A new run has just been validated on speedrun.com!
100% in 01h 22m 02s by Payman - 1st place
Submitted: 21/05/2023 Platform: Wii U Region: USA / NTSC
Payman wrote:I'm proud my dedication paid off to reclaim this WR. World 1 was pretty decent even when I had to get rid of my bad mindset I had from one of the previous runs. World 2 was bad I lost 20 seconds to Jano and died on Prickly Passage revisit from a bad loop skip pixel. World 3 was good, aside from a small death in Mega Havoc 3. Finally, World 4 was pretty good even with some small nerves going for the optimal strats in Razor Slide, Mega Havoc 4, and Lum Challenge, unfortunately I lost some time and 1:21:xx to Final Boss RNG.
Re: Rayman 3 GBA speedrunning
Posted: Mon May 22, 2023 6:02 pm
by hoodlumsworld
Congratulations on reclaiming the world record, Payman! It's evident that your dedication and hard work paid off. It's a really strong run, especially for Pirate Stronghold.
Now time to turn to Any%, maybe 58:XX?
Re: Rayman 3 GBA speedrunning
Posted: Mon Jun 19, 2023 9:08 am
by SpeedBot
A new run has just been validated on speedrun.com!
Any% in 59m 00s by Payman - 1st place
Submitted: 12/06/2023 Platform: Wii U Region: USA / NTSC
Payman wrote:WHYYYYYYYYYYYYYYYY, I am so close to 58 in this game. Worlds 1 and 2 were pretty good. World 3 was okay but I did lose some time in the first 2 levels of the world, also I could've done some faster strats in other levels. World 4 was bad, I died in Creeping Chaos section 1 to missing a damage boost and Razor Slide section 1 to messing up an A press, also Final Boss RNG strikes again giving me a terrible seed that costed me 58.
Re: Rayman 3 GBA speedrunning
Posted: Sun Jun 25, 2023 11:23 am
by hoodlumsworld
So close! Too bad for those two deaths and the final boss.
Re: Rayman 3 GBA speedrunning
Posted: Mon Jul 17, 2023 9:25 am
by SpeedBot
A new run has just been validated on speedrun.com!
Any% in 58m 30s by Payman - 1st place
Submitted: 10/07/2023 Platform: Wii U
Payman wrote:World 1 was good aside from some movement and textbox mistakes. World 2 lost some time in Void of Bones and Prickly Passage by still maintained a decent pace. World 3 was great with adding some more optimal movement here and there. World 4 was really good, aside from some hiccups in Boss 4, Mettleworks, and Final Boss RNG. This can still be improved by 10ish seconds but right now I'm taking a small break from the game and moving onto others.
Re: Rayman 3 GBA speedrunning
Posted: Fri Jul 21, 2023 1:24 pm
by hoodlumsworld
Finally, you got that 58! GG Payman.
Re: Rayman 3 GBA speedrunning
Posted: Mon Sep 11, 2023 9:39 am
by SpeedBot
A new run has just been validated on speedrun.com!
Any% in 06m 15s by TwoSpacesSG - 2nd place
Submitted: 05/09/2023 Platform: Java Phone
TwoSpacesSG wrote:I used the Sony Ericsson S700 version, which i discovered too late just runs slower than that one nokia version. hmm
Re: Rayman 3 GBA speedrunning
Posted: Sat Sep 23, 2023 10:41 pm
by hoodlumsworld
I still find it weird that this Java ME version is bundled with the GBA version in one topic...
Re: Rayman 3 GBA speedrunning
Posted: Mon Feb 26, 2024 11:18 am
by SpeedBot
A new run has just been validated on speedrun.com!
100% in 01h 21m 46s by Payman - 1st place
Submitted: 19/02/2024 Platform: Wii U Region: USA / NTSC
Payman wrote:World 1 was really good, aside from minor movement mistakes. World 2 was okay, but I lost time to the new revisit skip in Vertigo Wastes and a slow Jano ending. World 3 was alright, except for Underlands 2 lost about 15ish seconds to shenanigans. Revisiting world 2 was bad, I died in Prickly Passage revisit and lost about 30s. World 4 was meh, I played it safe on some levels, had a bad boss 4, got scammed from a cage in Razor Slide, and got bad RNG on the Final Boss bombs as usual. Overall, this run show the potential of how far 100% can be pushed to its limits and I plan to grind more of this in the future.
