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Re: The Legend of Rayman, a Limb to the Past

Posted: Thu Aug 05, 2010 7:48 pm
by Rayrobi
Hehe, the death sequence is funny. :D

Re: The Legend of Rayman, a Limb to the Past

Posted: Thu Aug 05, 2010 8:13 pm
by Tenderz
metalflygon08 wrote:The last sheet is a Ground Pound, like in R3 GBA, I'm debating making it in Game Maker, or making it a Flash Game, or do you guys know of any other good things?

I plan on using worlds from most of the Games.

World 1-Fairy Glade/Dream Forest (To me their close to the same place)
World 2-Marshes of Awakening just a swampy place, using elements from R2's Bayou, R3's Swamps, and R1's Last Dream Forest Levels.
World 3-Airy Tunes, just combine R1 with it's GBC version, and viola!
World 4- Some Sort of Skyland you jump off to land in mountains..
World 5-Azure Peaks, pretty much, the Precipice, Blue Mountans, Menhir Hills, and Iron Mountains all in one.
World 6-The Lake at the base of the mountain, starts with a waterfall slide level, then moves to a lot of swiming.
World 7-Ancient Forest, a deep forest hardly ever explored, many old temples are built here.
World 8-Digit World, pretty much you get sucked into one of Mr. Dark's machines, Graphics of the GBC erra.
World 9-Cand Chatau, you must cross this sweetland to reach Mr. Dark's Valley.
World 10-Magmacosom Dessert is a nasty place on the other side of a sweet place, it's a rocky place full of lava and sand.
World 11-The Wastelands, the ruble from Razorbard's exploded ship makes this land unihabitable, a lone alter is on the horizon.
I think GameMaker or SDL Would do

The levels you got so far seem good

Re: The Legend of Rayman, a Limb to the Past

Posted: Thu Aug 05, 2010 8:27 pm
by GlueTube365
This looks awesome!

Re: The Legend of Rayman, a Limb to the Past

Posted: Thu Aug 05, 2010 10:02 pm
by metalflygon08
Image

slip sliding away, Working on swiming idle, and movement.

Re: The Legend of Rayman, a Limb to the Past

Posted: Thu Aug 05, 2010 11:33 pm
by Tenderz
metalflygon08 wrote:Image

slip sliding away, Working on swiming idle, and movement.
I would like to see rayman swim in a 2d game :D, He never did that before

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 4:46 am
by metalflygon08
Image

Could it be? Boss #2?

Mr. Dark is pumping the swamp, collecting a mystic power said to exist in it,and is pumping the Swamp Gas into a bomb, he get's the energy he was seeking, and leaves you with the machine finishing up the bomb.

To beat it, you must hit the Red Switch 9 times but the swamp water flowing down blocks your fist!

You must turn off the Water by hitting the lever, but your fists lack the power. You must wait for the machine's security systems and punch them into the lever.

You can get Red Lums from tossing the systems into the Lever (they explode)

I followed a Rayman tradition, every game since 2 has had a machine boss like this.

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 6:27 am
by Rayfist
metalflygon08 wrote:Image

Could it be? Boss #2?

Mr. Dark is pumping the swamp, collecting a mystic power said to exist in it,and is pumping the Swamp Gas into a bomb, he get's the energy he was seeking, and leaves you with the machine finishing up the bomb.

To beat it, you must hit the Red Switch 9 times but the swamp water flowing down blocks your fist!

You must turn off the Water by hitting the lever, but your fists lack the power. You must wait for the machine's security systems and punch them into the lever.

You can get Red Lums from tossing the systems into the Lever (they explode)

I followed a Rayman tradition, every game since 2 has had a machine boss like this.
Yeah sure. It's radical! Speaking of RADICAL 17 hours til ting event! And my video is done :mryellow:
http://www.youtube.com/watch?v=Mnjhz_M8 ... re=related

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 8:41 am
by metalflygon08
RADICAL!!!
Imageidly floating underwater.
Imageswimmingly! Mind you he would be underwater, so his hair in a natural pose.
ImageWay to go! You just let Mr. Dark drown you!

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 9:06 am
by Rayrobi
Great!

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 6:32 pm
by ParadoxJuice
Ascending and diving?

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 10:18 pm
by metalflygon08
on the todo list, along with punching.

Boss 2 sheet

Image

the 3 security sytems work as follows-The Hand attempts to push you off into the murk, The Box will try to land on you, and the ball will try to flatten you.

Punch The hand back, jump on the box, or hit the screen of the ball to stop them so you can punch them into the lever.

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 10:51 pm
by IllarKallas
Cool! I imagine how would it look in the final game...

Also, what i don't like from the sprites is that they move too fast, you should slow down them a bit.

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 11:05 pm
by metalflygon08
That's how Iaza uploads them, as 5 fps, when it's really 10fps.

Re: The Legend of Rayman, a Limb to the Past

Posted: Fri Aug 06, 2010 11:12 pm
by Rayrobi
You have great ideas! :)

Re: The Legend of Rayman, a Limb to the Past

Posted: Sat Aug 07, 2010 4:09 am
by metalflygon08
If my scanner was cooperating I'd show y'all some concept art.

Re: The Legend of Rayman, a Limb to the Past

Posted: Sat Aug 07, 2010 9:44 am
by Rayrobi
Ok. I hope it's be great. ;)

Re: The Legend of Rayman, a Limb to the Past

Posted: Sat Aug 07, 2010 4:28 pm
by ParadoxJuice
Concept art, cool. You seem to have nice concepts.

Re: The Legend of Rayman, a Limb to the Past

Posted: Sat Aug 07, 2010 11:23 pm
by metalflygon08
The World map is based on the R1 map, with obvious changes.

Re: The Legend of Rayman, a Limb to the Past

Posted: Sun Aug 08, 2010 8:01 pm
by metalflygon08
HOLY DOUBLE POST RAYMAN!!!

Here's Level 1's layout plan,(rayman was napping in the trees during the story)
http://www.iaza.com/work/100809C/level_maker96370.png
1-Rayman starts here.
2-Murphy tells you what's what about whats happening, and explains to follow the tings.
3-Murphy explains that many monsters have appeared, and since you lost your powers with the Heart...He gives you a Silver Lum he picked up from Ly.
4-Murphy tells you to bust the cage open.
5-You find Yellow Lum 1, and Murphy explains that they are scattered everywhere.
6-Murphy explains that you need a Teensie to activate the Warp Flowers.

Re: The Legend of Rayman, a Limb to the Past

Posted: Sun Aug 08, 2010 8:43 pm
by Tenderz
metalflygon08 wrote:HOLY DOUBLE POST RAYMAN!!!

Here's Level 1's layout plan,(rayman was napping in the trees during the story)
http://www.iaza.com/work/100809C/level_maker96370.png
It would be somewhat interesting to see 2d platform gameplay go from right to left since mostly all video games go from L->R