Pusianka wrote:Lol I just gave you a list with some very fresh and strong titles and you pushed that away after one post of Rayfan... That's weak man.
Thanks a lot. For one, I've been talking to Rayfan about CryEngine a lot longer than I have about the UDK, so I have learnt more about it. Plus, it seemed more appealing to me; though I don't really know why.
Let me explain my position:
I do not need 'real' water.
I do not need really really detailed and 'real' textures.
I do need something that can handle big worlds, many objects (as in enemies) and maybe a few scenic objects like mushrooms, which seem to always be prominent in Rayman games.
I do need good lighting effects.
I need speed. Big speed is good speed. I don't want the game to be flawwy due to a lack of handling the speed it needs to go at at some points. Large areas of landscape may need to whizz by at some point, which will require a bit of processing, I would imagine.
Now I already said I was interested in your ideas and the engine, but I did not like it because of certain key aspects of Rayfan's arguments. This is what 'didn't sound good at all' to me.
And I don't think standing for what you think is best for your own project is weak, to be honest. But if you think so, go right ahead. I have no problem with what other people think of me - especially those I don't know at all anyway.
RayFan9876 wrote:
Within a few years, real time everything will become the norm around the gaming world... HOLD THE PHONE, consoles are already running CryEngine3 flawlessly, and it looks miles better than UE.

...In 99% of its aspects anyway, UE has better ambient occlusion.
Well, it does sound good, but I'm not really seeking to run on consoles that much - anyway, what I want is stated above. This might change though, as I, which I have already said, have yet to delve into the technical aspects of this game making.
RayFan9876 wrote:
I tried out UDK again after using CryEngine for two years, and it felt old. The technology felt old. Why? Because the technology is old. <...> UDK may be very flexible, but it doesn't compare to the flexibility a real time engine supplies.
Alright, that's a good point towards real-time engines then. Though like I said, it's not my area of expertise, so right now I'm convinced by what I see and hear; like I said, I don't know the games on that list at all, only by name and popularity.
RayFan9876 wrote:
Unreal is a great engine in all, it's just aging. Basically in summary, you can either take your chances with an aging engine, or take the safe road with a new engine and be prepared for the future.
Hmm... yeah, it does start to look like the newer engine is the better choice. Then again, I will probably in the end want to make my own engine together with my dad, because it's something we'd like to be doing together and for me, that's what counts - having fun and letting others have fun with the game you created.