an alwful lot like Merkin...
I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is trueRayman9930 wrote:Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
I believe his name is ClayFACEsansebas wrote:I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is trueRayman9930 wrote:Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
yeh thats the one from batmaniHeckler9 wrote:I believe his name is ClayFACEsansebas wrote:I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is trueRayman9930 wrote:Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
Ask Bunnieblaster maybe?Rayman9930 wrote:I'd like to know more, but what are the chances.
MY EYES THEY BURNHoly Crap wrote:Murkin sounds an alwful lot like Merkin...
This one interests me the most. Wasn't Rayman 2 originally intended to have interactions with animals (the walking shell being the only thing that really stayed until release...)? It seems the Rayman series have had a lot of 'almost' with helpers. There were some helpers in Rayman 2, but they were pointless. You'd have to wait for a few seconds for Globox to stop hiding behind a rocks. Not to mention the dinosaurs in the 2D Rayman 2 prototype, which you'd ride. And you were supposed to be able to seduce-I mean entertain the rabbids to take control of them. Wonder what Ubisoft was thinking of with this concept. I can't get images of Pikmin out of my head, in this case.#Rubber mark# wrote:The Flabar
This big furry creature was initially intended to play an important role in Rayman's adventure, serving to introduce "puzzle" elements. Depending on its various physical attributes (horns, wings, trunk, very thick fur, etc.), the Flabar had the very precise function of unblocking the player in the level. For example, Rayman could make the horned Flabars charge to ram down certain doors, or fly on the backs of the winged ones to reach otherwise inaccessible places. But since the game design for this creature was unsatisfactory, in the end it was used only to supply the Hoodlums with raw material to make their clothing (as the introduction to the game shows).
False trails, eh? If I remember, the levels basically had walls to keep you from straggling....The three following environmental creatures were abandoned to avoid overloading the universes with creatures and sending the player off on false trails.