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Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 8:57 am
by stan423321
I didn't see the game before, but it's controls look like... "this would be scary on PS1". They work the same way?

Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 10:38 am
by Rayrobi
Greenbottle3 wrote:
Clara Knight wrote:
Greenbottle3 wrote:I wish they made the boss fights harder..
Exactly, sadly Dante was quite easy to defeat, and it's even worse in Croc 2. :oops2:
Just the Baron Dante fight, or every boss?
To me every boss is easy, just like Baron Dante. :lol: i quite like the Croc games, the first game is the best IMO.
I also played Croc volcanic panic on my mobile, but the controls and the gameplay is even worse than the classical games.

A third Croc game will be great with a trophy or achievement system at the moment. :mryellow:

Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 11:19 am
by Clara Knight
Greenbottle3 wrote:
Clara Knight wrote:
Greenbottle3 wrote:I wish they made the boss fights harder..
Exactly, sadly Dante was quite easy to defeat, and it's even worse in Croc 2. :oops2:
Just the Baron Dante fight, or every boss?
Sadly, every bosses :oops2: But I was mentionning Dante because, come on, he is the final boss, he should have been way harder... Anyway I loved this game. X3

Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 12:43 pm
by Haruka
@stan The controls work in the same way for both platforms, but the best ones are in PC.

Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 2:32 pm
by stan423321
I absolutely see why. Rotation based controls in a platformer... well, given game's level design, they make sense, but with a D-pad this would be pain.

Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 2:35 pm
by Haruka
The problem is that controls in the PS1's D-Pad are extremely "heavy". For example you press "Up" and only 3 seconds later he starts to run at real speed. Then when talking about precise diagonal runnings it is horrible.

Re: Croc! Legend of the Gobbos

Posted: Tue Aug 23, 2011 4:00 pm
by Rayrobi
Haruka wrote:The problem is that controls in the PS1's D-Pad are extremely "heavy". For example you press "Up" and only 3 seconds later he starts to run at real speed. Then when talking about precise diagonal runnings it is horrible.
Yeah, that's a problem also in Crash 1 and Rayman 2.

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 2:15 am
by Nannerb3
Wasn't there a code on the PC when you could play a scrapped "snowboard" like level?

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 10:11 am
by Haruka
No, I believe you are talking about my beta video. Someone just changed some data in the levels file and he menaged to unlock prototypes.

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 1:23 pm
by Nannerb3
Oh, because my brother showed me that level, and since it never was finished, at the end you just fell forever.

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 9:36 pm
by stan423321
Haruka wrote:The problem is that controls in the PS1's D-Pad are extremely "heavy". For example you press "Up" and only 3 seconds later he starts to run at real speed. Then when talking about precise diagonal runnings it is horrible.
In a way like game pressed analog stick for you, but in impressively slow and smooth way? Mah boy, this sounds terrible.

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 9:55 pm
by Haruka
Rayman 2 behaves in the same way when playing with the D-Pad.

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 10:37 pm
by stan423321
Hm, this was definitely not the case with RDS.

B2T, I remember playing something involving Croc, but level design was not space consistent (stuff behind the door was another thing than stuff "in" the door), and I got dizzy with it. It was however quite long ago, so I could mess up something.

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 10:48 pm
by Haruka
Rayman 2 of PS1 has the problem solved by playing with an Analog Stick, now Rayman DS hasn't any solution for the diagonal runnings. :tssk:

Re: Croc! Legend of the Gobbos

Posted: Thu Aug 25, 2011 11:01 pm
by stan423321
Well, I hadno problem with 45s and I didn't need less.

Re: Croc! Legend of the Gobbos

Posted: Fri Aug 26, 2011 11:16 pm
by Nannerb3
Haruka, I never knew you were a member on my brothers wiki!

Re: Croc! Legend of the Gobbos

Posted: Fri Aug 26, 2011 11:26 pm
by Haruka
Greenbottle3 wrote:Haruka, I never knew you were a member on my brothers wiki!
What do you mean? RayWiki?

I'm an active contributor since a long time ago.

Re: Croc! Legend of the Gobbos

Posted: Fri Aug 26, 2011 11:29 pm
by Nannerb3
Haruka wrote:
Greenbottle3 wrote:Haruka, I never knew you were a member on my brothers wiki!
What do you mean? RayWiki?

I'm an active contributor since a long time ago.
No, Croc: Wiki of the Gobbos.

Re: Croc! Legend of the Gobbos

Posted: Fri Aug 26, 2011 11:36 pm
by Haruka
Oh, it is true, but I still haven't done anything. I had to do extensive studying to Croc's games before I could edit anything.

Re: Croc! Legend of the Gobbos

Posted: Sat Aug 27, 2011 11:50 am
by Rayrobi
Greenbottle3 wrote:
Haruka wrote:
Greenbottle3 wrote:Haruka, I never knew you were a member on my brothers wiki!
What do you mean? RayWiki?

I'm an active contributor since a long time ago.
No, Croc: Wiki of the Gobbos.
I would contribute in your wiki. :wink: What is it's URL?