Re: Rayman 3 GBA speedrunning
Posted: Fri Mar 01, 2024 4:57 pm
by hoodlumsworld
GG! Reading all these World 1, World 2, World 3 and so on, I thought I was gonna watch a Mario speedrun.
Re: Rayman 3 GBA speedrunning
Posted: Mon May 20, 2024 10:38 am
by SpeedBot
A new run has just been validated on speedrun.com!
Any% in 01h 23m 26s by jphpue - 9th place
Submitted: 28/04/2024 Platform: Game Boy Advance Region: USA / NTSC
jphpue wrote:Final boss kocked my pace a bit... Other than that, improvements and stuff
Re: Rayman 3 GBA speedrunning
Posted: Sat May 25, 2024 12:15 pm
by Hunchman801
hoodlumsworld wrote: Fri Mar 01, 2024 4:57 pm
GG! Reading all these World 1, World 2, World 3 and so on, I thought I was gonna watch a Mario speedrun.
Yeah, I think Fiesta Run is the only Rayman game not to have properly named worlds, even though they're not clearly delimited and instead inferred from the game files' folder structure. Thankfully, it's not the case for Rayman 3 on the Game Boy Advance.
Re: Rayman 3 GBA speedrunning
Posted: Sat Sep 14, 2024 2:18 pm
by Greengoop
Hunchman801 wrote: Sat May 25, 2024 12:15 pm
Yeah, I think Fiesta Run is the only Rayman game not to have properly named worlds, even though they're not clearly delimited and instead inferred from the game files' folder structure. Thankfully, it's not the case for Rayman 3 on the Game Boy Advance.
I do find how worlds work in fiesta run very odd, it took me a while for me to process it
Anyway, I’ve said this on almost every other speedrun topic, but I could actually upload a run here!
Re: Rayman 3 GBA speedrunning
Posted: Sun May 11, 2025 8:16 pm
by SpeedBot
A new run has just been validated on speedrun.com!
Any% in 01h 14m 27s by lagpu1 - 7th place
Submitted: 20/04/2025 Platform: Game Boy Advance Region: EUR / PAL
lagpu1 wrote:After not doing runs for a long time, getting a PB as the third derust run is good
Re: Rayman 3 GBA speedrunning
Posted: Sun May 11, 2025 8:38 pm
by Greengoop
Didn’t realise this game was so long haha
Re: Rayman 3 GBA speedrunning
Posted: Sun May 18, 2025 8:21 pm
by SpeedBot
A new run has just been validated on speedrun.com!
Any% in 04m 40s by TwoSpacesSG - 1st place
Submitted: 13/05/2025 Platform: Java Phone
Re: Rayman 3 GBA speedrunning
Posted: Sun May 18, 2025 8:47 pm
by Greengoop
Why is the mobile phone version in the GBA category?
Re: Rayman 3 GBA speedrunning
Posted: Thu Aug 07, 2025 12:20 pm
by Zarcatus
Good question. But I'm glad it is. Because looking at the three runs, it becomes obvious that the game runs at different speeds for all runners. Just compare the third and second, then the second and first place as soon as they land on the floating flowers in Level 6. The game runs faster for the second place and way faster for the first place.
I'll create a new forum thread on src and try to investigate a little.
Edit: I've tested out many different variants by now. They have different FPS caps: 13, 17/18, 23, 25, 29, 31/32, 33, 39/40, 40, 50, uncapped. So it makes sense that the game runs at different speeds for different runners. As of now, there are no rules regarding which variant is fine to use. To me, the 25 FPS variants felt best. On the other hand, I hope that at least the uncapped variants will end up being banned for emu, moving forward.